[Mesa-dev] [PATCH] r600g: allocate FMASK right after the texture, so that it's aligned with it

Marek Olšák maraeo at gmail.com
Sun Mar 3 06:13:37 PST 2013


This avoids the kernel CS checker errors with MSAA textures.
---
 src/gallium/drivers/r600/r600_texture.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 484045e..4825592 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -435,8 +435,8 @@ r600_texture_create_object(struct pipe_screen *screen,
 	}
 
 	if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
-		r600_texture_allocate_cmask(rscreen, rtex);
 		r600_texture_allocate_fmask(rscreen, rtex);
+		r600_texture_allocate_cmask(rscreen, rtex);
 	}
 
 	if (!rtex->is_depth && base->nr_samples > 1 &&
-- 
1.7.10.4



More information about the mesa-dev mailing list