[Mesa-dev] [PATCH] draw/so: Fix stream output with geometry shaders
Jose Fonseca
jfonseca at vmware.com
Tue Mar 12 14:48:00 PDT 2013
Looks good to me.
Jose
----- Original Message -----
> If geometry shader is present its stream output info should
> be used instead of the vs and we shouldn't use the pre-clipped
> corrdinates.
>
> Signed-off-by: Zack Rusin <zackr at vmware.com>
> ---
> .../draw/draw_pt_fetch_shade_pipeline_llvm.c | 2 +-
> src/gallium/auxiliary/draw/draw_pt_so_emit.c | 37
> ++++++++++++++++----
> 2 files changed, 31 insertions(+), 8 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
> b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
> index 5fc9436..288b524 100644
> --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
> +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
> @@ -102,7 +102,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end
> *middle,
> (boolean)draw->rasterizer->gl_rasterization_rules,
> (draw->vs.edgeflag_output ? TRUE : FALSE) );
>
> - draw_pt_so_emit_prepare( fpme->so_emit, TRUE );
> + draw_pt_so_emit_prepare( fpme->so_emit, gs == NULL );
>
> if (!(opt & PT_PIPELINE)) {
> draw_pt_emit_prepare( fpme->emit,
> diff --git a/src/gallium/auxiliary/draw/draw_pt_so_emit.c
> b/src/gallium/auxiliary/draw/draw_pt_so_emit.c
> index 13d8470..64ed544 100644
> --- a/src/gallium/auxiliary/draw/draw_pt_so_emit.c
> +++ b/src/gallium/auxiliary/draw/draw_pt_so_emit.c
> @@ -27,6 +27,7 @@
>
> #include "draw/draw_private.h"
> #include "draw/draw_vs.h"
> +#include "draw/draw_gs.h"
> #include "draw/draw_context.h"
> #include "draw/draw_vbuf.h"
> #include "draw/draw_vertex.h"
> @@ -51,13 +52,37 @@ struct pt_so_emit {
> unsigned generated_primitives;
> };
>
> +static const struct pipe_stream_output_info *
> +draw_so_info(const struct draw_context *draw)
> +{
> + const struct pipe_stream_output_info *state = NULL;
> +
> + if (draw->gs.geometry_shader) {
> + state = &draw->gs.geometry_shader->state.stream_output;
> + } else {
> + state = &draw->vs.vertex_shader->state.stream_output;
> + }
> +
> + return state;
> +}
> +
> +static INLINE boolean
> +draw_has_so(const struct draw_context *draw)
> +{
> + const struct pipe_stream_output_info *state = draw_so_info(draw);
> +
> + if (state && state->num_outputs > 0)
> + return TRUE;
> +
> + return FALSE;
> +}
>
> void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean
> use_pre_clip_pos)
> {
> struct draw_context *draw = emit->draw;
>
> emit->use_pre_clip_pos = use_pre_clip_pos;
> - emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs >
> 0);
> + emit->has_so = draw_has_so(draw);
> if (use_pre_clip_pos)
> emit->pos_idx = draw_current_shader_position_output(draw);
>
> @@ -92,8 +117,7 @@ static void so_emit_prim(struct pt_so_emit *so,
> struct draw_context *draw = so->draw;
> const float (*input_ptr)[4];
> const float (*pcp_ptr)[4] = NULL;
> - const struct pipe_stream_output_info *state =
> - &draw->vs.vertex_shader->state.stream_output;
> + const struct pipe_stream_output_info *state = draw_so_info(draw);
> float *buffer;
> int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
>
> @@ -125,9 +149,8 @@ static void so_emit_prim(struct pt_so_emit *so,
> for (i = 0; i < num_vertices; ++i) {
> const float (*input)[4];
> const float (*pre_clip_pos)[4];
> - unsigned total_written_compos = 0;
> int ob;
> - /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i,
> indices[i], prim_idx);*/
> +
> input = (const float (*)[4])(
> (const char *)input_ptr + (indices[i] * input_vertex_stride));
>
> @@ -145,11 +168,11 @@ static void so_emit_prim(struct pt_so_emit *so,
> buffer = (float *)((char *)draw->so.targets[ob]->mapping +
> draw->so.targets[ob]->target.buffer_offset +
> draw->so.targets[ob]->internal_offset) +
> state->output[slot].dst_offset;
> +
> if (idx == so->pos_idx && pcp_ptr)
> - memcpy(buffer, &pre_clip_pos[start_comp], num_comps *
> sizeof(float));
> + memcpy(buffer, &pre_clip_pos[idx][start_comp], num_comps *
> sizeof(float));
> else
> memcpy(buffer, &input[idx][start_comp], num_comps *
> sizeof(float));
> - total_written_compos += num_comps;
> }
> for (ob = 0; ob < draw->so.num_targets; ++ob)
> draw->so.targets[ob]->internal_offset += state->stride[ob] *
> sizeof(float);
> --
> 1.7.10.4
>
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