[Mesa-dev] [PATCH 4/4] st/dri: don't create 24-bit depth, non-stencil visuals
Brian Paul
brianp at vmware.com
Thu Mar 14 06:55:42 PDT 2013
Omit Z24+0S visuals when we've created Z24+S8 visuals. The
former offers no memory savings.
This reduces the number of advertised visuals and FBconfigs
but there still seem to be a fair number of duplicated modes.
---
src/gallium/state_trackers/dri/common/dri_screen.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/gallium/state_trackers/dri/common/dri_screen.c b/src/gallium/state_trackers/dri/common/dri_screen.c
index 2f525a2..cac2829 100644
--- a/src/gallium/state_trackers/dri/common/dri_screen.c
+++ b/src/gallium/state_trackers/dri/common/dri_screen.c
@@ -140,16 +140,16 @@ dri_fill_in_modes(struct dri_screen *screen)
depth_bits_array[depth_buffer_factor] = 16;
stencil_bits_array[depth_buffer_factor++] = 0;
}
- if (pf_x8z24 || pf_z24x8) {
- depth_bits_array[depth_buffer_factor] = 24;
- stencil_bits_array[depth_buffer_factor++] = 0;
- screen->d_depth_bits_last = pf_x8z24;
- }
if (pf_s8z24 || pf_z24s8) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 8;
screen->sd_depth_bits_last = pf_s8z24;
}
+ else if (pf_x8z24 || pf_z24x8) {
+ depth_bits_array[depth_buffer_factor] = 24;
+ stencil_bits_array[depth_buffer_factor++] = 0;
+ screen->d_depth_bits_last = pf_x8z24;
+ }
if (pf_z32) {
depth_bits_array[depth_buffer_factor] = 32;
stencil_bits_array[depth_buffer_factor++] = 0;
--
1.7.3.4
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