[Mesa-dev] [PATCH] Fix glGetInteger*(GL_SAMPLER_BINDING).

Brian Paul brianp at vmware.com
Wed Mar 6 10:36:52 PST 2013

On 03/06/2013 11:23 AM, Alan Hourihane wrote:
> If the sampler object has been deleted on another context, an
> alternative context may reference the old sampler. So ensure the sampler
> object still exists.

Alan, is this specified somewhere in a spec?  I can't find a 
description of this behaviour and we don't do this for texture objects 
or buffer objects, etc.


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