[Mesa-dev] [PATCH 6/6] r600g: dump vertex elements state along with the fetch shader
Marek Olšák
maraeo at gmail.com
Fri Mar 1 08:55:35 PST 2013
---
src/gallium/drivers/r600/r600_asm.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/gallium/drivers/r600/r600_asm.c b/src/gallium/drivers/r600/r600_asm.c
index 805467e..4e0cd01 100644
--- a/src/gallium/drivers/r600/r600_asm.c
+++ b/src/gallium/drivers/r600/r600_asm.c
@@ -28,6 +28,7 @@
#include <errno.h>
#include <byteswap.h>
+#include "util/u_dump.h"
#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
@@ -2336,6 +2337,13 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,
if (rctx->screen->debug_flags & DBG_FS) {
fprintf(stderr, "--------------------------------------------------------------\n");
+ fprintf(stderr, "Vertex elements state:\n");
+ for (i = 0; i < count; i++) {
+ fprintf(stderr, " ");
+ util_dump_vertex_element(stderr, elements+i);
+ fprintf(stderr, "\n");
+ }
+
r600_bytecode_disasm(&bc);
fprintf(stderr, "______________________________________________________________\n");
}
--
1.7.10.4
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