[Mesa-dev] [PATCH] glsl: Initialize member variable is_ubo_var in constructor.
Vinson Lee
vlee at freedesktop.org
Tue Jun 25 21:40:15 PDT 2013
Fixes "Uninitialized scalar field" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
src/glsl/link_uniforms.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 010296b..d42b6cd 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -157,7 +157,7 @@ class count_uniform_size : public program_resource_visitor {
public:
count_uniform_size(struct string_to_uint_map *map)
: num_active_uniforms(0), num_values(0), num_shader_samplers(0),
- num_shader_uniform_components(0), map(map)
+ num_shader_uniform_components(0), is_ubo_var(false), map(map)
{
/* empty */
}
--
1.8.2.1
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