[Mesa-dev] [PATCH] llvmpipe: fix incorrect 'j' array index in dummy texture code
Brian Paul
brianp at vmware.com
Tue Mar 5 17:09:13 PST 2013
Use 0 instead.
---
src/gallium/drivers/llvmpipe/lp_setup.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 4529775..299fd65 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -720,9 +720,9 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->depth = 1;
jit_tex->first_level = 0;
jit_tex->last_level = 0;
- jit_tex->mip_offsets[j] = 0;
- jit_tex->row_stride[j] = 0;
- jit_tex->img_stride[j] = 0;
+ jit_tex->mip_offsets[0] = 0;
+ jit_tex->row_stride[0] = 0;
+ jit_tex->img_stride[0] = 0;
}
else {
jit_tex->width = res->width0;
--
1.7.3.4
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