[Mesa-dev] [PATCH 1/5] i965: Split shader_time entries into separate cachelines.
Eric Anholt
eric at anholt.net
Mon Mar 11 16:11:26 PDT 2013
This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_program.c | 2 +-
src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 8ce3954..dd3baa9 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -621,7 +621,7 @@ fs_visitor::emit_shader_time_write(enum shader_time_shader_type type,
fs_reg offset_mrf = fs_reg(MRF, base_mrf);
offset_mrf.type = BRW_REGISTER_TYPE_UD;
- emit(MOV(offset_mrf, fs_reg(shader_time_index * 4)));
+ emit(MOV(offset_mrf, fs_reg(shader_time_index * 64)));
fs_reg time_mrf = fs_reg(MRF, base_mrf + 1);
time_mrf.type = BRW_REGISTER_TYPE_UD;
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 75eb6bc..c1aeefc 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -409,7 +409,7 @@ brw_collect_shader_time(struct brw_context *brw)
uint32_t *times = brw->shader_time.bo->virtual;
for (int i = 0; i < brw->shader_time.num_entries; i++) {
- brw->shader_time.cumulative[i] += times[i];
+ brw->shader_time.cumulative[i] += times[i * 16];
}
/* Zero the BO out to clear it out for our next collection.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index f319f32..b87d62b 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1225,7 +1225,7 @@ vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
dst_reg offset_mrf = dst_reg(MRF, base_mrf);
offset_mrf.type = BRW_REGISTER_TYPE_UD;
- emit(MOV(offset_mrf, src_reg(shader_time_index * 4)));
+ emit(MOV(offset_mrf, src_reg(shader_time_index * 64)));
dst_reg time_mrf = dst_reg(MRF, base_mrf + 1);
time_mrf.type = BRW_REGISTER_TYPE_UD;
--
1.7.10.4
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