[Mesa-dev] [PATCH] mesa: Disable validate_ir_tree() on release builds.

Eric Anholt eric at anholt.net
Mon Mar 18 08:48:10 PDT 2013


Since half of ir_validate uses asserts() (the other using printf() then
abort()), there's not much use to calling it in a release build.  Cuts
6.3% of the startup time of TF2.

NOTE: This is a candidate for the stable branches.
---
 src/glsl/ir_validate.cpp |    6 ++++++
 src/glsl/linker.cpp      |    2 --
 2 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 24ea506..699c192 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -701,6 +701,11 @@ check_node_type(ir_instruction *ir, void *data)
 void
 validate_ir_tree(exec_list *instructions)
 {
+   /* We shouldn't have any reason to validate IR in a release build,
+    * and it's half composed of assert()s anyway which wouldn't do
+    * anything.
+    */
+#ifdef DEBUG
    ir_validate v;
 
    v.run(instructions);
@@ -710,4 +715,5 @@ validate_ir_tree(exec_list *instructions)
 
       visit_tree(ir, check_node_type, NULL);
    }
+#endif
 }
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 29856b0..2b30d2b 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1067,13 +1067,11 @@ link_intrastage_shaders(void *mem_ctx,
 
    free(linking_shaders);
 
-#ifdef DEBUG
    /* At this point linked should contain all of the linked IR, so
     * validate it to make sure nothing went wrong.
     */
    if (linked)
       validate_ir_tree(linked->ir);
-#endif
 
    /* Make a pass over all variable declarations to ensure that arrays with
     * unspecified sizes have a size specified.  The size is inferred from the
-- 
1.7.10.4



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