[Mesa-dev] [PATCH] gallium/docs: more documentation for pipe_resource::array_size
Brian Paul
brianp at vmware.com
Fri Jun 21 15:26:07 PDT 2013
It should never be zero and for cube/cube_arrays it should be a
multiple of six.
---
src/gallium/docs/source/resources.rst | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/docs/source/resources.rst b/src/gallium/docs/source/resources.rst
index 553e335..56a86d6 100644
--- a/src/gallium/docs/source/resources.rst
+++ b/src/gallium/docs/source/resources.rst
@@ -85,6 +85,7 @@ PIPE_TEXTURE_1D / PIPE_TEXTURE_1D_ARRAY
width must be a power of two
- height0 must be 1
- depth0 must be 1
+- array_size must be 1 for PIPE_TEXTURE_1D
- Mipmaps can be used
- Must use normalized coordinates
@@ -99,6 +100,7 @@ PIPE_TEXTURE_RECT
2D surface with OpenGL GL_TEXTURE_RECTANGLE semantics.
- depth0 must be 1
+- array_size must be 1
- last_level must be 0
- Must use unnormalized coordinates
- Must use a clamp wrap mode
@@ -117,6 +119,7 @@ PIPE_TEXTURE_2D / PIPE_TEXTURE_2D_ARRAY
- If PIPE_CAP_NPOT_TEXTURES is not supported,
width and height must be powers of two
- depth0 must be 1
+- array_size must be 1 for PIPE_TEXTURE_2D
- Mipmaps can be used
- Must use normalized coordinates
- No special restrictions on wrap modes
@@ -139,6 +142,7 @@ Mipmap dimensions are reduced in all 3 coordinates.
- If PIPE_CAP_NPOT_TEXTURES is not supported,
width, height and depth must be powers of two
+- array_size must be 1
- Must use normalized coordinates
OpenGL: GL_TEXTURE_3D in GL 1.2 or GL_EXT_texture3D
@@ -161,6 +165,8 @@ Sampling may be optionally seamless if a driver supports it (PIPE_CAP_SEAMLESS_C
resulting in filtering taking samples from multiple surfaces near to the edge.
- Width and height must be equal
+- depth0 must be 1
+- array_size must be a multiple of 6
- If PIPE_CAP_NPOT_TEXTURES is not supported,
width and height must be powers of two
- Must use normalized coordinates
--
1.7.10.4
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