[Mesa-dev] [PATCH V4 1/2] i965/blorp: Add bilinear filtering of samples for multisample scaled blits
Anuj Phogat
anuj.phogat at gmail.com
Wed Jun 26 19:55:44 PDT 2013
Current implementation of ext_framebuffer_multisample_blit_scaled in
i965/blorp uses nearest filtering for multisample scaled blits. Using
nearest filtering produces blocky artifacts and negates the benefits
of MSAA. That is the reason why extension was not enabled on i965.
This patch implements the bilinear filtering of samples in blorp engine.
Images generated with this patch are free from blocky artifacts and show
big improvement in visual quality.
Observed no piglit and gles3 regressions.
V3:
- Algorithm used for filtering assumes a rectangular grid of samples
roughly corresponding to sample locations.
- Test the boundary conditions on the edges of texture.
V4:
- Clip texcoords and use conditional MOVs.
- Send texture dimensions as push constants.
- Remove the optimization in case of scaled multisample blits.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/dri/i965/brw_blorp.h | 16 ++
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 272 ++++++++++++++++++++++++---
2 files changed, 267 insertions(+), 21 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index ffc27cc..9277d09 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -178,8 +178,15 @@ struct brw_blorp_wm_push_constants
uint32_t dst_x1;
uint32_t dst_y0;
uint32_t dst_y1;
+ /* Top right coordinates of the rectangular sample grid used for
+ * multisample scaled blitting.
+ */
+ float sample_grid_x1;
+ float sample_grid_y1;
brw_blorp_coord_transform_params x_transform;
brw_blorp_coord_transform_params y_transform;
+ /* Pad out to an integral number of registers */
+ uint32_t pad[6];
};
/* Every 32 bytes of push constant data constitutes one GEN register. */
@@ -319,6 +326,15 @@ struct brw_blorp_blit_prog_key
* than one sample per pixel.
*/
bool persample_msaa_dispatch;
+
+ /* True for scaled blitting. */
+ bool blit_scaled;
+
+ /* Scale factors between the pixel grid and the grid of samples. We're
+ * using grid of samples for bilinear filetring in multisample scaled blits.
+ */
+ float x_scale;
+ float y_scale;
};
class brw_blorp_blit_params : public brw_blorp_params
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 8694128..c55f6e2 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -622,7 +622,8 @@ private:
void kill_if_outside_dst_rect();
void translate_dst_to_src();
void single_to_blend();
- void manual_blend(unsigned num_samples);
+ void manual_blend_average(unsigned num_samples);
+ void manual_blend_bilinear(unsigned num_samples);
void sample(struct brw_reg dst);
void texel_fetch(struct brw_reg dst);
void mcs_fetch();
@@ -651,6 +652,11 @@ private:
struct brw_reg dst_x1;
struct brw_reg dst_y0;
struct brw_reg dst_y1;
+ /* Top right coordinates of the rectangular sample grid used for
+ * multisample scaled blitting.
+ */
+ struct brw_reg sample_grid_x1;
+ struct brw_reg sample_grid_y1;
struct {
struct brw_reg multiplier;
struct brw_reg offset;
@@ -676,6 +682,16 @@ private:
*/
struct brw_reg y_coords[2];
+ /* X, Y coordinates of the pixel from which we need to fetch the specific
+ * sample. These are used for multisample scaled blitting.
+ */
+ struct brw_reg x_sample_coords;
+ struct brw_reg y_sample_coords;
+
+ /* Fractional parts of the x and y coordinates, used as bilinear interpolation coefficients */
+ struct brw_reg x_frac;
+ struct brw_reg y_frac;
+
/* Which element of x_coords and y_coords is currently in use.
*/
int xy_coord_index;
@@ -814,15 +830,17 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
* that we want to texture from. Exception: if we are blending, then S is
* irrelevant, because we are going to fetch all samples.
*/
- if (key->blend) {
+ if (key->blend && !key->blit_scaled) {
if (brw->intel.gen == 6) {
/* Gen6 hardware an automatically blend using the SAMPLE message */
single_to_blend();
sample(texture_data[0]);
} else {
/* Gen7+ hardware doesn't automaticaly blend. */
- manual_blend(key->src_samples);
+ manual_blend_average(key->src_samples);
}
+ } else if(key->blend && key->blit_scaled) {
+ manual_blend_bilinear(key->src_samples);
} else {
/* We aren't blending, which means we just want to fetch a single sample
* from the source surface. The address that we want to fetch from is
@@ -872,18 +890,21 @@ void
brw_blorp_blit_program::alloc_push_const_regs(int base_reg)
{
#define CONST_LOC(name) offsetof(brw_blorp_wm_push_constants, name)
-#define ALLOC_REG(name) \
+#define ALLOC_REG(name, offset) \
this->name = \
- brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, base_reg, CONST_LOC(name) / 4)
-
- ALLOC_REG(dst_x0);
- ALLOC_REG(dst_x1);
- ALLOC_REG(dst_y0);
- ALLOC_REG(dst_y1);
- ALLOC_REG(x_transform.multiplier);
- ALLOC_REG(x_transform.offset);
- ALLOC_REG(y_transform.multiplier);
- ALLOC_REG(y_transform.offset);
+ brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, base_reg + offset / 32, \
+ offset >= 32 ? (offset - 32) / 4 : offset / 4)
+
+ ALLOC_REG(dst_x0, CONST_LOC(dst_x0));
+ ALLOC_REG(dst_x1, CONST_LOC(dst_x1));
+ ALLOC_REG(dst_y0, CONST_LOC(dst_y0));
+ ALLOC_REG(dst_y1, CONST_LOC(dst_y1));
+ ALLOC_REG(sample_grid_x1, CONST_LOC(sample_grid_x1));
+ ALLOC_REG(sample_grid_y1, CONST_LOC(sample_grid_y1));
+ ALLOC_REG(x_transform.multiplier, CONST_LOC(x_transform.multiplier));
+ ALLOC_REG(x_transform.offset, CONST_LOC(x_transform.offset));
+ ALLOC_REG(y_transform.multiplier, CONST_LOC(y_transform.multiplier));
+ ALLOC_REG(y_transform.offset, CONST_LOC(y_transform.offset));
#undef CONST_LOC
#undef ALLOC_REG
}
@@ -913,6 +934,18 @@ brw_blorp_blit_program::alloc_regs()
= retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD);
reg += 2;
}
+
+ if (key->blit_scaled && key->blend) {
+ this->x_sample_coords = brw_vec8_grf(reg, 0);
+ reg += 2;
+ this->y_sample_coords = brw_vec8_grf(reg, 0);
+ reg += 2;
+ this->x_frac = brw_vec8_grf(reg, 0);
+ reg += 2;
+ this->y_frac = brw_vec8_grf(reg, 0);
+ reg += 2;
+ }
+
this->xy_coord_index = 0;
this->sample_index
= retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD);
@@ -1368,11 +1401,59 @@ brw_blorp_blit_program::translate_dst_to_src()
brw_MUL(&func, Y_f, Yp_f, y_transform.multiplier);
brw_ADD(&func, X_f, X_f, x_transform.offset);
brw_ADD(&func, Y_f, Y_f, y_transform.offset);
- /* Round the float coordinates down to nearest integer by moving to
- * UD registers.
- */
- brw_MOV(&func, Xp, X_f);
- brw_MOV(&func, Yp, Y_f);
+ if (key->blit_scaled && key->blend) {
+ /* Translate coordinates to lay out the samples in a rectangular grid
+ * roughly corresponding to sample locations.
+ */
+ brw_MUL(&func, X_f, X_f, brw_imm_f(key->x_scale));
+ brw_MUL(&func, Y_f, Y_f, brw_imm_f(key->y_scale));
+ /* Adjust coordinates so that integers represent pixel centers rather
+ * than pixel edges.
+ */
+ brw_ADD(&func, X_f, X_f, brw_imm_f(-0.5));
+ brw_ADD(&func, Y_f, Y_f, brw_imm_f(-0.5));
+
+ /* Clamp the X, Y texture coordinates to properly handle the sampling of
+ * texels on texture edges.
+ */
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L,
+ X_f, brw_imm_f(0.0));
+ brw_MOV(&func, X_f, brw_imm_f(0.0));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE,
+ X_f, sample_grid_x1);
+ brw_MOV(&func, X_f, sample_grid_x1);
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L,
+ Y_f, brw_imm_f(0.0));
+ brw_MOV(&func, Y_f, brw_imm_f(0.0));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE,
+ Y_f, sample_grid_y1);
+ brw_MOV(&func, Y_f, sample_grid_y1);
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+
+ /* Store the fractional parts to be used as bilinear interpolation
+ * coefficients.
+ */
+ brw_FRC(&func, x_frac, X_f);
+ brw_FRC(&func, y_frac, Y_f);
+
+ /* Round the float coordinates down to nearest integer */
+ brw_RNDD(&func, Xp_f, X_f);
+ brw_RNDD(&func, Yp_f, Y_f);
+ brw_MUL(&func, X_f, Xp_f, brw_imm_f(1 / key->x_scale));
+ brw_MUL(&func, Y_f, Yp_f, brw_imm_f(1 / key->y_scale));
+ } else {
+ /* Round the float coordinates down to nearest integer by moving to
+ * UD registers.
+ */
+ brw_MOV(&func, Xp, X_f);
+ brw_MOV(&func, Yp, Y_f);
+ }
SWAP_XY_AND_XPYP();
brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
}
@@ -1418,7 +1499,7 @@ inline int count_trailing_one_bits(unsigned value)
void
-brw_blorp_blit_program::manual_blend(unsigned num_samples)
+brw_blorp_blit_program::manual_blend_average(unsigned num_samples)
{
if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS)
mcs_fetch();
@@ -1523,6 +1604,137 @@ brw_blorp_blit_program::manual_blend(unsigned num_samples)
brw_ENDIF(&func);
}
+void
+brw_blorp_blit_program::manual_blend_bilinear(unsigned num_samples)
+{
+ /* We do this computation by performing the following operations:
+ *
+ * In case of 4x, 8x MSAA:
+ * - Compute the pixel coordinates and sample numbers (a, b, c, d)
+ * which are later used for interpolation
+ * - linearly interpolate samples a and b in X
+ * - linearly interpolate samples c and d in X
+ * - linearly interpolate the results of last two operations in Y
+ *
+ * result = lrp(lrp(a + b) + lrp(c + d))
+ */
+ struct brw_reg Xp_f = retype(Xp, BRW_REGISTER_TYPE_F);
+ struct brw_reg Yp_f = retype(Yp, BRW_REGISTER_TYPE_F);
+ struct brw_reg t1_f = retype(t1, BRW_REGISTER_TYPE_F);
+ struct brw_reg t2_f = retype(t2, BRW_REGISTER_TYPE_F);
+
+ for (unsigned i = 0; i < 4; ++i) {
+ assert(i < ARRAY_SIZE(texture_data));
+ s_is_zero = false;
+
+ /* Compute pixel coordinates */
+ brw_ADD(&func, vec16(x_sample_coords), Xp_f,
+ brw_imm_f((float)(i & 0x1) * (1.0 / key->x_scale)));
+ brw_ADD(&func, vec16(y_sample_coords), Yp_f,
+ brw_imm_f((float)((i >> 1) & 0x1) * (1.0 / key->y_scale)));
+ brw_MOV(&func, vec16(X), x_sample_coords);
+ brw_MOV(&func, vec16(Y), y_sample_coords);
+
+ /* Compute sample index and map the sample index to a sample number.
+ * Sample index layout shows the numbering of slots in a rectangular
+ * grid of samples with in a pixel. Sample number layout shows the
+ * rectangular grid of samples roughly corresponding to the real sample
+ * locations with in a pixel.
+ * In case of 4x MSAA, layout of sample indices matches the layout of
+ * sample numbers:
+ * ---------
+ * | 0 | 1 |
+ * ---------
+ * | 2 | 3 |
+ * ---------
+ *
+ * In case of 8x MSAA the two layouts don't match.
+ * sample index layout : --------- sample number layout : ---------
+ * | 0 | 1 | | 5 | 2 |
+ * --------- ---------
+ * | 2 | 3 | | 4 | 6 |
+ * --------- ---------
+ * | 4 | 5 | | 0 | 3 |
+ * --------- ---------
+ * | 6 | 7 | | 7 | 1 |
+ * --------- ---------
+ */
+ brw_FRC(&func, vec16(t1_f), x_sample_coords);
+ brw_FRC(&func, vec16(t2_f), y_sample_coords);
+ brw_MUL(&func, vec16(t1_f), t1_f, brw_imm_f(key->x_scale));
+ brw_MUL(&func, vec16(t2_f), t2_f, brw_imm_f(key->x_scale * key->y_scale));
+ brw_ADD(&func, vec16(t1_f), t1_f, t2_f);
+ brw_MOV(&func, vec16(S), t1_f);
+
+ if (num_samples == 8) {
+ /* Map the sample index to a sample number */
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L,
+ S, brw_imm_d(4));
+ brw_IF(&func, BRW_EXECUTE_16);
+ {
+ brw_MOV(&func, vec16(t2), brw_imm_d(5));
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
+ S, brw_imm_d(1));
+ brw_MOV(&func, vec16(t2), brw_imm_d(2));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
+ S, brw_imm_d(2));
+ brw_MOV(&func, vec16(t2), brw_imm_d(4));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
+ S, brw_imm_d(3));
+ brw_MOV(&func, vec16(t2), brw_imm_d(6));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+ }
+ brw_ELSE(&func);
+ {
+ brw_MOV(&func, vec16(t2), brw_imm_d(0));
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
+ S, brw_imm_d(5));
+ brw_MOV(&func, vec16(t2), brw_imm_d(3));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
+ S, brw_imm_d(6));
+ brw_MOV(&func, vec16(t2), brw_imm_d(7));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
+ S, brw_imm_d(7));
+ brw_MOV(&func, vec16(t2), brw_imm_d(1));
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+ }
+ brw_ENDIF(&func);
+ brw_MOV(&func, vec16(S), t2);
+ }
+ texel_fetch(texture_data[i]);
+ }
+
+#define SAMPLE(x, y) offset(texture_data[x], y)
+ brw_set_access_mode(&func, BRW_ALIGN_16);
+ for (int index = 3; index > 0; ) {
+ /* Since we're doing SIMD16, 4 color channels fits in to 8 registers.
+ * Counter value of 8 in 'for' loop below is used to interpolate all
+ * the color components.
+ */
+ for (int k = 0; k < 8; ++k)
+ brw_LRP(&func,
+ vec8(SAMPLE(index - 1, k)),
+ offset(x_frac, k & 1),
+ SAMPLE(index, k),
+ SAMPLE(index - 1, k));
+ index -= 2;
+ }
+ for (int k = 0; k < 8; ++k)
+ brw_LRP(&func,
+ vec8(SAMPLE(0, k)),
+ offset(y_frac, k & 1),
+ vec8(SAMPLE(2, k)),
+ vec8(SAMPLE(0, k)));
+ brw_set_access_mode(&func, BRW_ALIGN_1);
+#undef SAMPLE
+ if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS)
+ brw_ENDIF(&func);
+}
+
/**
* Emit code to look up a value in the texture using the SAMPLE message (which
* does blending of MSAA surfaces).
@@ -1535,7 +1747,8 @@ brw_blorp_blit_program::sample(struct brw_reg dst)
SAMPLER_MESSAGE_ARG_V_FLOAT
};
- texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE, args, ARRAY_SIZE(args));
+ texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE, args,
+ ARRAY_SIZE(args));
}
/**
@@ -1809,6 +2022,9 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
GLfloat dst_x1, GLfloat dst_y1,
bool mirror_x, bool mirror_y)
{
+ struct gl_context *ctx = &brw->intel.ctx;
+ const struct gl_framebuffer *read_fb = ctx->ReadBuffer;
+
src.set(brw, src_mt, src_level, src_layer);
dst.set(brw, dst_mt, dst_level, dst_layer);
@@ -1872,6 +2088,17 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
wm_prog_key.persample_msaa_dispatch = true;
}
+ /* Scaled blitting or not. */
+ wm_prog_key.blit_scaled =
+ ((dst_x1 - dst_x0) == (src_x1 - src_x0) &&
+ (dst_y1 - dst_y0) == (src_y1 - src_y0)) ? false : true;
+
+ /* Scaling factors used for bilinear filtering in multisample scaled
+ * blits.
+ */
+ wm_prog_key.x_scale = 2.0;
+ wm_prog_key.y_scale = src_mt->num_samples / 2.0;
+
/* The render path must be configured to use the same number of samples as
* the destination buffer.
*/
@@ -1915,6 +2142,9 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
y0 = wm_push_consts.dst_y0 = dst_y0;
x1 = wm_push_consts.dst_x1 = dst_x1;
y1 = wm_push_consts.dst_y1 = dst_y1;
+ wm_push_consts.sample_grid_x1 = read_fb->Width * wm_prog_key.x_scale - 1.0;
+ wm_push_consts.sample_grid_y1 = read_fb->Height * wm_prog_key.y_scale - 1.0;
+
wm_push_consts.x_transform.setup(src_x0, src_x1, dst_x0, dst_x1, mirror_x);
wm_push_consts.y_transform.setup(src_y0, src_y1, dst_y0, dst_y1, mirror_y);
--
1.8.1.4
More information about the mesa-dev
mailing list