[Mesa-dev] [PATCH 3/3] mesa/main: Check for 0 size draws after validation.
Fabian Bieler
fabianbieler at fastmail.fm
Fri Jun 14 04:37:09 PDT 2013
When validating draw parameters move check for 0 draw count last
(drawing with count 0 is not an error), so that other parameters (e.g.: the
primitive type) are validated and the correct errors (if applicable) are
generated.
>From the OpenGL 3.3 spec page 33 (page 48 of the PDF):
"[Regarding DrawArraysOneInstance, in terms of which other draw operations
are defined:]
If count is negative, an INVALID_VALUE error is generated."
This patch also changes the bahavior of MultiDrawElements to perform the draw
operation if some primitive's index counts are zero.
Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
---
src/mesa/main/api_validate.c | 51 +++++++++++++++++++++++++------------------
src/mesa/vbo/vbo_exec_array.c | 12 ++++++++++
2 files changed, 42 insertions(+), 21 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 7ab8e30..0770f94 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -334,9 +334,8 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
return GL_FALSE;
}
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return GL_FALSE;
}
@@ -368,6 +367,9 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
@@ -388,10 +390,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
FLUSH_CURRENT(ctx, 0);
for (i = 0; i < primcount; i++) {
- if (count[i] <= 0) {
- if (count[i] < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMultiDrawElements(count)" );
+ if (count[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawElements(count)" );
return GL_FALSE;
}
}
@@ -463,9 +464,8 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
return GL_FALSE;
}
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
return GL_FALSE;
}
@@ -502,6 +502,9 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
@@ -519,9 +522,8 @@ _mesa_validate_DrawArrays(struct gl_context *ctx,
= ctx->TransformFeedback.CurrentObject;
FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
@@ -560,6 +562,9 @@ _mesa_validate_DrawArrays(struct gl_context *ctx,
xfb_obj->GlesRemainingPrims -= prim_count;
}
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
@@ -572,10 +577,9 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
= ctx->TransformFeedback.CurrentObject;
FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(count=%d)", count);
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
return GL_FALSE;
}
@@ -628,6 +632,9 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
xfb_obj->GlesRemainingPrims -= prim_count;
}
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
@@ -653,10 +660,9 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
return GL_FALSE;
}
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(count=%d)", count);
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(count=%d)", count);
return GL_FALSE;
}
@@ -693,6 +699,9 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
return GL_FALSE;
}
+ if (count == 0)
+ return GL_FALSE;
+
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 9dadd04..c080000 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -1298,6 +1298,16 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
}
}
+ /* Draw primitives individually if one count is zero, so we can easily skip
+ * that primitive.
+ */
+ for (i = 0; i < primcount; i++) {
+ if (count[i] == 0) {
+ fallback = GL_TRUE;
+ break;
+ }
+ }
+
/* If the index buffer isn't in a VBO, then treating the application's
* subranges of the index buffer as one large index buffer may lead to
* us reading unmapped memory.
@@ -1334,6 +1344,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
} else {
/* render one prim at a time */
for (i = 0; i < primcount; i++) {
+ if (count[i] == 0)
+ continue;
ib.count = count[i];
ib.type = type;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
--
1.8.1.2
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