[Mesa-dev] [PATCH 1/5] glsl/linker: Use correct array length when linking inter-stage uniforms and varyings.
Ian Romanick
idr at freedesktop.org
Tue Jun 18 02:02:35 PDT 2013
On 06/03/2013 01:23 PM, Fabian Bieler wrote:
> Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
> ---
> src/glsl/linker.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 982fe46..7395ed5 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -1147,7 +1147,7 @@ update_array_sizes(struct gl_shader_program *prog)
> }
> }
>
> - if (size + 1 != var->type->fields.array->length) {
> + if (size + 1 != var->type->length) {
> /* If this is a built-in uniform (i.e., it's backed by some
> * fixed-function state), adjust the number of state slots to
> * match the new array size. The number of slots per array entry
>
I believe that Paul Berry also noticed this problem recently. I believe
this change is correct.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
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