[Mesa-dev] [PATCH 5/5] radeonsi: add preloading for all samplers

Alex Deucher alexdeucher at gmail.com
Thu Mar 21 09:20:17 PDT 2013


On Thu, Mar 21, 2013 at 12:09 PM, Christian König
<deathsimple at vodafone.de> wrote:
> Am 21.03.2013 15:10, schrieb Alex Deucher:
>
>> On Thu, Mar 21, 2013 at 7:38 AM, Christian König
>> <deathsimple at vodafone.de> wrote:
>>>
>>> From: Christian König <christian.koenig at amd.com>
>>>
>>> Signed-off-by: Christian König <christian.koenig at amd.com>
>>> ---
>>>   src/gallium/drivers/radeonsi/radeonsi_shader.c |   57
>>> +++++++++++++++++++-----
>>>   1 file changed, 45 insertions(+), 12 deletions(-)
>>>
>>> diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c
>>> b/src/gallium/drivers/radeonsi/radeonsi_shader.c
>>> index 33f79e7..840537a 100644
>>> --- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
>>> +++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
>>> @@ -63,6 +63,8 @@ struct si_shader_context
>>>          LLVMValueRef const_md;
>>>          LLVMValueRef const_resource;
>>>          LLVMValueRef *constants;
>>> +       LLVMValueRef *resources;
>>> +       LLVMValueRef *samplers;
>>>   };
>>>
>>>   static struct si_shader_context * si_shader_context(
>>> @@ -740,8 +742,6 @@ static void tex_fetch_args(
>>>          const struct tgsi_full_instruction * inst = emit_data->inst;
>>>          unsigned opcode = inst->Instruction.Opcode;
>>>          unsigned target = inst->Texture.Texture;
>>> -       LLVMValueRef ptr;
>>> -       LLVMValueRef offset;
>>>          LLVMValueRef coords[4];
>>>          LLVMValueRef address[16];
>>>          unsigned count = 0;
>>> @@ -859,18 +859,10 @@ static void tex_fetch_args(
>>>          emit_data->args[1] = lp_build_gather_values(gallivm, address,
>>> count);
>>>
>>>          /* Resource */
>>> -       ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
>>> SI_PARAM_RESOURCE);
>>> -       offset = lp_build_const_int32(bld_base->base.gallivm,
>>> -
>>> emit_data->inst->Src[1].Register.Index);
>>> -       emit_data->args[2] = build_indexed_load(si_shader_ctx,
>>> -                                               ptr, offset);
>>> +       emit_data->args[2] =
>>> si_shader_ctx->resources[emit_data->inst->Src[1].Register.Index];
>>>
>>>          /* Sampler */
>>> -       ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
>>> SI_PARAM_SAMPLER);
>>> -       offset = lp_build_const_int32(bld_base->base.gallivm,
>>> -
>>> emit_data->inst->Src[1].Register.Index);
>>> -       emit_data->args[3] = build_indexed_load(si_shader_ctx,
>>> -                                               ptr, offset);
>>> +       emit_data->args[3] =
>>> si_shader_ctx->samplers[emit_data->inst->Src[1].Register.Index];
>>>
>>>          /* Dimensions */
>>>          emit_data->args[4] =
>>> lp_build_const_int32(bld_base->base.gallivm, target);
>>> @@ -1009,6 +1001,40 @@ static void preload_constants(struct
>>> si_shader_context *si_shader_ctx)
>>>          }
>>>   }
>>>
>>> +static void preload_samplers(struct si_shader_context *si_shader_ctx)
>>> +{
>>> +       struct lp_build_tgsi_context * bld_base =
>>> &si_shader_ctx->radeon_bld.soa.bld_base;
>>> +       struct gallivm_state * gallivm = bld_base->base.gallivm;
>>> +       const struct tgsi_shader_info * info = bld_base->info;
>>> +
>>> +       unsigned i, num_samplers = info->file_max[TGSI_FILE_SAMPLER] + 1;
>>> +
>>> +       LLVMValueRef res_ptr, samp_ptr;
>>> +       LLVMValueRef offset;
>>> +
>>> +       if (num_samplers == 0)
>>> +               return;
>>> +
>>> +       /* Allocate space for the values */
>>> +       si_shader_ctx->resources = CALLOC(num_samplers,
>>> sizeof(LLVMValueRef));
>>> +       si_shader_ctx->samplers = CALLOC(num_samplers,
>>> sizeof(LLVMValueRef));
>>> +
>>> +       res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
>>> SI_PARAM_RESOURCE);
>>> +       samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
>>> SI_PARAM_SAMPLER);
>>> +
>>> +       /* Load the resources and samplers, we rely on the code sinking
>>> to do the rest */
>>> +       for (i = 0; i < num_samplers; ++i) {
>>> +
>>> +               /* Resource */
>>> +               offset = lp_build_const_int32(gallivm, i);
>>> +               si_shader_ctx->resources[i] =
>>> build_indexed_load(si_shader_ctx, res_ptr, offset);
>>> +
>>> +               /* Sampler */
>>> +               offset = lp_build_const_int32(gallivm, i);
>>> +               si_shader_ctx->samplers[i] =
>>> build_indexed_load(si_shader_ctx, samp_ptr, offset);
>>> +       }
>>> +}
>>> +
>>
>>
>> Is there ever a case when num_samplers != num_resources?
>
>
> Currently not, so it would be possible to put it into one structure, but I
> like to keep that separate, just in case we get separate sampler/resources.
>

I was thinking there may be cases with more samplers than resources.

Alex

> Christian.
>
>
>>
>> Alex
>>
>>>   int si_pipe_shader_create(
>>>          struct pipe_context *ctx,
>>>          struct si_pipe_shader *shader,
>>> @@ -1058,6 +1084,7 @@ int si_pipe_shader_create(
>>>          create_meta_data(&si_shader_ctx);
>>>          create_function(&si_shader_ctx);
>>>          preload_constants(&si_shader_ctx);
>>> +       preload_samplers(&si_shader_ctx);
>>>
>>>          shader->shader.nr_cbufs = rctx->framebuffer.nr_cbufs;
>>>
>>> @@ -1070,6 +1097,8 @@ int si_pipe_shader_create(
>>>          if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
>>>                  fprintf(stderr, "Failed to translate shader from TGSI to
>>> LLVM\n");
>>>                  FREE(si_shader_ctx.constants);
>>> +               FREE(si_shader_ctx.resources);
>>> +               FREE(si_shader_ctx.samplers);
>>>                  return -EINVAL;
>>>          }
>>>
>>> @@ -1102,6 +1131,8 @@ int si_pipe_shader_create(
>>>                                                 inst_byte_count - 12);
>>>          if (shader->bo == NULL) {
>>>                  FREE(si_shader_ctx.constants);
>>> +               FREE(si_shader_ctx.resources);
>>> +               FREE(si_shader_ctx.samplers);
>>>                  return -ENOMEM;
>>>          }
>>>
>>> @@ -1116,6 +1147,8 @@ int si_pipe_shader_create(
>>>          rctx->ws->buffer_unmap(shader->bo->cs_buf);
>>>
>>>          FREE(si_shader_ctx.constants);
>>> +       FREE(si_shader_ctx.resources);
>>> +       FREE(si_shader_ctx.samplers);
>>>          free(inst_bytes);
>>>
>>>          return 0;
>>> --
>>> 1.7.9.5
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>


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