[Mesa-dev] [PATCH 1/4] glsl: Add simple vector type accessor helpers.
Ian Romanick
idr at freedesktop.org
Tue Jun 18 06:47:20 PDT 2013
On 06/18/2013 04:22 AM, Kenneth Graunke wrote:
> This patch introduces new functions to quickly grab a pointer to a
> vector type. For example:
>
> glsl_type::bvec(4) returns glsl_type::bvec4_type
> glsl_type::ivec(3) returns glsl_type::ivec3_type
> glsl_type::uvec(2) returns glsl_type::uvec2_type
> glsl_type::vec(1) returns glsl_type::float_type
>
> This is less wordy than glsl_type::get_instance(GLSL_TYPE_BOOL, 4, 1),
> which can help avoid extra word wrapping.
One thing that's annoying about this code is that we have so many ways
to get at types. You can get them from a symbol table, you can get them
from the direct pointers, you can get them from pointer math, or you can
get them from get_instance. I'm not sure replacing one with another
makes it much better.
I remember considering having separate overloads of get_instance for
vectors and matrices. I don't recall why I didn't do it that way.
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/glsl_types.cpp | 52 +++++++++++++++++++++++++++++++++++++++++++++++++
> src/glsl/glsl_types.h | 9 +++++++++
> 2 files changed, 61 insertions(+)
>
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index df9c5d3..a5491c5 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -534,6 +534,58 @@ glsl_type::glsl_type(const glsl_type *array, unsigned length) :
> }
>
>
> +const glsl_type *const
> +glsl_type::vec(unsigned components)
> +{
> + if (components == 0 || components > 4)
> + return error_type;
> +
> + static const glsl_type *const ts[] = {
> + float_type, vec2_type, vec3_type, vec4_type
> + };
> + return ts[components - 1];
We could just embed this code in get_instance. That seems better than
adding new methods that are only used in method that's part of the same
class.
> +}
> +
> +
> +const glsl_type *const
> +glsl_type::ivec(unsigned components)
> +{
> + if (components == 0 || components > 4)
> + return error_type;
> +
> + static const glsl_type *const ts[] = {
> + int_type, ivec2_type, ivec3_type, ivec4_type
> + };
> + return ts[components - 1];
> +}
> +
> +
> +const glsl_type *const
> +glsl_type::uvec(unsigned components)
> +{
> + if (components == 0 || components > 4)
> + return error_type;
> +
> + static const glsl_type *const ts[] = {
> + uint_type, uvec2_type, uvec3_type, uvec4_type
> + };
> + return ts[components - 1];
> +}
> +
> +
> +const glsl_type *const
> +glsl_type::bvec(unsigned components)
> +{
> + if (components == 0 || components > 4)
> + return error_type;
> +
> + static const glsl_type *const ts[] = {
> + bool_type, bvec2_type, bvec3_type, bvec4_type
> + };
> + return ts[components - 1];
> +}
> +
> +
> const glsl_type *
> glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
> {
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index 31e3dd2..665af8b 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -187,6 +187,15 @@ struct glsl_type {
> static const glsl_type *const mat4_type;
> /*@}*/
>
> + /**
> + * Convenience accessors for vector types (shorter than get_instance()).
> + * @{
> + */
> + static const glsl_type *const vec(unsigned components);
> + static const glsl_type *const ivec(unsigned components);
> + static const glsl_type *const uvec(unsigned components);
> + static const glsl_type *const bvec(unsigned components);
> + /**@}*/
>
> /**
> * For numeric and boolean derrived types returns the basic scalar type
>
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