[Mesa-dev] [PATCH 6/8] svga: reindent svga_tgsi.c

Roland Scheidegger sroland at vmware.com
Wed Jun 19 15:15:09 PDT 2013


Am 19.06.2013 18:39, schrieb Brian Paul:
> ---
>  src/gallium/drivers/svga/svga_tgsi.c |  128 +++++++++++++++++-----------------
>  1 file changed, 65 insertions(+), 63 deletions(-)
> 
> diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
> index 8bea7f8..56529c6 100644
> --- a/src/gallium/drivers/svga/svga_tgsi.c
> +++ b/src/gallium/drivers/svga/svga_tgsi.c
> @@ -50,7 +50,8 @@
>  static char err_buf[128];
>  
>  #if 0
> -static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit )
> +static void
> +svga_destroy_shader_emitter(struct svga_shader_emitter *emit)
>  {
>     if (emit->buf != err_buf)
>        FREE(emit->buf);
> @@ -58,12 +59,13 @@ static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit )
>  #endif
>  
>  
> -static boolean svga_shader_expand( struct svga_shader_emitter *emit )
> +static boolean
> +svga_shader_expand(struct svga_shader_emitter *emit)
>  {
>     char *new_buf;
>     unsigned newsize = emit->size * 2;
>  
> -   if(emit->buf != err_buf)
> +   if (emit->buf != err_buf)
>        new_buf = REALLOC(emit->buf, emit->size, newsize);
>     else
>        new_buf = NULL;
> @@ -79,70 +81,76 @@ static boolean svga_shader_expand( struct svga_shader_emitter *emit )
>     emit->ptr = new_buf + (emit->ptr - emit->buf);
>     emit->buf = new_buf;
>     return TRUE;
> -}   
> +}
> +
>  
> -static INLINE boolean reserve(  struct svga_shader_emitter *emit,
> -                                unsigned nr_dwords )
> +static INLINE boolean
> +reserve(struct svga_shader_emitter *emit, unsigned nr_dwords)
>  {
>     if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) {
> -      if (!svga_shader_expand( emit ))
> +      if (!svga_shader_expand(emit)) {
>           return FALSE;
> +      }
>     }
>  
>     return TRUE;
>  }
>  
> -boolean svga_shader_emit_dword( struct svga_shader_emitter *emit,
> -                                unsigned dword )
> +
> +boolean
> +svga_shader_emit_dword(struct svga_shader_emitter * emit, unsigned dword)
>  {
>     if (!reserve(emit, 1))
>        return FALSE;
>  
> -   *(unsigned *)emit->ptr = dword;
> +   *(unsigned *) emit->ptr = dword;
>     emit->ptr += sizeof dword;
>     return TRUE;
>  }
>  
> -boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit,
> -                                 const unsigned *dwords,
> -                                 unsigned nr )
> +
> +boolean
> +svga_shader_emit_dwords(struct svga_shader_emitter * emit,
> +                        const unsigned *dwords, unsigned nr)
>  {
>     if (!reserve(emit, nr))
>        return FALSE;
>  
> -   memcpy( emit->ptr, dwords, nr * sizeof *dwords );
> +   memcpy(emit->ptr, dwords, nr * sizeof *dwords);
>     emit->ptr += nr * sizeof *dwords;
>     return TRUE;
>  }
>  
> -boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
> -                                 unsigned opcode )
> +
> +boolean
> +svga_shader_emit_opcode(struct svga_shader_emitter * emit, unsigned opcode)
>  {
>     SVGA3dShaderInstToken *here;
>  
>     if (!reserve(emit, 1))
>        return FALSE;
>  
> -   here = (SVGA3dShaderInstToken *)emit->ptr;
> +   here = (SVGA3dShaderInstToken *) emit->ptr;
>     here->value = opcode;
>  
>     if (emit->insn_offset) {
> -      SVGA3dShaderInstToken *prev = (SVGA3dShaderInstToken *)(emit->buf + 
> -                                                              emit->insn_offset);
> +      SVGA3dShaderInstToken *prev =
> +         (SVGA3dShaderInstToken *) (emit->buf + emit->insn_offset);
>        prev->size = (here - prev) - 1;
>     }
> -   
> +
>     emit->insn_offset = emit->ptr - emit->buf;
>     emit->ptr += sizeof(unsigned);
>     return TRUE;
>  }
>  
>  
> -static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
> +static boolean
> +svga_shader_emit_header(struct svga_shader_emitter *emit)
>  {
>     SVGA3dShaderVersion header;
>  
> -   memset( &header, 0, sizeof header );
> +   memset(&header, 0, sizeof header);
>  
>     switch (emit->unit) {
>     case PIPE_SHADER_FRAGMENT:
> @@ -152,8 +160,8 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
>        header.value = SVGA3D_VS_30;
>        break;
>     }
> - 
> -   return svga_shader_emit_dword( emit, header.value );
> +
> +   return svga_shader_emit_dword(emit, header.value);
>  }
>  
>  
> @@ -248,17 +256,17 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
>  }
>  
>  
> -/* Parse TGSI shader and translate to SVGA/DX9 serialized
> - * representation.  
> +/**
> + * Parse TGSI shader and translate to SVGA/DX9 serialized
> + * representation.
>   *
>   * In this function SVGA shader is emitted to an in-memory buffer that
>   * can be dynamically grown.  Once we've finished and know how large
>   * it is, it will be copied to a hardware buffer for upload.
>   */
>  static struct svga_shader_result *
> -svga_tgsi_translate( const struct svga_shader *shader,
> -                     struct svga_compile_key key,
> -                     unsigned unit )
> +svga_tgsi_translate(const struct svga_shader *shader,
> +                    struct svga_compile_key key, unsigned unit)
>  {
>     struct svga_shader_result *result = NULL;
>     struct svga_shader_emitter emit;
> @@ -275,10 +283,10 @@ svga_tgsi_translate( const struct svga_shader *shader,
>     emit.unit = unit;
>     emit.key = key;
>  
> -   tgsi_scan_shader( shader->tokens, &emit.info);
> +   tgsi_scan_shader(shader->tokens, &emit.info);
>  
>     emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
> -   
> +
>     if (unit == PIPE_SHADER_FRAGMENT)
>        emit.imm_start += key.fkey.num_unnormalized_coords;
>  
> @@ -286,23 +294,25 @@ svga_tgsi_translate( const struct svga_shader *shader,
>        emit.imm_start += key.vkey.need_prescale ? 2 : 0;
>     }
>  
> -   emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
> +   emit.nr_hw_float_const =
> +      (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
>  
>     emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
> -   
> +
>     if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX) {
> -      debug_printf("svga: too many temporary registers (%u)\n", emit.nr_hw_temp);
> +      debug_printf("svga: too many temporary registers (%u)\n",
> +                   emit.nr_hw_temp);
>        goto fail;
>     }
>  
>     emit.in_main_func = TRUE;
>  
> -   if (!svga_shader_emit_header( &emit )) {
> +   if (!svga_shader_emit_header(&emit)) {
>        debug_printf("svga: emit header failed\n");
>        goto fail;
>     }
>  
> -   if (!svga_shader_emit_instructions( &emit, shader->tokens )) {
> +   if (!svga_shader_emit_instructions(&emit, shader->tokens)) {
>        debug_printf("svga: emit instructions failed\n");
>        goto fail;
>     }
> @@ -312,39 +322,34 @@ svga_tgsi_translate( const struct svga_shader *shader,
>        goto fail;
>  
>     result->shader = shader;
> -   result->tokens = (const unsigned *)emit.buf;
> +   result->tokens = (const unsigned *) emit.buf;
>     result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
>     memcpy(&result->key, &key, sizeof key);
>     result->id = UTIL_BITMASK_INVALID_INDEX;
>  
> -   if (SVGA_DEBUG & DEBUG_TGSI) 
> -   {
> -      debug_printf( "#####################################\n" );
> -      debug_printf( "Shader %u below\n", shader->id );
> -      tgsi_dump( shader->tokens, 0 );
> +   if (SVGA_DEBUG & DEBUG_TGSI) {
> +      debug_printf("#####################################\n");
> +      debug_printf("Shader %u below\n", shader->id);
> +      tgsi_dump(shader->tokens, 0);
>        if (SVGA_DEBUG & DEBUG_TGSI) {
> -         debug_printf( "Shader %u compiled below\n", shader->id );
> -         svga_shader_dump( result->tokens,
> -                           result->nr_tokens ,
> -                           FALSE );
> +         debug_printf("Shader %u compiled below\n", shader->id);
> +         svga_shader_dump(result->tokens, result->nr_tokens, FALSE);
>        }
> -      debug_printf( "#####################################\n" );
> +      debug_printf("#####################################\n");
>     }
>  
>     return result;
>  
> -fail:
> + fail:
>     FREE(result);
>     FREE(emit.buf);
>     return NULL;
>  }
>  
>  
> -
> -
>  struct svga_shader_result *
> -svga_translate_fragment_program( const struct svga_fragment_shader *fs,
> -                                 const struct svga_fs_compile_key *fkey )
> +svga_translate_fragment_program(const struct svga_fragment_shader *fs,
> +                                const struct svga_fs_compile_key *fkey)
>  {
>     struct svga_compile_key key;
>  
> @@ -355,14 +360,13 @@ svga_translate_fragment_program( const struct svga_fragment_shader *fs,
>     memcpy(key.generic_remap_table, fs->generic_remap_table,
>            sizeof(fs->generic_remap_table));
>  
> -   return svga_tgsi_translate( &fs->base, 
> -                               key,
> -                               PIPE_SHADER_FRAGMENT );
> +   return svga_tgsi_translate(&fs->base, key, PIPE_SHADER_FRAGMENT);
>  }
>  
> +
>  struct svga_shader_result *
> -svga_translate_vertex_program( const struct svga_vertex_shader *vs,
> -                               const struct svga_vs_compile_key *vkey )
> +svga_translate_vertex_program(const struct svga_vertex_shader *vs,
> +                              const struct svga_vs_compile_key *vkey)
>  {
>     struct svga_compile_key key;
>  
> @@ -375,15 +379,13 @@ svga_translate_vertex_program( const struct svga_vertex_shader *vs,
>      */
>     svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
>  
> -   return svga_tgsi_translate( &vs->base, 
> -                               key,
> -                               PIPE_SHADER_VERTEX );
> +   return svga_tgsi_translate(&vs->base, key, PIPE_SHADER_VERTEX);
>  }
>  
>  
> -void svga_destroy_shader_result( struct svga_shader_result *result )
> +void
> +svga_destroy_shader_result(struct svga_shader_result *result)
>  {
> -   FREE((unsigned *)result->tokens);
> +   FREE((unsigned *) result->tokens);
Not sure about the whitespace after casts (there's a couple more here),
looks like most code in gallium doesn't do this though it isn't very
consistent anywhere. So fine by me and the rest looks good.

Roland



>     FREE(result);
>  }
> -
> 


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