[Mesa-dev] [PATCH] mesa: Add null pointer checks before dereferencing
Kenneth Graunke
kenneth at whitecape.org
Thu Jun 27 14:31:31 PDT 2013
On 06/27/2013 02:20 PM, Anuj Phogat wrote:
> Assertions are not sufficient to check for null pointers as they don't
> show up in release builds. So, add explicit null pointer checks in the
> code.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/program/prog_execute.c | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c
> index b902006..1bcbf6b 100644
> --- a/src/mesa/program/prog_execute.c
> +++ b/src/mesa/program/prog_execute.c
> @@ -200,6 +200,8 @@ fetch_vector4(const struct prog_src_register *source,
> {
> const GLfloat *src = get_src_register_pointer(source, machine);
> ASSERT(src);
> + if (src == NULL)
> + return;
>
> if (source->Swizzle == SWIZZLE_NOOP) {
> /* no swizzling */
> @@ -303,6 +305,8 @@ fetch_vector1(const struct prog_src_register *source,
> {
> const GLfloat *src = get_src_register_pointer(source, machine);
> ASSERT(src);
> + if (src == NULL)
> + return;
>
> result[0] = src[GET_SWZ(source->Swizzle, 0)];
>
> @@ -320,6 +324,9 @@ fetch_vector1ui(const struct prog_src_register *source,
> const struct gl_program_machine *machine)
> {
> const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
> + ASSERT(src);
> + if (src == NULL)
> + return 0;
> return src[GET_SWZ(source->Swizzle, 0)];
> }
>
> @@ -1439,8 +1446,11 @@ _mesa_execute_program(struct gl_context * ctx,
> {
> const struct prog_src_register *source = &inst->SrcReg[0];
> const GLfloat *src = get_src_register_pointer(source, machine);
> + ASSERT(src);
> GLfloat result[4];
> GLuint i;
> + if (src == NULL)
> + return GL_FALSE;
> for (i = 0; i < 4; i++) {
> const GLuint swz = GET_SWZ(source->Swizzle, i);
> if (swz == SWIZZLE_ZERO)
>
I don't like this. I would just put an abort() below the _mesa_problem
in get_src_register_pointer.
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