[Mesa-dev] [PATCH 02/12] r600g: enable fast MSAA color clear for array/3D/cube textures
Marek Olšák
maraeo at gmail.com
Sun Jun 30 18:53:43 PDT 2013
---
src/gallium/drivers/r600/r600_blit.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 3b8a28b..7a0e256 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -447,7 +447,6 @@ static bool can_fast_clear_color(struct pipe_context *ctx)
for (i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
- int target = fb->cbufs[i]->texture->target;
if (tex->cmask_size == 0) {
return false;
@@ -458,9 +457,9 @@ static bool can_fast_clear_color(struct pipe_context *ctx)
return false;
}
- /* textures with multiple images are not supported */
- if (target != PIPE_TEXTURE_2D && target != PIPE_TEXTURE_RECT &&
- target != PIPE_TEXTURE_1D) {
+ /* the clear is allowed if all layers are bound */
+ if (fb->cbufs[i]->u.tex.first_layer != 0 ||
+ fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
return false;
}
}
--
1.8.1.2
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