[Mesa-dev] [PATCH 3/6] mesa: add helper func for checking combined depthstencil buffers from st/mesa
Marek Olšák
maraeo at gmail.com
Thu Mar 14 11:45:36 PDT 2013
---
src/mesa/main/fbobject.c | 26 ++++++++++++++++++++++++++
src/mesa/main/fbobject.h | 3 +++
src/mesa/state_tracker/st_cb_blit.c | 21 ++++++---------------
src/mesa/state_tracker/st_cb_fbo.c | 24 ------------------------
src/mesa/state_tracker/st_cb_fbo.h | 5 -----
5 files changed, 35 insertions(+), 44 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 0126e29..d7e15e1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -474,6 +474,32 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
/**
+ * Return true if the framebuffer has a combined depth/stencil
+ * renderbuffer attached.
+ */
+GLboolean
+_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
+{
+ const struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ const struct gl_renderbuffer_attachment *stencil =
+ &fb->Attachment[BUFFER_STENCIL];
+
+ if (depth->Type == stencil->Type) {
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer == stencil->Renderbuffer)
+ return GL_TRUE;
+
+ if (depth->Type == GL_TEXTURE &&
+ depth->Texture == stencil->Texture)
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
* For debug only.
*/
static void
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index ec8b0af..0358864 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -113,6 +113,9 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+extern GLboolean
+_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb);
+
extern void
_mesa_test_framebuffer_completeness(struct gl_context *ctx,
struct gl_framebuffer *fb);
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index c463e3b..50cab42 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -239,31 +239,22 @@ st_BlitFramebuffer(struct gl_context *ctx,
/* depth and/or stencil blit */
/* get src/dst depth surfaces */
- struct gl_renderbuffer_attachment *srcDepth =
- &readFB->Attachment[BUFFER_DEPTH];
- struct gl_renderbuffer_attachment *dstDepth =
- &drawFB->Attachment[BUFFER_DEPTH];
- struct gl_renderbuffer_attachment *srcStencil =
- &readFB->Attachment[BUFFER_STENCIL];
- struct gl_renderbuffer_attachment *dstStencil =
- &drawFB->Attachment[BUFFER_STENCIL];
-
struct st_renderbuffer *srcDepthRb =
- st_renderbuffer(srcDepth->Renderbuffer);
+ st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
struct st_renderbuffer *dstDepthRb =
- st_renderbuffer(dstDepth->Renderbuffer);
+ st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
struct pipe_surface *dstDepthSurf =
dstDepthRb ? dstDepthRb->surface : NULL;
struct st_renderbuffer *srcStencilRb =
- st_renderbuffer(srcStencil->Renderbuffer);
+ st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
struct st_renderbuffer *dstStencilRb =
- st_renderbuffer(dstStencil->Renderbuffer);
+ st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
struct pipe_surface *dstStencilSurf =
dstStencilRb ? dstStencilRb->surface : NULL;
- if (st_is_depth_stencil_combined(srcDepth, srcStencil) &&
- st_is_depth_stencil_combined(dstDepth, dstStencil)) {
+ if (_mesa_has_depthstencil_combined(readFB) &&
+ _mesa_has_depthstencil_combined(drawFB)) {
blit.mask = 0;
if (mask & GL_DEPTH_BUFFER_BIT)
blit.mask |= PIPE_MASK_Z;
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 87c5b04..4452e52 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -547,30 +547,6 @@ st_validate_attachment(struct gl_context *ctx,
return valid;
}
-
-
-/**
- * Check if two renderbuffer attachments name a combined depth/stencil
- * renderbuffer.
- */
-GLboolean
-st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
- const struct gl_renderbuffer_attachment *stencil)
-{
- assert(depth && stencil);
-
- if (depth->Type == stencil->Type) {
- if (depth->Type == GL_RENDERBUFFER_EXT &&
- depth->Renderbuffer == stencil->Renderbuffer)
- return GL_TRUE;
-
- if (depth->Type == GL_TEXTURE &&
- depth->Texture == stencil->Texture)
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
/**
diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h
index 506fd06..461dbe9 100644
--- a/src/mesa/state_tracker/st_cb_fbo.h
+++ b/src/mesa/state_tracker/st_cb_fbo.h
@@ -76,9 +76,4 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw);
extern void
st_init_fbo_functions(struct dd_function_table *functions);
-extern GLboolean
-st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
- const struct gl_renderbuffer_attachment *stencil);
-
-
#endif /* ST_CB_FBO_H */
--
1.7.10.4
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