[Mesa-dev] [PATCH 3/5] i965/fs: Fix broken rendering in large shaders with UBO loads.
Eric Anholt
eric at anholt.net
Wed Mar 6 18:57:19 PST 2013
The lowering process creates a new vgrf on gen7 that should be represented
in live interval analysis. As-is, it was getting a conflicting allocation
with gl_FragDepth in the dolphin emulator, producing broken rendering.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 927cf13..b97a19e 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2499,6 +2499,8 @@ fs_visitor::lower_uniform_pull_constant_loads()
inst->insert_before(setup2);
inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7;
inst->src[1] = payload;
+
+ this->live_intervals_valid = false;
} else {
/* Before register allocation, we didn't tell the scheduler about the
* MRF we use. We know it's safe to use this MRF because nothing
--
1.7.10.4
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