[Mesa-dev] [PATCH 1/3] glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge, split}_location_offset
Chad Versace
chad.versace at linux.intel.com
Tue Jun 11 15:42:02 PDT 2013
On 06/10/2013 10:52 AM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This will be used in the next commit.
>
> NOTE: This is a candidate for stable release branches.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 2 +-
> src/mesa/main/uniforms.c | 2 +-
> src/mesa/main/uniforms.h | 6 ++++--
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +-
> 4 files changed, 7 insertions(+), 5 deletions(-)
Aside from typos and spec discussion in the other review emails,
the code looks good. It causes no regressions on Haswell Android
gles2conform at 64x64 and fixes 3D Bowling.
Reviewed-and-tested-by: Chad Versace <chad.versace at linux.intel.com>
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