[Mesa-dev] [PATCH] glsl: Fix gl_shader_program::UniformLocationBaseScale assert.
Ian Romanick
idr at freedesktop.org
Tue Jun 25 10:10:47 PDT 2013
On 06/24/2013 11:02 PM, Vinson Lee wrote:
> commit 26d86d26f9f972b19c7040bdb1b1daf48537ef3e added
> gl_shader_program::UniformLocationBaseScale. According to the code
> comments in that commit, UniformLocationBaseScale "must be >=1".
>
> UniformLocationBaseScale is of type unsigned. Coverity reported a "Macro
> compares unsigned to 0" defect as well.
D'oh. I think I crossed "> 0" and ">= 1" somewhere between my brain and
my fingers.
> Signed-off-by: Vinson Lee <vlee at freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/uniforms.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
> index 14fe26d..9223917 100644
> --- a/src/mesa/main/uniforms.h
> +++ b/src/mesa/main/uniforms.h
> @@ -272,7 +272,7 @@ static inline GLint
> _mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
> unsigned base_location, unsigned offset)
> {
> - assert(prog->UniformLocationBaseScale >= 0);
> + assert(prog->UniformLocationBaseScale >= 1);
> assert(offset < prog->UniformLocationBaseScale);
> return (base_location * prog->UniformLocationBaseScale) + offset;
> }
>
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