[Mesa-dev] [PATCH 1/3] i965: Add names for all instructions to dump_instruction() in FS and VS.

Eric Anholt eric at anholt.net
Tue Mar 12 12:25:24 PDT 2013


I'd previously added the minimum names to understand my dumps, but this
makes dumps in general much easier to read.
---
 src/mesa/drivers/dri/i965/brw_fs.cpp     |   20 +-----
 src/mesa/drivers/dri/i965/brw_shader.cpp |  110 ++++++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_shader.h   |    1 +
 src/mesa/drivers/dri/i965/brw_vec4.cpp   |    7 +-
 4 files changed, 113 insertions(+), 25 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index dd3baa9..e280d78 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2531,25 +2531,7 @@ fs_visitor::dump_instruction(fs_inst *inst)
              inst->flag_subreg);
    }
 
-   if (inst->opcode < ARRAY_SIZE(opcode_descs) &&
-       opcode_descs[inst->opcode].name) {
-      printf("%s", opcode_descs[inst->opcode].name);
-   } else {
-      switch (inst->opcode) {
-      case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
-         printf("uniform_pull_const");
-         break;
-      case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
-         printf("uniform_pull_const_gen7");
-         break;
-      case FS_OPCODE_SET_SIMD4X2_OFFSET:
-         printf("set_global_offset");
-         break;
-      default:
-         printf("op%d", inst->opcode);
-         break;
-      }
-   }
+   printf("%s", brw_instruction_name(inst->opcode));
    if (inst->saturate)
       printf(".sat");
    if (inst->conditional_mod) {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index aeac69a..e4392bd 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -378,3 +378,113 @@ brw_texture_offset(ir_constant *offset)
    }
    return offset_bits;
 }
+
+const char *
+brw_instruction_name(enum opcode op)
+{
+   char *fallback;
+
+   if (op < ARRAY_SIZE(opcode_descs) && opcode_descs[op].name)
+      return opcode_descs[op].name;
+
+   switch (op) {
+   case FS_OPCODE_FB_WRITE:
+      return "fb_write";
+
+   case SHADER_OPCODE_RCP:
+      return "rcp";
+   case SHADER_OPCODE_RSQ:
+      return "rsq";
+   case SHADER_OPCODE_SQRT:
+      return "sqrt";
+   case SHADER_OPCODE_EXP2:
+      return "exp2";
+   case SHADER_OPCODE_LOG2:
+      return "log2";
+   case SHADER_OPCODE_POW:
+      return "pow";
+   case SHADER_OPCODE_INT_QUOTIENT:
+      return "int_quot";
+   case SHADER_OPCODE_INT_REMAINDER:
+      return "int_rem";
+   case SHADER_OPCODE_SIN:
+      return "sin";
+   case SHADER_OPCODE_COS:
+      return "cos";
+
+   case SHADER_OPCODE_TEX:
+      return "tex";
+   case SHADER_OPCODE_TXD:
+      return "txd";
+   case SHADER_OPCODE_TXF:
+      return "txf";
+   case SHADER_OPCODE_TXL:
+      return "txl";
+   case SHADER_OPCODE_TXS:
+      return "txs";
+   case FS_OPCODE_TXB:
+      return "txb";
+   case SHADER_OPCODE_TXF_MS:
+      return "txf_ms";
+
+   case FS_OPCODE_DDX:
+      return "ddx";
+   case FS_OPCODE_DDY:
+      return "ddy";
+
+   case FS_OPCODE_PIXEL_X:
+      return "pixel_x";
+   case FS_OPCODE_PIXEL_Y:
+      return "pixel_y";
+
+   case FS_OPCODE_CINTERP:
+      return "cinterp";
+   case FS_OPCODE_LINTERP:
+      return "linterp";
+
+   case FS_OPCODE_SPILL:
+      return "spill";
+   case FS_OPCODE_UNSPILL:
+      return "unspill";
+
+   case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
+      return "uniform_pull_const";
+   case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
+      return "uniform_pull_const_gen7";
+   case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
+      return "varying_pull_const";
+   case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
+      return "varying_pull_const_gen7";
+
+   case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
+      return "mov_dispatch_to_flags";
+   case FS_OPCODE_DISCARD_JUMP:
+      return "discard_jump";
+
+   case FS_OPCODE_SET_SIMD4X2_OFFSET:
+      return "set_simd4x2_offset";
+
+   case FS_OPCODE_PACK_HALF_2x16_SPLIT:
+      return "pack_half_2x16_split";
+   case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
+      return "unpack_half_2x16_split_x";
+   case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
+      return "unpack_half_2x16_split_y";
+
+   case VS_OPCODE_URB_WRITE:
+      return "urb_write";
+   case VS_OPCODE_SCRATCH_READ:
+      return "scratch_read";
+   case VS_OPCODE_SCRATCH_WRITE:
+      return "scratch_write";
+   case VS_OPCODE_PULL_CONSTANT_LOAD:
+      return "pull_constant_load";
+
+   default:
+      /* Yes, this leaks.  It's in debug code, it should never occur, and if
+       * it does, you should just add the case to the list above.
+       */
+      asprintf(&fallback, "op%d", op);
+      return fallback;
+   }
+}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 46fe570..9d21d8f 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -58,3 +58,4 @@ int brw_type_for_base_type(const struct glsl_type *type);
 uint32_t brw_conditional_for_comparison(unsigned int op);
 uint32_t brw_math_function(enum opcode op);
 uint32_t brw_texture_offset(ir_constant *offset);
+const char *brw_instruction_name(enum opcode op);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index b87d62b..7affad0 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -936,12 +936,7 @@ vec4_visitor::split_virtual_grfs()
 void
 vec4_visitor::dump_instruction(vec4_instruction *inst)
 {
-   if (inst->opcode < ARRAY_SIZE(opcode_descs) &&
-       opcode_descs[inst->opcode].name) {
-      printf("%s ", opcode_descs[inst->opcode].name);
-   } else {
-      printf("op%d ", inst->opcode);
-   }
+   printf("%s ", brw_instruction_name(inst->opcode));
 
    switch (inst->dst.file) {
    case GRF:
-- 
1.7.10.4



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