[Mesa-dev] [PATCH] texobj: add verbose api trace messages to several routines
jfonseca at vmware.com
Sat Jun 15 03:47:15 PDT 2013
On Tue, Mar 5, 2013 at 9:11 AM, Alexander Monakov <amonakov at ispras.ru>wrote:
> On Mon, 4 Mar 2013, Carl Worth wrote:
> > I don't think it should be too hard to get this to work, (though it
> > may require a source change to the Steam overlay). I'll do some more
> > experiments tomorrow and see if I can't make a concrete recommendation
> > to be able to give to Valve as a bug report.
> > And, obviously, if there's something we can do to make apitrace more
> > robust here, I'll submit that change as well.
> I faced a similar issue in my lightweight OpenGL offloading via GLX forking
> project, primus , and I'm successfully using the following approach:
> 1) The interposition is based on LD_LIBRARY_PATH augmentation, LD_PRELOAD
> not employed. Pro: no ugly tricks with dlopen/dlsym interposition.
> the interposer needs to know the path to the "real" OpenGL library. For
> APITrace, /usr/$LIB/libGL.so.1 will usually be a working default choice
> $LIB is a special token expanded by the dynamic loader, not the shell).
> 2) Specifically in order to work with the Steam overlay, the interposer
> *protects itself from dlsym interposition* by using
> real_dlsym = dlsym(dlopen("libdl.so.2"), "dlsym"). Similar protection
> dlopen interposition would also make sense.
> Hope that helps,
>  https://github.com/amonakov/primus
> apitrace mailing list
> apitrace at lists.freedesktop.org
no longer crashes with Steam overlay. But the overlay's rendering is not
shown/captured when when apitrace uses LD_PRELOAD. But using
LD_LIBRARY_PATH mechanism captures everything just fine.
Detailed instructions on https://github.com/apitrace/apitrace/wiki/Steam
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