[Mesa-dev] [PATCH 1/2] i965: Apply depthstencil alignment workaround when doing fast clears.
Kenneth Graunke
kenneth at whitecape.org
Tue Mar 12 11:27:51 PDT 2013
On 03/11/2013 11:29 AM, Paul Berry wrote:
> Fast depth clears have the same depth/stencil alignment requirements
> as other drawing operations. Therefore, we need to call
> brw_workaround_depthstencil_alignment() from both the clear and
> drawing paths.
>
> Without this fix, we get image corruption if the following conditions
> hold: (a) the first ever drawing operation to a depth miplevel (or the
> first drawing operation after having used the texture for sampling) is
> a clear, (b) the depth miplevel has a size that is eligible for fast
> depth clears, and (c) the depth miplevel has an offset within the
> miptree that isn't 8x8 aligned.
>
> Fixes piglit "depthstencil-render-miplevels" tests with size 273.
>
> NOTE: This is a candidate for stable branches
Both patches look okay to me.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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