[Mesa-dev] [PATCH 2/5] gallium: implement a head-up display module

Marek Olšák maraeo at gmail.com
Fri Mar 22 16:51:01 PDT 2013


---
 src/gallium/auxiliary/Makefile.sources       |    5 +
 src/gallium/auxiliary/hud/font.c             |  437 ++++++++++++
 src/gallium/auxiliary/hud/font.h             |   59 ++
 src/gallium/auxiliary/hud/hud_context.c      |  951 ++++++++++++++++++++++++++
 src/gallium/auxiliary/hud/hud_context.h      |   45 ++
 src/gallium/auxiliary/hud/hud_cpu.c          |  153 +++++
 src/gallium/auxiliary/hud/hud_driver_query.c |  200 ++++++
 src/gallium/auxiliary/hud/hud_fps.c          |   73 ++
 src/gallium/auxiliary/hud/hud_private.h      |   91 +++
 9 files changed, 2014 insertions(+)
 create mode 100644 src/gallium/auxiliary/hud/font.c
 create mode 100644 src/gallium/auxiliary/hud/font.h
 create mode 100644 src/gallium/auxiliary/hud/hud_context.c
 create mode 100644 src/gallium/auxiliary/hud/hud_context.h
 create mode 100644 src/gallium/auxiliary/hud/hud_cpu.c
 create mode 100644 src/gallium/auxiliary/hud/hud_driver_query.c
 create mode 100644 src/gallium/auxiliary/hud/hud_fps.c
 create mode 100644 src/gallium/auxiliary/hud/hud_private.h

diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources
index 74c7902..f20a37b 100644
--- a/src/gallium/auxiliary/Makefile.sources
+++ b/src/gallium/auxiliary/Makefile.sources
@@ -37,6 +37,11 @@ C_SOURCES := \
 	draw/draw_vs.c \
 	draw/draw_vs_exec.c \
 	draw/draw_vs_variant.c \
+	hud/font.c \
+	hud/hud_context.c \
+	hud/hud_cpu.c \
+	hud/hud_fps.c \
+        hud/hud_driver_query.c \
 	os/os_misc.c \
 	os/os_time.c \
 	pipebuffer/pb_buffer_fenced.c \
diff --git a/src/gallium/auxiliary/hud/font.c b/src/gallium/auxiliary/hud/font.c
new file mode 100644
index 0000000..5c4a4d0
--- /dev/null
+++ b/src/gallium/auxiliary/hud/font.c
@@ -0,0 +1,437 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This is the "8_BY_13" font extracted from freeglut. */
+
+/*
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta at sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "hud/font.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+
+typedef unsigned char	GLubyte;	/* 1-byte unsigned */
+typedef struct tagSFG_Font SFG_Font;
+
+struct tagSFG_Font
+{
+    char*           Name;         /* The source font name             */
+    int             Quantity;     /* Number of chars in font          */
+    int             Height;       /* Height of the characters         */
+    const GLubyte** Characters;   /* The characters mapping           */
+
+    float           xorig, yorig; /* Relative origin of the character */
+};
+
+static const GLubyte Fixed8x13_Character_000[] = {  8,  0,  0,  0,170,  0,130,  0,130,  0,130,  0,170,  0,  0};
+static const GLubyte Fixed8x13_Character_001[] = {  8,  0,  0,  0,  0, 16, 56,124,254,124, 56, 16,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_002[] = {  8,  0,170, 85,170, 85,170, 85,170, 85,170, 85,170, 85,170};
+static const GLubyte Fixed8x13_Character_003[] = {  8,  0,  0,  0,  4,  4,  4,  4,174,160,224,160,160,  0,  0};
+static const GLubyte Fixed8x13_Character_004[] = {  8,  0,  0,  0,  8,  8, 12,  8,142,128,192,128,224,  0,  0};
+static const GLubyte Fixed8x13_Character_005[] = {  8,  0,  0,  0, 10, 10, 12, 10,108,128,128,128, 96,  0,  0};
+static const GLubyte Fixed8x13_Character_006[] = {  8,  0,  0,  0,  8,  8, 12,  8,238,128,128,128,128,  0,  0};
+static const GLubyte Fixed8x13_Character_007[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0, 24, 36, 36, 24,  0,  0};
+static const GLubyte Fixed8x13_Character_008[] = {  8,  0,  0,  0,  0,124,  0, 16, 16,124, 16, 16,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_009[] = {  8,  0,  0,  0, 14,  8,  8,  8,168,160,160,160,192,  0,  0};
+static const GLubyte Fixed8x13_Character_010[] = {  8,  0,  0,  0,  4,  4,  4,  4, 46, 80, 80,136,136,  0,  0};
+static const GLubyte Fixed8x13_Character_011[] = {  8,  0,  0,  0,  0,  0,  0,  0,240, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_012[] = {  8,  0, 16, 16, 16, 16, 16, 16,240,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_013[] = {  8,  0, 16, 16, 16, 16, 16, 16, 31,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_014[] = {  8,  0,  0,  0,  0,  0,  0,  0, 31, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_015[] = {  8,  0, 16, 16, 16, 16, 16, 16,255, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_016[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,255};
+static const GLubyte Fixed8x13_Character_017[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,255,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_018[] = {  8,  0,  0,  0,  0,  0,  0,  0,255,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_019[] = {  8,  0,  0,  0,  0,255,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_020[] = {  8,  0,255,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_021[] = {  8,  0, 16, 16, 16, 16, 16, 16, 31, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_022[] = {  8,  0, 16, 16, 16, 16, 16, 16,240, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_023[] = {  8,  0,  0,  0,  0,  0,  0,  0,255, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_024[] = {  8,  0, 16, 16, 16, 16, 16, 16,255,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_025[] = {  8,  0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_026[] = {  8,  0,  0,  0,254,  0, 14, 48,192, 48, 14,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_027[] = {  8,  0,  0,  0,254,  0,224, 24,  6, 24,224,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_028[] = {  8,  0,  0,  0, 68, 68, 68, 68, 68,254,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_029[] = {  8,  0,  0,  0, 32, 32,126, 16,  8,126,  4,  4,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_030[] = {  8,  0,  0,  0,220, 98, 32, 32, 32,112, 32, 34, 28,  0,  0};
+static const GLubyte Fixed8x13_Character_031[] = {  8,  0,  0,  0,  0,  0,  0,  0, 24,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_032[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_033[] = {  8,  0,  0,  0, 16,  0, 16, 16, 16, 16, 16, 16, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_034[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0, 36, 36, 36,  0,  0};
+static const GLubyte Fixed8x13_Character_035[] = {  8,  0,  0,  0,  0, 36, 36,126, 36,126, 36, 36,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_036[] = {  8,  0,  0,  0, 16,120, 20, 20, 56, 80, 80, 60, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_037[] = {  8,  0,  0,  0, 68, 42, 36, 16,  8,  8, 36, 82, 34,  0,  0};
+static const GLubyte Fixed8x13_Character_038[] = {  8,  0,  0,  0, 58, 68, 74, 48, 72, 72, 48,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_039[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0, 64, 48, 56,  0,  0};
+static const GLubyte Fixed8x13_Character_040[] = {  8,  0,  0,  0,  4,  8,  8, 16, 16, 16,  8,  8,  4,  0,  0};
+static const GLubyte Fixed8x13_Character_041[] = {  8,  0,  0,  0, 32, 16, 16,  8,  8,  8, 16, 16, 32,  0,  0};
+static const GLubyte Fixed8x13_Character_042[] = {  8,  0,  0,  0,  0,  0, 36, 24,126, 24, 36,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_043[] = {  8,  0,  0,  0,  0,  0, 16, 16,124, 16, 16,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_044[] = {  8,  0,  0, 64, 48, 56,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_045[] = {  8,  0,  0,  0,  0,  0,  0,  0,126,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_046[] = {  8,  0,  0, 16, 56, 16,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_047[] = {  8,  0,  0,  0,128,128, 64, 32, 16,  8,  4,  2,  2,  0,  0};
+static const GLubyte Fixed8x13_Character_048[] = {  8,  0,  0,  0, 24, 36, 66, 66, 66, 66, 66, 36, 24,  0,  0};
+static const GLubyte Fixed8x13_Character_049[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 16, 80, 48, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_050[] = {  8,  0,  0,  0,126, 64, 32, 24,  4,  2, 66, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_051[] = {  8,  0,  0,  0, 60, 66,  2,  2, 28,  8,  4,  2,126,  0,  0};
+static const GLubyte Fixed8x13_Character_052[] = {  8,  0,  0,  0,  4,  4,126, 68, 68, 36, 20, 12,  4,  0,  0};
+static const GLubyte Fixed8x13_Character_053[] = {  8,  0,  0,  0, 60, 66,  2,  2, 98, 92, 64, 64,126,  0,  0};
+static const GLubyte Fixed8x13_Character_054[] = {  8,  0,  0,  0, 60, 66, 66, 98, 92, 64, 64, 32, 28,  0,  0};
+static const GLubyte Fixed8x13_Character_055[] = {  8,  0,  0,  0, 32, 32, 16, 16,  8,  8,  4,  2,126,  0,  0};
+static const GLubyte Fixed8x13_Character_056[] = {  8,  0,  0,  0, 60, 66, 66, 66, 60, 66, 66, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_057[] = {  8,  0,  0,  0, 56,  4,  2,  2, 58, 70, 66, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_058[] = {  8,  0,  0, 16, 56, 16,  0,  0, 16, 56, 16,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_059[] = {  8,  0,  0, 64, 48, 56,  0,  0, 16, 56, 16,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_060[] = {  8,  0,  0,  0,  2,  4,  8, 16, 32, 16,  8,  4,  2,  0,  0};
+static const GLubyte Fixed8x13_Character_061[] = {  8,  0,  0,  0,  0,  0,126,  0,  0,126,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_062[] = {  8,  0,  0,  0, 64, 32, 16,  8,  4,  8, 16, 32, 64,  0,  0};
+static const GLubyte Fixed8x13_Character_063[] = {  8,  0,  0,  0,  8,  0,  8,  8,  4,  2, 66, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_064[] = {  8,  0,  0,  0, 60, 64, 74, 86, 82, 78, 66, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_065[] = {  8,  0,  0,  0, 66, 66, 66,126, 66, 66, 66, 36, 24,  0,  0};
+static const GLubyte Fixed8x13_Character_066[] = {  8,  0,  0,  0,252, 66, 66, 66,124, 66, 66, 66,252,  0,  0};
+static const GLubyte Fixed8x13_Character_067[] = {  8,  0,  0,  0, 60, 66, 64, 64, 64, 64, 64, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_068[] = {  8,  0,  0,  0,252, 66, 66, 66, 66, 66, 66, 66,252,  0,  0};
+static const GLubyte Fixed8x13_Character_069[] = {  8,  0,  0,  0,126, 64, 64, 64,120, 64, 64, 64,126,  0,  0};
+static const GLubyte Fixed8x13_Character_070[] = {  8,  0,  0,  0, 64, 64, 64, 64,120, 64, 64, 64,126,  0,  0};
+static const GLubyte Fixed8x13_Character_071[] = {  8,  0,  0,  0, 58, 70, 66, 78, 64, 64, 64, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_072[] = {  8,  0,  0,  0, 66, 66, 66, 66,126, 66, 66, 66, 66,  0,  0};
+static const GLubyte Fixed8x13_Character_073[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 16, 16, 16,124,  0,  0};
+static const GLubyte Fixed8x13_Character_074[] = {  8,  0,  0,  0, 56, 68,  4,  4,  4,  4,  4,  4, 31,  0,  0};
+static const GLubyte Fixed8x13_Character_075[] = {  8,  0,  0,  0, 66, 68, 72, 80, 96, 80, 72, 68, 66,  0,  0};
+static const GLubyte Fixed8x13_Character_076[] = {  8,  0,  0,  0,126, 64, 64, 64, 64, 64, 64, 64, 64,  0,  0};
+static const GLubyte Fixed8x13_Character_077[] = {  8,  0,  0,  0,130,130,130,146,146,170,198,130,130,  0,  0};
+static const GLubyte Fixed8x13_Character_078[] = {  8,  0,  0,  0, 66, 66, 66, 70, 74, 82, 98, 66, 66,  0,  0};
+static const GLubyte Fixed8x13_Character_079[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 66, 66, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_080[] = {  8,  0,  0,  0, 64, 64, 64, 64,124, 66, 66, 66,124,  0,  0};
+static const GLubyte Fixed8x13_Character_081[] = {  8,  0,  0,  2, 60, 74, 82, 66, 66, 66, 66, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_082[] = {  8,  0,  0,  0, 66, 68, 72, 80,124, 66, 66, 66,124,  0,  0};
+static const GLubyte Fixed8x13_Character_083[] = {  8,  0,  0,  0, 60, 66,  2,  2, 60, 64, 64, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_084[] = {  8,  0,  0,  0, 16, 16, 16, 16, 16, 16, 16, 16,254,  0,  0};
+static const GLubyte Fixed8x13_Character_085[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 66, 66, 66, 66,  0,  0};
+static const GLubyte Fixed8x13_Character_086[] = {  8,  0,  0,  0, 16, 40, 40, 40, 68, 68, 68,130,130,  0,  0};
+static const GLubyte Fixed8x13_Character_087[] = {  8,  0,  0,  0, 68,170,146,146,146,130,130,130,130,  0,  0};
+static const GLubyte Fixed8x13_Character_088[] = {  8,  0,  0,  0,130,130, 68, 40, 16, 40, 68,130,130,  0,  0};
+static const GLubyte Fixed8x13_Character_089[] = {  8,  0,  0,  0, 16, 16, 16, 16, 16, 40, 68,130,130,  0,  0};
+static const GLubyte Fixed8x13_Character_090[] = {  8,  0,  0,  0,126, 64, 64, 32, 16,  8,  4,  2,126,  0,  0};
+static const GLubyte Fixed8x13_Character_091[] = {  8,  0,  0,  0, 60, 32, 32, 32, 32, 32, 32, 32, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_092[] = {  8,  0,  0,  0,  2,  2,  4,  8, 16, 32, 64,128,128,  0,  0};
+static const GLubyte Fixed8x13_Character_093[] = {  8,  0,  0,  0,120,  8,  8,  8,  8,  8,  8,  8,120,  0,  0};
+static const GLubyte Fixed8x13_Character_094[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0, 68, 40, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_095[] = {  8,  0,  0,254,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_096[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  4, 24, 56,  0,  0};
+static const GLubyte Fixed8x13_Character_097[] = {  8,  0,  0,  0, 58, 70, 66, 62,  2, 60,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_098[] = {  8,  0,  0,  0, 92, 98, 66, 66, 98, 92, 64, 64, 64,  0,  0};
+static const GLubyte Fixed8x13_Character_099[] = {  8,  0,  0,  0, 60, 66, 64, 64, 66, 60,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_100[] = {  8,  0,  0,  0, 58, 70, 66, 66, 70, 58,  2,  2,  2,  0,  0};
+static const GLubyte Fixed8x13_Character_101[] = {  8,  0,  0,  0, 60, 66, 64,126, 66, 60,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_102[] = {  8,  0,  0,  0, 32, 32, 32, 32,124, 32, 32, 34, 28,  0,  0};
+static const GLubyte Fixed8x13_Character_103[] = {  8,  0, 60, 66, 60, 64, 56, 68, 68, 58,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_104[] = {  8,  0,  0,  0, 66, 66, 66, 66, 98, 92, 64, 64, 64,  0,  0};
+static const GLubyte Fixed8x13_Character_105[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 48,  0, 16,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_106[] = {  8,  0, 56, 68, 68,  4,  4,  4,  4, 12,  0,  4,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_107[] = {  8,  0,  0,  0, 66, 68, 72,112, 72, 68, 64, 64, 64,  0,  0};
+static const GLubyte Fixed8x13_Character_108[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 16, 16, 16, 48,  0,  0};
+static const GLubyte Fixed8x13_Character_109[] = {  8,  0,  0,  0,130,146,146,146,146,236,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_110[] = {  8,  0,  0,  0, 66, 66, 66, 66, 98, 92,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_111[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 60,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_112[] = {  8,  0, 64, 64, 64, 92, 98, 66, 98, 92,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_113[] = {  8,  0,  2,  2,  2, 58, 70, 66, 70, 58,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_114[] = {  8,  0,  0,  0, 32, 32, 32, 32, 34, 92,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_115[] = {  8,  0,  0,  0, 60, 66, 12, 48, 66, 60,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_116[] = {  8,  0,  0,  0, 28, 34, 32, 32, 32,124, 32, 32,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_117[] = {  8,  0,  0,  0, 58, 68, 68, 68, 68, 68,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_118[] = {  8,  0,  0,  0, 16, 40, 40, 68, 68, 68,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_119[] = {  8,  0,  0,  0, 68,170,146,146,130,130,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_120[] = {  8,  0,  0,  0, 66, 36, 24, 24, 36, 66,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_121[] = {  8,  0, 60, 66,  2, 58, 70, 66, 66, 66,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_122[] = {  8,  0,  0,  0,126, 32, 16,  8,  4,126,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_123[] = {  8,  0,  0,  0, 14, 16, 16,  8, 48,  8, 16, 16, 14,  0,  0};
+static const GLubyte Fixed8x13_Character_124[] = {  8,  0,  0,  0, 16, 16, 16, 16, 16, 16, 16, 16, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_125[] = {  8,  0,  0,  0,112,  8,  8, 16, 12, 16,  8,  8,112,  0,  0};
+static const GLubyte Fixed8x13_Character_126[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0, 72, 84, 36,  0,  0};
+static const GLubyte Fixed8x13_Character_127[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_128[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_129[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_130[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_131[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_132[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_133[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_134[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_135[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_136[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_137[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_138[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_139[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_140[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_141[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_142[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_143[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_144[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_145[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_146[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_147[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_148[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_149[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_150[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_151[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_152[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_153[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_154[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_155[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_156[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_157[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_158[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_159[] = {  9,  0,  0,  0,  0,  0,  0,170,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,130,  0,  0,  0,170,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_160[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_161[] = {  8,  0,  0,  0, 16, 16, 16, 16, 16, 16, 16,  0, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_162[] = {  8,  0,  0,  0,  0, 16, 56, 84, 80, 80, 84, 56, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_163[] = {  8,  0,  0,  0,220, 98, 32, 32, 32,112, 32, 34, 28,  0,  0};
+static const GLubyte Fixed8x13_Character_164[] = {  8,  0,  0,  0,  0, 66, 60, 36, 36, 60, 66,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_165[] = {  8,  0,  0,  0, 16, 16,124, 16,124, 40, 68,130,130,  0,  0};
+static const GLubyte Fixed8x13_Character_166[] = {  8,  0,  0,  0, 16, 16, 16, 16,  0, 16, 16, 16, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_167[] = {  8,  0,  0,  0, 24, 36,  4, 24, 36, 36, 24, 32, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_168[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,108,  0,  0};
+static const GLubyte Fixed8x13_Character_169[] = {  8,  0,  0,  0,  0, 56, 68,146,170,162,170,146, 68, 56,  0};
+static const GLubyte Fixed8x13_Character_170[] = {  8,  0,  0,  0,  0,  0,124,  0, 60, 68, 60,  4, 56,  0,  0};
+static const GLubyte Fixed8x13_Character_171[] = {  8,  0,  0,  0,  0, 18, 36, 72,144, 72, 36, 18,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_172[] = {  8,  0,  0,  0,  0,  2,  2,  2,126,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_173[] = {  8,  0,  0,  0,  0,  0,  0,  0, 60,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_174[] = {  8,  0,  0,  0,  0, 56, 68,170,178,170,170,146, 68, 56,  0};
+static const GLubyte Fixed8x13_Character_175[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,126,  0,  0};
+static const GLubyte Fixed8x13_Character_176[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0, 24, 36, 36, 24,  0,  0};
+static const GLubyte Fixed8x13_Character_177[] = {  8,  0,  0,  0,  0,124,  0, 16, 16,124, 16, 16,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_178[] = {  8,  0,  0,  0,  0,  0,  0,  0,120, 64, 48,  8, 72, 48,  0};
+static const GLubyte Fixed8x13_Character_179[] = {  8,  0,  0,  0,  0,  0,  0,  0, 48, 72,  8, 16, 72, 48,  0};
+static const GLubyte Fixed8x13_Character_180[] = {  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_181[] = {  8,  0,  0, 64, 90,102, 66, 66, 66, 66,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_182[] = {  8,  0,  0,  0, 20, 20, 20, 20, 52,116,116,116, 62,  0,  0};
+static const GLubyte Fixed8x13_Character_183[] = {  8,  0,  0,  0,  0,  0,  0,  0, 24,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_184[] = {  8,  0, 24,  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_185[] = {  8,  0,  0,  0,  0,  0,  0,  0,112, 32, 32, 32, 96, 32,  0};
+static const GLubyte Fixed8x13_Character_186[] = {  8,  0,  0,  0,  0,  0,  0,120,  0, 48, 72, 72, 48,  0,  0};
+static const GLubyte Fixed8x13_Character_187[] = {  8,  0,  0,  0,  0,144, 72, 36, 18, 36, 72,144,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_188[] = {  8,  0,  0,  0,  6, 26, 18, 10,230, 66, 64, 64,192, 64,  0};
+static const GLubyte Fixed8x13_Character_189[] = {  8,  0,  0,  0, 30, 16, 12,  2,242, 76, 64, 64,192, 64,  0};
+static const GLubyte Fixed8x13_Character_190[] = {  8,  0,  0,  0,  6, 26, 18, 10,102,146, 16, 32,144, 96,  0};
+static const GLubyte Fixed8x13_Character_191[] = {  8,  0,  0,  0, 60, 66, 66, 64, 32, 16, 16,  0, 16,  0,  0};
+static const GLubyte Fixed8x13_Character_192[] = {  8,  0,  0,  0, 66, 66,126, 66, 66, 36, 24,  0,  8, 16,  0};
+static const GLubyte Fixed8x13_Character_193[] = {  8,  0,  0,  0, 66, 66,126, 66, 66, 36, 24,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_194[] = {  8,  0,  0,  0, 66, 66,126, 66, 66, 36, 24,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_195[] = {  8,  0,  0,  0, 66, 66,126, 66, 66, 36, 24,  0, 76, 50,  0};
+static const GLubyte Fixed8x13_Character_196[] = {  8,  0,  0,  0, 66, 66,126, 66, 66, 36, 24,  0, 36, 36,  0};
+static const GLubyte Fixed8x13_Character_197[] = {  8,  0,  0,  0, 66, 66,126, 66, 66, 36, 24, 24, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_198[] = {  8,  0,  0,  0,158,144,144,240,156,144,144,144,110,  0,  0};
+static const GLubyte Fixed8x13_Character_199[] = {  8,  0, 16,  8, 60, 66, 64, 64, 64, 64, 64, 66, 60,  0,  0};
+static const GLubyte Fixed8x13_Character_200[] = {  8,  0,  0,  0,126, 64, 64,120, 64, 64,126,  0,  8, 16,  0};
+static const GLubyte Fixed8x13_Character_201[] = {  8,  0,  0,  0,126, 64, 64,120, 64, 64,126,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_202[] = {  8,  0,  0,  0,126, 64, 64,120, 64, 64,126,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_203[] = {  8,  0,  0,  0,126, 64, 64,120, 64, 64,126,  0, 36, 36,  0};
+static const GLubyte Fixed8x13_Character_204[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 16,124,  0, 16, 32,  0};
+static const GLubyte Fixed8x13_Character_205[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 16,124,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_206[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 16,124,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_207[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 16,124,  0, 40, 40,  0};
+static const GLubyte Fixed8x13_Character_208[] = {  8,  0,  0,  0,120, 68, 66, 66,226, 66, 66, 68,120,  0,  0};
+static const GLubyte Fixed8x13_Character_209[] = {  8,  0,  0,  0,130,134,138,146,162,194,130,  0,152,100,  0};
+static const GLubyte Fixed8x13_Character_210[] = {  8,  0,  0,  0,124,130,130,130,130,130,124,  0, 16, 32,  0};
+static const GLubyte Fixed8x13_Character_211[] = {  8,  0,  0,  0,124,130,130,130,130,130,124,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_212[] = {  8,  0,  0,  0,124,130,130,130,130,130,124,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_213[] = {  8,  0,  0,  0,124,130,130,130,130,130,124,  0,152,100,  0};
+static const GLubyte Fixed8x13_Character_214[] = {  8,  0,  0,  0,124,130,130,130,130,130,124,  0, 40, 40,  0};
+static const GLubyte Fixed8x13_Character_215[] = {  8,  0,  0,  0,  0, 66, 36, 24, 24, 36, 66,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_216[] = {  8,  0,  0, 64, 60, 98, 82, 82, 82, 74, 74, 70, 60,  2,  0};
+static const GLubyte Fixed8x13_Character_217[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 66, 66,  0,  8, 16,  0};
+static const GLubyte Fixed8x13_Character_218[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 66, 66,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_219[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 66, 66,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_220[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 66, 66,  0, 36, 36,  0};
+static const GLubyte Fixed8x13_Character_221[] = {  8,  0,  0,  0, 16, 16, 16, 16, 40, 68, 68,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_222[] = {  8,  0,  0,  0, 64, 64, 64,124, 66, 66, 66,124, 64,  0,  0};
+static const GLubyte Fixed8x13_Character_223[] = {  8,  0,  0,  0, 92, 66, 66, 76, 80, 72, 68, 68, 56,  0,  0};
+static const GLubyte Fixed8x13_Character_224[] = {  8,  0,  0,  0, 58, 70, 66, 62,  2, 60,  0,  0,  8, 16,  0};
+static const GLubyte Fixed8x13_Character_225[] = {  8,  0,  0,  0, 58, 70, 66, 62,  2, 60,  0,  0,  8,  4,  0};
+static const GLubyte Fixed8x13_Character_226[] = {  8,  0,  0,  0, 58, 70, 66, 62,  2, 60,  0,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_227[] = {  8,  0,  0,  0, 58, 70, 66, 62,  2, 60,  0,  0, 76, 50,  0};
+static const GLubyte Fixed8x13_Character_228[] = {  8,  0,  0,  0, 58, 70, 66, 62,  2, 60,  0,  0, 36, 36,  0};
+static const GLubyte Fixed8x13_Character_229[] = {  8,  0,  0,  0, 58, 70, 66, 62,  2, 60,  0, 24, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_230[] = {  8,  0,  0,  0,108,146,144,124, 18,108,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_231[] = {  8,  0, 16,  8, 60, 66, 64, 64, 66, 60,  0,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_232[] = {  8,  0,  0,  0, 60, 66, 64,126, 66, 60,  0,  0,  8, 16,  0};
+static const GLubyte Fixed8x13_Character_233[] = {  8,  0,  0,  0, 60, 66, 64,126, 66, 60,  0,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_234[] = {  8,  0,  0,  0, 60, 66, 64,126, 66, 60,  0,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_235[] = {  8,  0,  0,  0, 60, 66, 64,126, 66, 60,  0,  0, 36, 36,  0};
+static const GLubyte Fixed8x13_Character_236[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 48,  0,  0, 16, 32,  0};
+static const GLubyte Fixed8x13_Character_237[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 48,  0,  0, 32, 16,  0};
+static const GLubyte Fixed8x13_Character_238[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 48,  0,  0, 72, 48,  0};
+static const GLubyte Fixed8x13_Character_239[] = {  8,  0,  0,  0,124, 16, 16, 16, 16, 48,  0,  0, 40, 40,  0};
+static const GLubyte Fixed8x13_Character_240[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 60,  4, 40, 24, 36,  0};
+static const GLubyte Fixed8x13_Character_241[] = {  8,  0,  0,  0, 66, 66, 66, 66, 98, 92,  0,  0, 76, 50,  0};
+static const GLubyte Fixed8x13_Character_242[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 60,  0,  0, 16, 32,  0};
+static const GLubyte Fixed8x13_Character_243[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 60,  0,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_244[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 60,  0,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_245[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 60,  0,  0, 76, 50,  0};
+static const GLubyte Fixed8x13_Character_246[] = {  8,  0,  0,  0, 60, 66, 66, 66, 66, 60,  0,  0, 36, 36,  0};
+static const GLubyte Fixed8x13_Character_247[] = {  8,  0,  0,  0,  0, 16, 16,  0,124,  0, 16, 16,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_248[] = {  8,  0,  0, 64, 60, 98, 82, 74, 70, 60,  2,  0,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_249[] = {  8,  0,  0,  0, 58, 68, 68, 68, 68, 68,  0,  0, 16, 32,  0};
+static const GLubyte Fixed8x13_Character_250[] = {  8,  0,  0,  0, 58, 68, 68, 68, 68, 68,  0,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_251[] = {  8,  0,  0,  0, 58, 68, 68, 68, 68, 68,  0,  0, 36, 24,  0};
+static const GLubyte Fixed8x13_Character_252[] = {  8,  0,  0,  0, 58, 68, 68, 68, 68, 68,  0,  0, 40, 40,  0};
+static const GLubyte Fixed8x13_Character_253[] = {  8,  0, 60, 66,  2, 58, 70, 66, 66, 66,  0,  0, 16,  8,  0};
+static const GLubyte Fixed8x13_Character_254[] = {  8,  0, 64, 64, 92, 98, 66, 66, 98, 92, 64, 64,  0,  0,  0};
+static const GLubyte Fixed8x13_Character_255[] = {  8,  0, 60, 66,  2, 58, 70, 66, 66, 66,  0,  0, 36, 36,  0};
+
+/* The font characters mapping: */
+static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_000,Fixed8x13_Character_001,Fixed8x13_Character_002,Fixed8x13_Character_003,Fixed8x13_Character_004,Fixed8x13_Character_005,Fixed8x13_Character_006,Fixed8x13_Character_007,Fixed8x13_Character_008,Fixed8x13_Character_009,Fixed8x13_Character_010,Fixed8x13_Character_011,Fixed8x13_Character_012,Fixed8x13_Character_013,Fixed8x13_Character_014,Fixed8x13_Character_015,
+                                                   Fixed8x13_Character_016,Fixed8x13_Character_017,Fixed8x13_Character_018,Fixed8x13_Character_019,Fixed8x13_Character_020,Fixed8x13_Character_021,Fixed8x13_Character_022,Fixed8x13_Character_023,Fixed8x13_Character_024,Fixed8x13_Character_025,Fixed8x13_Character_026,Fixed8x13_Character_027,Fixed8x13_Character_028,Fixed8x13_Character_029,Fixed8x13_Character_030,Fixed8x13_Character_031,
+                                                   Fixed8x13_Character_032,Fixed8x13_Character_033,Fixed8x13_Character_034,Fixed8x13_Character_035,Fixed8x13_Character_036,Fixed8x13_Character_037,Fixed8x13_Character_038,Fixed8x13_Character_039,Fixed8x13_Character_040,Fixed8x13_Character_041,Fixed8x13_Character_042,Fixed8x13_Character_043,Fixed8x13_Character_044,Fixed8x13_Character_045,Fixed8x13_Character_046,Fixed8x13_Character_047,
+                                                   Fixed8x13_Character_048,Fixed8x13_Character_049,Fixed8x13_Character_050,Fixed8x13_Character_051,Fixed8x13_Character_052,Fixed8x13_Character_053,Fixed8x13_Character_054,Fixed8x13_Character_055,Fixed8x13_Character_056,Fixed8x13_Character_057,Fixed8x13_Character_058,Fixed8x13_Character_059,Fixed8x13_Character_060,Fixed8x13_Character_061,Fixed8x13_Character_062,Fixed8x13_Character_063,
+                                                   Fixed8x13_Character_064,Fixed8x13_Character_065,Fixed8x13_Character_066,Fixed8x13_Character_067,Fixed8x13_Character_068,Fixed8x13_Character_069,Fixed8x13_Character_070,Fixed8x13_Character_071,Fixed8x13_Character_072,Fixed8x13_Character_073,Fixed8x13_Character_074,Fixed8x13_Character_075,Fixed8x13_Character_076,Fixed8x13_Character_077,Fixed8x13_Character_078,Fixed8x13_Character_079,
+                                                   Fixed8x13_Character_080,Fixed8x13_Character_081,Fixed8x13_Character_082,Fixed8x13_Character_083,Fixed8x13_Character_084,Fixed8x13_Character_085,Fixed8x13_Character_086,Fixed8x13_Character_087,Fixed8x13_Character_088,Fixed8x13_Character_089,Fixed8x13_Character_090,Fixed8x13_Character_091,Fixed8x13_Character_092,Fixed8x13_Character_093,Fixed8x13_Character_094,Fixed8x13_Character_095,
+                                                   Fixed8x13_Character_096,Fixed8x13_Character_097,Fixed8x13_Character_098,Fixed8x13_Character_099,Fixed8x13_Character_100,Fixed8x13_Character_101,Fixed8x13_Character_102,Fixed8x13_Character_103,Fixed8x13_Character_104,Fixed8x13_Character_105,Fixed8x13_Character_106,Fixed8x13_Character_107,Fixed8x13_Character_108,Fixed8x13_Character_109,Fixed8x13_Character_110,Fixed8x13_Character_111,
+                                                   Fixed8x13_Character_112,Fixed8x13_Character_113,Fixed8x13_Character_114,Fixed8x13_Character_115,Fixed8x13_Character_116,Fixed8x13_Character_117,Fixed8x13_Character_118,Fixed8x13_Character_119,Fixed8x13_Character_120,Fixed8x13_Character_121,Fixed8x13_Character_122,Fixed8x13_Character_123,Fixed8x13_Character_124,Fixed8x13_Character_125,Fixed8x13_Character_126,Fixed8x13_Character_032,
+                                                   Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
+                                                   Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
+                                                   Fixed8x13_Character_160,Fixed8x13_Character_161,Fixed8x13_Character_162,Fixed8x13_Character_163,Fixed8x13_Character_164,Fixed8x13_Character_165,Fixed8x13_Character_166,Fixed8x13_Character_167,Fixed8x13_Character_168,Fixed8x13_Character_169,Fixed8x13_Character_170,Fixed8x13_Character_171,Fixed8x13_Character_172,Fixed8x13_Character_173,Fixed8x13_Character_174,Fixed8x13_Character_175,
+                                                   Fixed8x13_Character_176,Fixed8x13_Character_177,Fixed8x13_Character_178,Fixed8x13_Character_179,Fixed8x13_Character_180,Fixed8x13_Character_181,Fixed8x13_Character_182,Fixed8x13_Character_183,Fixed8x13_Character_184,Fixed8x13_Character_185,Fixed8x13_Character_186,Fixed8x13_Character_187,Fixed8x13_Character_188,Fixed8x13_Character_189,Fixed8x13_Character_190,Fixed8x13_Character_191,
+                                                   Fixed8x13_Character_192,Fixed8x13_Character_193,Fixed8x13_Character_194,Fixed8x13_Character_195,Fixed8x13_Character_196,Fixed8x13_Character_197,Fixed8x13_Character_198,Fixed8x13_Character_199,Fixed8x13_Character_200,Fixed8x13_Character_201,Fixed8x13_Character_202,Fixed8x13_Character_203,Fixed8x13_Character_204,Fixed8x13_Character_205,Fixed8x13_Character_206,Fixed8x13_Character_207,
+                                                   Fixed8x13_Character_208,Fixed8x13_Character_209,Fixed8x13_Character_210,Fixed8x13_Character_211,Fixed8x13_Character_212,Fixed8x13_Character_213,Fixed8x13_Character_214,Fixed8x13_Character_215,Fixed8x13_Character_216,Fixed8x13_Character_217,Fixed8x13_Character_218,Fixed8x13_Character_219,Fixed8x13_Character_220,Fixed8x13_Character_221,Fixed8x13_Character_222,Fixed8x13_Character_223,
+                                                   Fixed8x13_Character_224,Fixed8x13_Character_225,Fixed8x13_Character_226,Fixed8x13_Character_227,Fixed8x13_Character_228,Fixed8x13_Character_229,Fixed8x13_Character_230,Fixed8x13_Character_231,Fixed8x13_Character_232,Fixed8x13_Character_233,Fixed8x13_Character_234,Fixed8x13_Character_235,Fixed8x13_Character_236,Fixed8x13_Character_237,Fixed8x13_Character_238,Fixed8x13_Character_239,
+                                                   Fixed8x13_Character_240,Fixed8x13_Character_241,Fixed8x13_Character_242,Fixed8x13_Character_243,Fixed8x13_Character_244,Fixed8x13_Character_245,Fixed8x13_Character_246,Fixed8x13_Character_247,Fixed8x13_Character_248,Fixed8x13_Character_249,Fixed8x13_Character_250,Fixed8x13_Character_251,Fixed8x13_Character_252,Fixed8x13_Character_253,Fixed8x13_Character_254,Fixed8x13_Character_255,NULL};
+
+/* The font structure: */
+static const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 256, 14, Fixed8x13_Character_Map, 0, 3 };
+
+
+static void
+util_font_draw_character(void *dst_mem, unsigned dst_stride, unsigned character)
+{
+   unsigned char *dst = (unsigned char*)dst_mem;
+   const SFG_Font *font = &fgFontFixed8x13;
+   unsigned width = font->Characters[character][0];
+   unsigned bitmap_stride = (width + 7) / 8;
+   unsigned j,i;
+   const GLubyte *bitmap = font->Characters[character]+1 + bitmap_stride * (font->Height - 1);
+
+   for (j = 0; j < font->Height; j++) {
+      for (i = 0; i < width; i++) {
+         dst[i] = bitmap[i/8] & (128 >> (i%8)) ? 0xff : 0;
+      }
+      dst += dst_stride;
+      bitmap -= bitmap_stride;
+   }
+}
+
+static boolean
+util_font_create_fixed_8x13(struct pipe_context *pipe,
+                            struct util_font *out_font)
+{
+   struct pipe_screen *screen = pipe->screen;
+   struct pipe_resource tex_templ, *tex;
+   struct pipe_transfer *transfer = NULL;
+   char *map;
+   int i;
+
+   if (!screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+                                    PIPE_TEXTURE_RECT, 0,
+                                    PIPE_BIND_SAMPLER_VIEW)) {
+      return FALSE;
+   }
+
+   memset(&tex_templ, 0, sizeof(tex_templ));
+   tex_templ.target = PIPE_TEXTURE_RECT;
+   tex_templ.format = PIPE_FORMAT_I8_UNORM;
+   tex_templ.width0 = 128;
+   tex_templ.height0 = 256;
+   tex_templ.depth0 = 1;
+   tex_templ.array_size = 1;
+   tex_templ.usage = PIPE_USAGE_STATIC;
+   tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
+
+   tex = screen->resource_create(screen, &tex_templ);
+   if (!tex) {
+      return FALSE;
+   }
+
+   map = pipe_transfer_map(pipe, tex, 0, 0, PIPE_TRANSFER_WRITE, 0, 0,
+                           tex->width0, tex->height0, &transfer);
+   if (!map) {
+      pipe_resource_reference(&tex, NULL);
+      return FALSE;
+   }
+
+   for (i = 0; i < 256; i++) {
+      int x = (i % 16) * 8;
+      int y = (i / 16) * 14;
+
+      util_font_draw_character(map + y * transfer->stride + x,
+                               transfer->stride, i);
+   }
+
+   pipe_transfer_unmap(pipe, transfer);
+
+   pipe_resource_reference(&out_font->texture, NULL);
+   out_font->texture = tex;
+   out_font->glyph_width = 8;
+   out_font->glyph_height = 14;
+   return TRUE;
+}
+
+
+boolean
+util_font_create(struct pipe_context *pipe, enum util_font_name name,
+                 struct util_font *out_font)
+{
+   switch (name) {
+   case UTIL_FONT_FIXED_8X13:
+      return util_font_create_fixed_8x13(pipe, out_font);
+   }
+   return FALSE;
+}
diff --git a/src/gallium/auxiliary/hud/font.h b/src/gallium/auxiliary/hud/font.h
new file mode 100644
index 0000000..cf1c879
--- /dev/null
+++ b/src/gallium/auxiliary/hud/font.h
@@ -0,0 +1,59 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef FONT_H
+#define FONT_H
+
+#include "pipe/p_compiler.h"
+
+struct pipe_resource;
+struct pipe_context;
+
+enum util_font_name {
+   UTIL_FONT_FIXED_8X13
+};
+
+/* The font is stored in a RECT texture. There are 256 glyphs
+ * drawn in a 16x16 matrix. The texture coordinates of a glyph
+ * within the matrix should be calculated as follows:
+ *
+ *    x1 = (glyph % 16) * glyph_width;
+ *    y1 = (glyph / 16) * glyph_height;
+ *    x2 = x1 + glyph_width;
+ *    y2 = y1 + glyph_height;
+ */
+struct util_font {
+   struct pipe_resource *texture;
+   unsigned glyph_width;
+   unsigned glyph_height;
+};
+
+boolean
+util_font_create(struct pipe_context *pipe, enum util_font_name name,
+                         struct util_font *out_font);
+
+#endif
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
new file mode 100644
index 0000000..31a8a14
--- /dev/null
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -0,0 +1,951 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This head-up display module can draw transparent graphs on top of what
+ * the app is rendering, visualizing various data like framerate, cpu load,
+ * performance counters, etc. It can be hook up into any state tracker.
+ *
+ * The HUD is controlled with the GALLIUM_HUD environment variable.
+ * Set GALLIUM_HUD=help for more info.
+ */
+
+#include "hud/hud_context.h"
+#include "hud/hud_private.h"
+#include "hud/font.h"
+
+#include "cso_cache/cso_context.h"
+#include "util/u_draw_quad.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "util/u_simple_shaders.h"
+#include "util/u_string.h"
+#include "util/u_upload_mgr.h"
+#include "tgsi/tgsi_text.h"
+#include "tgsi/tgsi_dump.h"
+
+
+struct hud_context {
+   struct pipe_context *pipe;
+   struct cso_context *cso;
+   struct u_upload_mgr *uploader;
+
+   struct list_head pane_list;
+
+   /* states */
+   struct pipe_blend_state alpha_blend;
+   struct pipe_depth_stencil_alpha_state dsa;
+   void *fs_color, *fs_texture;
+   struct pipe_rasterizer_state rasterizer;
+   void *vs;
+   struct pipe_vertex_element velems[2];
+
+   /* font */
+   struct util_font font;
+   struct pipe_sampler_view *font_sampler_view;
+   struct pipe_sampler_state font_sampler_state;
+
+   /* VS constant buffer */
+   struct {
+      float color[4];
+      float two_div_fb_width;
+      float two_div_fb_height;
+      float translate[2];
+      float scale[2];
+      float padding[2];
+   } constants;
+   struct pipe_constant_buffer constbuf;
+
+   unsigned fb_width, fb_height;
+
+   /* vertices for text and background drawing are accumulated here and then
+    * drawn all at once */
+   struct vertex_queue {
+      float *vertices;
+      struct pipe_vertex_buffer vbuf;
+      unsigned max_num_vertices;
+      unsigned num_vertices;
+   } text, bg, whitelines;
+};
+
+
+static void
+hud_draw_colored_prims(struct hud_context *hud, unsigned prim,
+                       float *buffer, unsigned num_vertices,
+                       float r, float g, float b, float a,
+                       int xoffset, int yoffset, float yscale)
+{
+   struct cso_context *cso = hud->cso;
+   struct pipe_vertex_buffer vbuffer = {0};
+
+   hud->constants.color[0] = r;
+   hud->constants.color[1] = g;
+   hud->constants.color[2] = b;
+   hud->constants.color[3] = a;
+   hud->constants.translate[0] = xoffset;
+   hud->constants.translate[1] = yoffset;
+   hud->constants.scale[0] = 1;
+   hud->constants.scale[1] = yscale;
+   cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+
+   vbuffer.user_buffer = buffer;
+   vbuffer.stride = 2 * sizeof(float);
+
+   cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso),
+                          1, &vbuffer);
+   cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
+   cso_draw_arrays(cso, prim, 0, num_vertices);
+}
+
+static void
+hud_draw_colored_quad(struct hud_context *hud, unsigned prim,
+                      unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+                      float r, float g, float b, float a)
+{
+   float buffer[] = {
+      x1, y1,
+      x1, y2,
+      x2, y2,
+      x2, y1,
+   };
+
+   hud_draw_colored_prims(hud, prim, buffer, 4, r, g, b, a, 0, 0, 1);
+}
+
+static void
+hud_draw_background_quad(struct hud_context *hud,
+                         unsigned x1, unsigned y1, unsigned x2, unsigned y2)
+{
+   float *vertices = hud->bg.vertices + hud->bg.num_vertices*2;
+   unsigned num = 0;
+
+   assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices);
+
+   vertices[num++] = x1;
+   vertices[num++] = y1;
+
+   vertices[num++] = x1;
+   vertices[num++] = y2;
+
+   vertices[num++] = x2;
+   vertices[num++] = y2;
+
+   vertices[num++] = x2;
+   vertices[num++] = y1;
+
+   hud->bg.num_vertices += num/2;
+}
+
+static void
+hud_draw_string(struct hud_context *hud, unsigned x, unsigned y,
+                const char *str, ...)
+{
+   char buf[256];
+   char *s = buf;
+   float *vertices = hud->text.vertices + hud->text.num_vertices*4;
+   unsigned num = 0;
+
+   va_list ap;
+   va_start(ap, str);
+   util_vsnprintf(buf, sizeof(buf), str, ap);
+   va_end(ap);
+
+   if (!*s)
+      return;
+
+   hud_draw_background_quad(hud,
+                            x, y,
+                            x + strlen(buf)*hud->font.glyph_width,
+                            y + hud->font.glyph_height);
+
+   while (*s) {
+      unsigned x1 = x;
+      unsigned y1 = y;
+      unsigned x2 = x + hud->font.glyph_width;
+      unsigned y2 = y + hud->font.glyph_height;
+      unsigned tx1 = (*s % 16) * hud->font.glyph_width;
+      unsigned ty1 = (*s / 16) * hud->font.glyph_height;
+      unsigned tx2 = tx1 + hud->font.glyph_width;
+      unsigned ty2 = ty1 + hud->font.glyph_height;
+
+      if (*s == ' ') {
+         x += hud->font.glyph_width;
+         s++;
+         continue;
+      }
+
+      assert(hud->text.num_vertices + num/4 + 4 <= hud->text.max_num_vertices);
+
+      vertices[num++] = x1;
+      vertices[num++] = y1;
+      vertices[num++] = tx1;
+      vertices[num++] = ty1;
+
+      vertices[num++] = x1;
+      vertices[num++] = y2;
+      vertices[num++] = tx1;
+      vertices[num++] = ty2;
+
+      vertices[num++] = x2;
+      vertices[num++] = y2;
+      vertices[num++] = tx2;
+      vertices[num++] = ty2;
+
+      vertices[num++] = x2;
+      vertices[num++] = y1;
+      vertices[num++] = tx2;
+      vertices[num++] = ty1;
+
+      x += hud->font.glyph_width;
+      s++;
+   }
+
+   hud->text.num_vertices += num/4;
+}
+
+static void
+number_to_human_readable(uint64_t num, boolean is_in_bytes, char *out)
+{
+   static const char *byte_units[] =
+      {"", " KB", " MB", " GB", " TB", " PB", " EB"};
+   static const char *metric_units[] =
+      {"", " k", " M", " G", " T", " P", " E"};
+   const char **units = is_in_bytes ? byte_units : metric_units;
+   double divisor = is_in_bytes ? 1024 : 1000;
+   int unit = 0;
+   double d = num;
+
+   while (d > divisor) {
+      d /= divisor;
+      unit++;
+   }
+
+   if (d >= 100 || d == (int)d)
+      sprintf(out, "%.0f%s", d, units[unit]);
+   else if (d >= 10 || d*10 == (int)(d*10))
+      sprintf(out, "%.1f%s", d, units[unit]);
+   else
+      sprintf(out, "%.2f%s", d, units[unit]);
+}
+
+static void
+hud_draw_graph_line_strip(struct hud_context *hud, struct hud_graph *gr,
+                          unsigned xoffset, unsigned yoffset, float yscale)
+{
+   if (gr->num_vertices <= 1)
+      return;
+
+   assert(gr->index <= gr->num_vertices);
+
+   hud_draw_colored_prims(hud, PIPE_PRIM_LINE_STRIP,
+                          gr->vertices, gr->index,
+                          gr->color[0], gr->color[1], gr->color[2], 1,
+                          xoffset + (gr->pane->max_num_vertices - gr->index - 1) * 2 - 1,
+                          yoffset, yscale);
+
+   if (gr->num_vertices <= gr->index)
+      return;
+
+   hud_draw_colored_prims(hud, PIPE_PRIM_LINE_STRIP,
+                          gr->vertices + gr->index*2,
+                          gr->num_vertices - gr->index,
+                          gr->color[0], gr->color[1], gr->color[2], 1,
+                          xoffset - gr->index*2 - 1, yoffset, yscale);
+}
+
+static void
+hud_pane_accumulate_vertices(struct hud_context *hud, struct hud_pane *pane)
+{
+   struct hud_graph *gr;
+   float *line_verts = hud->whitelines.vertices + hud->whitelines.num_vertices*2;
+   unsigned i, num = 0;
+   char str[32];
+
+   /* draw background */
+   hud_draw_background_quad(hud,
+                            pane->x1, pane->y1,
+                            pane->x2, pane->y2);
+
+   /* draw numbers on the right-hand side */
+   for (i = 0; i < 6; i++) {
+      unsigned x = pane->x2 + 2;
+      unsigned y = pane->inner_y1 + pane->inner_height * (5 - i) / 5 -
+                   hud->font.glyph_height / 2;
+
+      number_to_human_readable(pane->max_value * i / 5,
+                               pane->uses_byte_units, str);
+      hud_draw_string(hud, x, y, str);
+   }
+
+   /* draw info below the pane */
+   i = 0;
+   LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+      unsigned x = pane->x1 + 2;
+      unsigned y = pane->y2 + 2 + i*hud->font.glyph_height;
+
+      number_to_human_readable(gr->current_value,
+                               pane->uses_byte_units, str);
+      hud_draw_string(hud, x, y, "  %s: %s", gr->name, str);
+      i++;
+   }
+
+   /* draw border */
+   assert(hud->whitelines.num_vertices + num/2 + 8 <= hud->whitelines.max_num_vertices);
+   line_verts[num++] = pane->x1;
+   line_verts[num++] = pane->y1;
+   line_verts[num++] = pane->x2;
+   line_verts[num++] = pane->y1;
+
+   line_verts[num++] = pane->x2;
+   line_verts[num++] = pane->y1;
+   line_verts[num++] = pane->x2;
+   line_verts[num++] = pane->y2;
+
+   line_verts[num++] = pane->x1;
+   line_verts[num++] = pane->y2;
+   line_verts[num++] = pane->x2;
+   line_verts[num++] = pane->y2;
+
+   line_verts[num++] = pane->x1;
+   line_verts[num++] = pane->y1;
+   line_verts[num++] = pane->x1;
+   line_verts[num++] = pane->y2;
+
+   /* draw horizontal lines inside the graph */
+   for (i = 0; i <= 5; i++) {
+      float y = round((pane->max_value * i / 5.0) * pane->yscale + pane->inner_y2);
+
+      assert(hud->whitelines.num_vertices + num/2 + 2 <= hud->whitelines.max_num_vertices);
+      line_verts[num++] = pane->x1;
+      line_verts[num++] = y;
+      line_verts[num++] = pane->x2;
+      line_verts[num++] = y;
+   }
+
+   hud->whitelines.num_vertices += num/2;
+}
+
+static void
+hud_pane_draw_colored_objects(struct hud_context *hud, struct hud_pane *pane)
+{
+   struct hud_graph *gr;
+   unsigned i;
+
+   /* draw colored quads below the pane */
+   i = 0;
+   LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+      unsigned x = pane->x1 + 2;
+      unsigned y = pane->y2 + 2 + i*hud->font.glyph_height;
+
+      hud_draw_colored_quad(hud, PIPE_PRIM_QUADS, x + 1, y + 1, x + 12, y + 13,
+                            gr->color[0], gr->color[1], gr->color[2], 1);
+      i++;
+   }
+
+   /* draw the line strips */
+   LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+      hud_draw_graph_line_strip(hud, gr, pane->inner_x1, pane->inner_y2, pane->yscale);
+   }
+}
+
+static void
+hud_alloc_vertices(struct hud_context *hud, struct vertex_queue *v,
+                   unsigned num_vertices, unsigned stride)
+{
+   v->num_vertices = 0;
+   v->max_num_vertices = num_vertices;
+   v->vbuf.stride = stride;
+   u_upload_alloc(hud->uploader, 0, v->vbuf.stride * v->max_num_vertices,
+                  &v->vbuf.buffer_offset, &v->vbuf.buffer,
+                  (void**)&v->vertices);
+}
+
+void
+hud_draw(struct hud_context *hud, struct pipe_resource *tex)
+{
+   struct cso_context *cso = hud->cso;
+   struct pipe_context *pipe = hud->pipe;
+   struct pipe_framebuffer_state fb;
+   struct pipe_surface surf_templ, *surf;
+   struct pipe_viewport_state viewport;
+   const struct pipe_sampler_state *sampler_states[] =
+         { &hud->font_sampler_state };
+   struct hud_pane *pane;
+   struct hud_graph *gr;
+
+   hud->fb_width = tex->width0;
+   hud->fb_height = tex->height0;
+   hud->constants.two_div_fb_width = 2.0 / hud->fb_width;
+   hud->constants.two_div_fb_height = 2.0 / hud->fb_height;
+
+   cso_save_framebuffer(cso);
+   cso_save_sample_mask(cso);
+   cso_save_blend(cso);
+   cso_save_depth_stencil_alpha(cso);
+   cso_save_fragment_shader(cso);
+   cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
+   cso_save_rasterizer(cso);
+   cso_save_viewport(cso);
+   cso_save_stream_outputs(cso);
+   cso_save_geometry_shader(cso);
+   cso_save_vertex_shader(cso);
+   cso_save_vertex_elements(cso);
+   cso_save_aux_vertex_buffer_slot(cso);
+   cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+   cso_save_render_condition(cso);
+
+   /* set states */
+   memset(&surf_templ, 0, sizeof(surf_templ));
+   surf_templ.format = tex->format;
+   surf = pipe->create_surface(pipe, tex, &surf_templ);
+
+   memset(&fb, 0, sizeof(fb));
+   fb.nr_cbufs = 1;
+   fb.cbufs[0] = surf;
+   fb.zsbuf = NULL;
+   fb.width = hud->fb_width;
+   fb.height = hud->fb_height;
+
+   viewport.scale[0] = 0.5f * hud->fb_width;
+   viewport.scale[1] = 0.5f * hud->fb_height;
+   viewport.scale[2] = 1.0f;
+   viewport.scale[3] = 1.0f;
+   viewport.translate[0] = 0.5f * hud->fb_width;
+   viewport.translate[1] = 0.5f * hud->fb_height;
+   viewport.translate[2] = 0.0f;
+   viewport.translate[3] = 0.0f;
+
+   cso_set_framebuffer(cso, &fb);
+   cso_set_sample_mask(cso, ~0);
+   cso_set_blend(cso, &hud->alpha_blend);
+   cso_set_depth_stencil_alpha(cso, &hud->dsa);
+   cso_set_rasterizer(cso, &hud->rasterizer);
+   cso_set_viewport(cso, &viewport);
+   cso_set_stream_outputs(cso, 0, NULL, 0);
+   cso_set_geometry_shader_handle(cso, NULL);
+   cso_set_vertex_shader_handle(cso, hud->vs);
+   cso_set_vertex_elements(cso, 2, hud->velems);
+   cso_set_render_condition(cso, NULL, 0);
+   cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1,
+                         &hud->font_sampler_view);
+   cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states);
+   cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+
+   /* prepare vertex buffers */
+   hud_alloc_vertices(hud, &hud->bg, 4 * 64, 2 * sizeof(float));
+   hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
+   hud_alloc_vertices(hud, &hud->text, 4 * 512, 4 * sizeof(float));
+
+   /* prepare all graphs */
+   LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
+      LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+         gr->query_new_value(gr);
+      }
+
+      hud_pane_accumulate_vertices(hud, pane);
+   }
+
+   /* draw accumulated vertices for background quads */
+   cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
+
+   if (hud->bg.num_vertices) {
+      hud->constants.color[0] = 0;
+      hud->constants.color[1] = 0;
+      hud->constants.color[2] = 0;
+      hud->constants.color[3] = 0.666;
+      hud->constants.translate[0] = 0;
+      hud->constants.translate[1] = 0;
+      hud->constants.scale[0] = 1;
+      hud->constants.scale[1] = 1;
+
+      cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+      cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1,
+                             &hud->bg.vbuf);
+      cso_draw_arrays(cso, PIPE_PRIM_QUADS, 0, hud->bg.num_vertices);
+   }
+   pipe_resource_reference(&hud->bg.vbuf.buffer, NULL);
+
+   /* draw accumulated vertices for white lines */
+   hud->constants.color[0] = 1;
+   hud->constants.color[1] = 1;
+   hud->constants.color[2] = 1;
+   hud->constants.color[3] = 1;
+   hud->constants.translate[0] = 0;
+   hud->constants.translate[1] = 0;
+   hud->constants.scale[0] = 1;
+   hud->constants.scale[1] = 1;
+   cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+
+   if (hud->whitelines.num_vertices) {
+      cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1,
+                             &hud->whitelines.vbuf);
+      cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
+      cso_draw_arrays(cso, PIPE_PRIM_LINES, 0, hud->whitelines.num_vertices);
+   }
+   pipe_resource_reference(&hud->whitelines.vbuf.buffer, NULL);
+
+   /* draw accumulated vertices for text */
+   if (hud->text.num_vertices) {
+      cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1,
+                             &hud->text.vbuf);
+      cso_set_fragment_shader_handle(hud->cso, hud->fs_texture);
+      cso_draw_arrays(cso, PIPE_PRIM_QUADS, 0, hud->text.num_vertices);
+   }
+   pipe_resource_reference(&hud->text.vbuf.buffer, NULL);
+
+   /* draw the rest */
+   LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
+      hud_pane_draw_colored_objects(hud, pane);
+   }
+
+   /* restore states */
+   cso_restore_framebuffer(cso);
+   cso_restore_sample_mask(cso);
+   cso_restore_blend(cso);
+   cso_restore_depth_stencil_alpha(cso);
+   cso_restore_fragment_shader(cso);
+   cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
+   cso_restore_rasterizer(cso);
+   cso_restore_viewport(cso);
+   cso_restore_stream_outputs(cso);
+   cso_restore_geometry_shader(cso);
+   cso_restore_vertex_shader(cso);
+   cso_restore_vertex_elements(cso);
+   cso_restore_aux_vertex_buffer_slot(cso);
+   cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+   cso_restore_render_condition(cso);
+
+   pipe_surface_reference(&surf, NULL);
+}
+
+void
+hud_pane_set_max_value(struct hud_pane *pane, uint64_t value)
+{
+   pane->max_value = value;
+   pane->yscale = -(int)pane->inner_height / (double)pane->max_value;
+}
+
+static struct hud_pane *
+hud_pane_create(unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+                 unsigned period, uint64_t max_value)
+{
+   struct hud_pane *pane = CALLOC_STRUCT(hud_pane);
+   pane->x1 = x1;
+   pane->y1 = y1;
+   pane->x2 = x2;
+   pane->y2 = y2;
+   pane->inner_x1 = x1 + 1;
+   pane->inner_x2 = x2 - 1;
+   pane->inner_y1 = y1 + 1;
+   pane->inner_y2 = y2 - 1;
+   pane->inner_width = pane->inner_x2 - pane->inner_x1;
+   pane->inner_height = pane->inner_y2 - pane->inner_y1;
+   pane->period = period;
+   pane->max_num_vertices = (x2 - x1 + 2) / 2;
+   hud_pane_set_max_value(pane, max_value);
+   LIST_INITHEAD(&pane->graph_list);
+   return pane;
+}
+
+void
+hud_pane_add_graph(struct hud_pane *pane, struct hud_graph *gr)
+{
+   static float colors[][3] = {
+      {0, 1, 0},
+      {1, 0, 0},
+      {0, 1, 1},
+      {1, 0, 1},
+      {1, 1, 0},
+      {0.5, 0.5, 1},
+      {0.5, 0.5, 0.5},
+   };
+   char *name = gr->name;
+
+   /* replace '-' with a space */
+   while (*name) {
+      if (*name == '-')
+         *name = ' ';
+      name++;
+   }
+
+   assert(pane->num_graphs < Elements(colors));
+   gr->vertices = malloc(pane->max_num_vertices * sizeof(float) * 2);
+   gr->color[0] = colors[pane->num_graphs][0];
+   gr->color[1] = colors[pane->num_graphs][1];
+   gr->color[2] = colors[pane->num_graphs][2];
+   gr->pane = pane;
+   LIST_ADDTAIL(&gr->head, &pane->graph_list);
+   pane->num_graphs++;
+}
+
+void
+hud_graph_add_value(struct hud_graph *gr, uint64_t value)
+{
+   if (gr->index == gr->pane->max_num_vertices) {
+      gr->vertices[0] = 0;
+      gr->vertices[1] = gr->vertices[(gr->index-1)*2+1];
+      gr->index = 1;
+   }
+   gr->vertices[(gr->index)*2+0] = gr->index*2;
+   gr->vertices[(gr->index)*2+1] = value;
+   gr->index++;
+
+   if (gr->num_vertices < gr->pane->max_num_vertices) {
+      gr->num_vertices++;
+   }
+
+   gr->current_value = value;
+   if (value > gr->pane->max_value) {
+      hud_pane_set_max_value(gr->pane, value);
+   }
+}
+
+static void
+hud_graph_destroy(struct hud_graph *graph)
+{
+   FREE(graph->vertices);
+   if (graph->free_query_data)
+      graph->free_query_data(graph->query_data);
+   FREE(graph);
+}
+
+static int
+get_string(const char *s, char *out)
+{
+   int i;
+
+   for (i = 0; *s && *s != '+' && *s != ',' && *s != ':' && *s != ';';
+        s++, out++, i++)
+      *out = *s;
+
+   *out = 0;
+
+   if (*s && !i)
+      fprintf(stderr, "gallium_hud: syntax error: unexpected '%c' (%i) while "
+              "parsing a string\n", *s, *s);
+   return i;
+}
+
+static boolean
+has_occlusion_query(struct pipe_screen *screen)
+{
+   return screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY) != 0;
+}
+
+static boolean
+has_streamout(struct pipe_screen *screen)
+{
+   return screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
+}
+
+static void
+hud_parse_env_var(struct hud_context *hud, const char *env)
+{
+   unsigned num, i;
+   char name[256], s[256];
+   struct hud_pane *pane = NULL;
+   unsigned x = 10, y = 10;
+   unsigned width = 251, height = 100;
+
+   while ((num = get_string(env, name)) != 0) {
+      env += num;
+
+      if (!pane) {
+         pane = hud_pane_create(x, y, x + width, y + height, 40000, 10);
+         LIST_ADDTAIL(&pane->head, &hud->pane_list);
+      }
+
+      /* add a graph */
+      if (strcmp(name, "fps") == 0) {
+         fps_graph_install(pane);
+      }
+      else if (strcmp(name, "cpu") == 0) {
+         cpu_graph_install(pane, ALL_CPUS);
+      }
+      else if (sscanf(name, "cpu%u%s", &i, s) == 1) {
+         cpu_graph_install(pane, i);
+      }
+      else if (strcmp(name, "pixels-rendered") == 0 &&
+               has_occlusion_query(hud->pipe->screen)) {
+         pipe_query_install(pane, hud->pipe, "pixels-rendered",
+                            PIPE_QUERY_OCCLUSION_COUNTER, 0, FALSE);
+      }
+      else if (strcmp(name, "primitives-generated") == 0 &&
+               has_streamout(hud->pipe->screen)) {
+         pipe_query_install(pane, hud->pipe, "primitives-generated",
+                            PIPE_QUERY_PRIMITIVES_GENERATED, 0, FALSE);
+      }
+      else {
+         if (!driver_query_install(pane, hud->pipe, name)){
+            fprintf(stderr, "gallium_hud: unknown driver query '%s'\n", name);
+         }
+      }
+
+      if (*env == ':') {
+         env++;
+
+         if (!pane) {
+            fprintf(stderr, "gallium_hud: syntax error: unexpected ':', "
+                    "expected a name\n");
+            break;
+         }
+
+         num = get_string(env, s);
+         env += num;
+
+         if (num && sscanf(s, "%u", &i) == 1) {
+            hud_pane_set_max_value(pane, i);
+         }
+         else {
+            fprintf(stderr, "gallium_hud: syntax error: unexpected '%c' (%i) "
+                    "after ':'\n", *env, *env);
+         }
+      }
+
+      if (*env == 0)
+         break;
+
+      /* parse a separator */
+      switch (*env) {
+      case '+':
+         env++;
+         break;
+
+      case ',':
+         env++;
+         y += height + hud->font.glyph_height * (pane->num_graphs + 2);
+         pane = NULL;
+         break;
+
+      case ';':
+         env++;
+         y = 10;
+         x += width + hud->font.glyph_width * 7;
+         pane = NULL;
+         break;
+
+      default:
+         fprintf(stderr, "gallium_hud: syntax error: unexpected '%c'\n", *env);
+      }
+   }
+}
+
+static void
+print_help(struct pipe_screen *screen)
+{
+   int i, num_queries, num_cpus = get_num_cpus();
+
+   puts("Syntax: GALLIUM_HUD=name1[+name2][...][:value1][,nameI...][;nameJ...]");
+   puts("");
+   puts("  Names are identifiers of data sources which will be drawn as graphs");
+   puts("  in panes. Multiple graphs can be drawn in the same pane.");
+   puts("  There can be multiple panes placed in rows and columns.");
+   puts("");
+   puts("  '+' separates names which will share a pane.");
+   puts("  ':[value]' specifies the initial maximum value of the Y axis");
+   puts("             for the given pane.");
+   puts("  ',' creates a new pane below the last one.");
+   puts("  ';' creates a new pane at the top of the next column.");
+   puts("");
+   puts("  Example: GALLIUM_HUD=\"cpu,fps;primitives-generated\"");
+   puts("");
+   puts("  Available names:");
+   puts("    fps");
+   puts("    cpu");
+
+   for (i = 0; i < num_cpus; i++)
+      printf("    cpu%i\n", i);
+
+   if (has_occlusion_query(screen))
+      puts("    pixels-rendered");
+   if (has_streamout(screen))
+      puts("    primitives-generated");
+
+   if (screen->get_driver_query_info){
+      struct pipe_driver_query_info info;
+      num_queries = screen->get_driver_query_info(screen, 0, NULL);
+
+      for (i = 0; i < num_queries; i++){
+         screen->get_driver_query_info(screen, i, &info);
+         printf("    %s\n", info.name);
+      }
+   }
+
+   puts("");
+}
+
+struct hud_context *
+hud_create(struct pipe_context *pipe, struct cso_context *cso)
+{
+   struct hud_context *hud;
+   struct pipe_sampler_view view_templ;
+   unsigned i;
+   const char *env = debug_get_option("GALLIUM_HUD", NULL);
+
+   if (!env || !*env)
+      return NULL;
+
+   if (strcmp(env, "help") == 0) {
+      print_help(pipe->screen);
+      return NULL;
+   }
+
+   hud = CALLOC_STRUCT(hud_context);
+   if (!hud)
+      return NULL;
+
+   hud->pipe = pipe;
+   hud->cso = cso;
+   hud->uploader = u_upload_create(pipe, 256 * 1024, 16,
+                                   PIPE_BIND_VERTEX_BUFFER);
+
+   /* font */
+   if (!util_font_create(pipe, UTIL_FONT_FIXED_8X13, &hud->font)) {
+      u_upload_destroy(hud->uploader);
+      FREE(hud);
+      return NULL;
+   }
+
+   /* blend state */
+   hud->alpha_blend.rt[0].colormask = PIPE_MASK_RGBA;
+   hud->alpha_blend.rt[0].blend_enable = 1;
+   hud->alpha_blend.rt[0].rgb_func = PIPE_BLEND_ADD;
+   hud->alpha_blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+   hud->alpha_blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+   hud->alpha_blend.rt[0].alpha_func = PIPE_BLEND_ADD;
+   hud->alpha_blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
+   hud->alpha_blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+
+   /* fragment shader */
+   hud->fs_color =
+         util_make_fragment_passthrough_shader(pipe,
+                                               TGSI_SEMANTIC_COLOR,
+                                               TGSI_INTERPOLATE_CONSTANT);
+
+   hud->fs_texture =
+         util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_RECT,
+                                       TGSI_INTERPOLATE_PERSPECTIVE);
+
+   /* rasterizer */
+   hud->rasterizer.gl_rasterization_rules = 1;
+   hud->rasterizer.depth_clip = 1;
+   hud->rasterizer.line_width = 1;
+   hud->rasterizer.line_last_pixel = 1;
+
+   /* vertex shader */
+   {
+      static const char *vertex_shader_text = {
+         "VERT\n"
+         "DCL IN[0..1]\n"
+         "DCL OUT[0], POSITION\n"
+         "DCL OUT[1], COLOR[0]\n" /* color */
+         "DCL OUT[2], GENERIC[0]\n" /* texcoord */
+         /* [0] = color,
+          * [1] = (2/fb_width, 2/fb_height, xoffset, yoffset)
+          * [2] = (xscale, yscale, 0, 0) */
+         "DCL CONST[0..2]\n"
+         "DCL TEMP[0]\n"
+         "IMM[0] FLT32 { -1, 0, 0, 1 }\n"
+
+         /* v = in * (xscale, yscale) + (xoffset, yoffset) */
+         "MAD TEMP[0].xy, IN[0], CONST[2].xyyy, CONST[1].zwww\n"
+         /* pos = v * (2 / fb_width, 2 / fb_height) - (1, 1) */
+         "MAD OUT[0].xy, TEMP[0], CONST[1].xyyy, IMM[0].xxxx\n"
+         "MOV OUT[0].zw, IMM[0]\n"
+
+         "MOV OUT[1], CONST[0]\n"
+         "MOV OUT[2], IN[1]\n"
+         "END\n"
+      };
+
+      struct tgsi_token tokens[1000];
+      struct pipe_shader_state state = {tokens};
+
+      if (!tgsi_text_translate(vertex_shader_text, tokens, Elements(tokens))) {
+         assert(0);
+         pipe_resource_reference(&hud->font.texture, NULL);
+         u_upload_destroy(hud->uploader);
+         FREE(hud);
+         return NULL;
+      }
+
+      hud->vs = pipe->create_vs_state(pipe, &state);
+   }
+
+   /* vertex elements */
+   for (i = 0; i < 2; i++) {
+      hud->velems[i].src_offset = i * 2 * sizeof(float);
+      hud->velems[i].src_format = PIPE_FORMAT_R32G32_FLOAT;
+      hud->velems[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
+   }
+
+   /* sampler view */
+   memset(&view_templ, 0, sizeof(view_templ));
+   view_templ.format = hud->font.texture->format;
+   view_templ.swizzle_r = PIPE_SWIZZLE_RED;
+   view_templ.swizzle_g = PIPE_SWIZZLE_GREEN;
+   view_templ.swizzle_b = PIPE_SWIZZLE_BLUE;
+   view_templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+   hud->font_sampler_view = pipe->create_sampler_view(pipe, hud->font.texture,
+                                                      &view_templ);
+
+   /* constants */
+   hud->constbuf.buffer_size = sizeof(hud->constants);
+   hud->constbuf.user_buffer = &hud->constants;
+
+   LIST_INITHEAD(&hud->pane_list);
+
+   hud_parse_env_var(hud, env);
+   return hud;
+}
+
+void
+hud_destroy(struct hud_context *hud)
+{
+   struct pipe_context *pipe = hud->pipe;
+   struct hud_pane *pane, *pane_tmp;
+   struct hud_graph *graph, *graph_tmp;
+
+   LIST_FOR_EACH_ENTRY_SAFE(pane, pane_tmp, &hud->pane_list, head) {
+      LIST_FOR_EACH_ENTRY_SAFE(graph, graph_tmp, &pane->graph_list, head) {
+         LIST_DEL(&graph->head);
+         hud_graph_destroy(graph);
+      }
+      LIST_DEL(&pane->head);
+      FREE(pane);
+   }
+
+   pipe->delete_fs_state(pipe, hud->fs_color);
+   pipe->delete_fs_state(pipe, hud->fs_texture);
+   pipe->delete_vs_state(pipe, hud->vs);
+   pipe_sampler_view_reference(&hud->font_sampler_view, NULL);
+   pipe_resource_reference(&hud->font.texture, NULL);
+   u_upload_destroy(hud->uploader);
+   FREE(hud);
+}
diff --git a/src/gallium/auxiliary/hud/hud_context.h b/src/gallium/auxiliary/hud/hud_context.h
new file mode 100644
index 0000000..abf2ad5
--- /dev/null
+++ b/src/gallium/auxiliary/hud/hud_context.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef HUD_CONTEXT_H
+#define HUD_CONTEXT_H
+
+struct hud_context;
+struct cso_context;
+struct pipe_context;
+struct pipe_resource;
+
+struct hud_context *
+hud_create(struct pipe_context *pipe, struct cso_context *cso);
+
+void
+hud_destroy(struct hud_context *hud);
+
+void
+hud_draw(struct hud_context *hud, struct pipe_resource *tex);
+
+#endif
diff --git a/src/gallium/auxiliary/hud/hud_cpu.c b/src/gallium/auxiliary/hud/hud_cpu.c
new file mode 100644
index 0000000..5b84fd9
--- /dev/null
+++ b/src/gallium/auxiliary/hud/hud_cpu.c
@@ -0,0 +1,153 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This file contains code for reading CPU load for displaying on the HUD.
+ */
+
+#include "hud/hud_private.h"
+#include "os/os_time.h"
+#include "util/u_memory.h"
+#include <stdio.h>
+
+static boolean
+get_cpu_stats(unsigned cpu_index, uint64_t *busy_time, uint64_t *total_time)
+{
+   char cpuname[32];
+   char line[1024];
+   FILE *f;
+
+   if (cpu_index == ALL_CPUS)
+      strcpy(cpuname, "cpu");
+   else
+      sprintf(cpuname, "cpu%u", cpu_index);
+
+   f = fopen("/proc/stat", "r");
+   while (!feof(f) && fgets(line, sizeof(line), f)) {
+      if (strstr(line, cpuname) == line) {
+         uint64_t v[12];
+         int i, num;
+
+         num = sscanf(line,
+                      "%s %llu %llu %llu %llu %llu %llu %llu %llu %llu "
+                      "%llu %llu %llu",
+                      cpuname, &v[0], &v[1], &v[2], &v[3], &v[4], &v[5],
+                      &v[6], &v[7], &v[8], &v[9], &v[10], &v[11]);
+         if (num < 5) {
+            fclose(f);
+            return FALSE;
+         }
+
+         /* user + nice + system */
+         *busy_time = v[0] + v[1] + v[2];
+         *total_time = *busy_time;
+
+         /* ... + idle + iowait + irq + softirq + ...  */
+         for (i = 3; i < num-1; i++) {
+            *total_time += v[i];
+         }
+         fclose(f);
+         return TRUE;
+      }
+   }
+   fclose(f);
+   return FALSE;
+}
+
+struct cpu_info {
+   unsigned cpu_index;
+   uint64_t last_cpu_busy, last_cpu_total, last_time;
+};
+
+static void
+query_cpu_load(struct hud_graph *gr)
+{
+   struct cpu_info *info = gr->query_data;
+   uint64_t now = os_time_get();
+
+   if (info->last_time) {
+      if (info->last_time + gr->pane->period <= now) {
+         uint64_t cpu_busy, cpu_total, cpu_load;
+
+         get_cpu_stats(info->cpu_index, &cpu_busy, &cpu_total);
+
+         cpu_load = (cpu_busy - info->last_cpu_busy) * 100 /
+                    (double)(cpu_total - info->last_cpu_total);
+         hud_graph_add_value(gr, cpu_load);
+
+         info->last_cpu_busy = cpu_busy;
+         info->last_cpu_total = cpu_total;
+         info->last_time = now;
+      }
+   }
+   else {
+      /* initialize */
+      info->last_time = now;
+      get_cpu_stats(info->cpu_index, &info->last_cpu_busy,
+                    &info->last_cpu_total);
+   }
+}
+
+void
+cpu_graph_install(struct hud_pane *pane, unsigned cpu_index)
+{
+   struct hud_graph *gr;
+   struct cpu_info *info;
+   uint64_t busy, total;
+
+   /* see if the cpu exists */
+   if (cpu_index != ALL_CPUS && !get_cpu_stats(cpu_index, &busy, &total)) {
+      return;
+   }
+
+   gr = CALLOC_STRUCT(hud_graph);
+
+   if (cpu_index == ALL_CPUS)
+      strcpy(gr->name, "cpu");
+   else
+      sprintf(gr->name, "cpu%u", cpu_index);
+   gr->query_data = CALLOC_STRUCT(cpu_info);
+   gr->query_new_value = query_cpu_load;
+   gr->free_query_data = free;
+
+   info = gr->query_data;
+   info->cpu_index = cpu_index;
+
+   hud_pane_add_graph(pane, gr);
+   hud_pane_set_max_value(pane, 100);
+}
+
+int
+get_num_cpus(void)
+{
+   uint64_t busy, total;
+   int i = 0;
+
+   while (get_cpu_stats(i, &busy, &total))
+      i++;
+
+   return i;
+}
diff --git a/src/gallium/auxiliary/hud/hud_driver_query.c b/src/gallium/auxiliary/hud/hud_driver_query.c
new file mode 100644
index 0000000..1c85d76
--- /dev/null
+++ b/src/gallium/auxiliary/hud/hud_driver_query.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This file contains code for reading values from pipe queries
+ * for displaying on the HUD. To prevent stalls when reading queries, we
+ * keep a list of busy queries in a ring. We read only those queries which
+ * are idle.
+ */
+
+#include "hud/hud_private.h"
+#include "pipe/p_screen.h"
+#include "os/os_time.h"
+#include "util/u_memory.h"
+#include <stdio.h>
+
+#define NUM_QUERIES 8
+
+struct query_info {
+   struct pipe_context *pipe;
+   unsigned query_type;
+
+   /* Ring of queries. If a query is busy, we use another slot. */
+   struct pipe_query *query[NUM_QUERIES];
+   unsigned head, tail;
+   unsigned num_queries;
+
+   uint64_t last_time;
+   uint64_t results_cumulative;
+   unsigned num_results;
+};
+
+static void
+query_new_value(struct hud_graph *gr)
+{
+   struct query_info *info = gr->query_data;
+   struct pipe_context *pipe = info->pipe;
+   uint64_t now = os_time_get();
+
+   if (info->last_time) {
+      pipe->end_query(pipe, info->query[info->head]);
+
+      /* read query results */
+      while (1) {
+         struct pipe_query *query = info->query[info->tail];
+         union pipe_query_result result;
+         result.u64 = 0;
+
+         if (pipe->get_query_result(pipe, query, FALSE, &result)) {
+            info->results_cumulative += result.u64;
+            info->num_results++;
+
+            if (info->tail == info->head)
+               break;
+
+            info->tail = (info->tail+1) % NUM_QUERIES;
+         }
+         else {
+            /* the oldest query is busy */
+            if ((info->head+1) % NUM_QUERIES == info->tail) {
+               /* all queries are busy, throw away the last query and create
+                * a new one */
+               fprintf(stderr,
+                       "gallium_hud: all queries are busy after %i frames, "
+                       "can't add another query\n",
+                       NUM_QUERIES);
+               pipe->destroy_query(pipe, info->query[info->head]);
+               info->query[info->head] =
+                     pipe->create_query(pipe, info->query_type);
+            }
+            else {
+               /* the last query is busy, we need to add a new one we can use
+                * for this frame */
+               info->head = (info->head+1) % NUM_QUERIES;
+               if (!info->query[info->head]) {
+                  info->query[info->head] =
+                        pipe->create_query(pipe, info->query_type);
+               }
+            }
+            break;
+         }
+      }
+
+      if (info->num_results && info->last_time + gr->pane->period <= now) {
+         /* compute the average value across all frames */
+         hud_graph_add_value(gr, info->results_cumulative / info->num_results);
+
+         info->last_time = now;
+         info->results_cumulative = 0;
+         info->num_results = 0;
+      }
+
+      pipe->begin_query(pipe, info->query[info->head]);
+   }
+   else {
+      /* initialize */
+      info->last_time = now;
+      info->query[info->head] = pipe->create_query(pipe, info->query_type);
+      pipe->begin_query(pipe, info->query[info->head]);
+   }
+}
+
+static void
+free_query_info(void *ptr)
+{
+   struct query_info *info = ptr;
+
+   if (info->last_time) {
+      struct pipe_context *pipe = info->pipe;
+      int i;
+
+      pipe->end_query(pipe, info->query[info->head]);
+
+      for (i = 0; i < Elements(info->query); i++) {
+         if (info->query[i]) {
+            pipe->destroy_query(pipe, info->query[i]);
+         }
+      }
+   }
+   FREE(info);
+}
+
+void
+pipe_query_install(struct hud_pane *pane, struct pipe_context *pipe,
+                   const char *name, unsigned query_type, uint64_t max_value,
+                   boolean uses_byte_units)
+{
+   struct hud_graph *gr;
+   struct query_info *info;
+
+   gr = CALLOC_STRUCT(hud_graph);
+
+   strcpy(gr->name, name);
+   gr->query_data = CALLOC_STRUCT(query_info);
+   gr->query_new_value = query_new_value;
+   gr->free_query_data = free_query_info;
+
+   info = gr->query_data;
+   info->pipe = pipe;
+   info->query_type = query_type;
+
+   hud_pane_add_graph(pane, gr);
+   if (pane->max_value < max_value)
+      hud_pane_set_max_value(pane, max_value);
+   if (uses_byte_units)
+      pane->uses_byte_units = TRUE;
+}
+
+boolean
+driver_query_install(struct hud_pane *pane, struct pipe_context *pipe,
+                     const char *name)
+{
+   struct pipe_screen *screen = pipe->screen;
+   struct pipe_driver_query_info query;
+   unsigned num_queries, i;
+   boolean found = FALSE;
+
+   if (!screen->get_driver_query_info)
+      return FALSE;
+
+   num_queries = screen->get_driver_query_info(screen, 0, NULL);
+
+   for (i = 0; i < num_queries; i++) {
+      if (screen->get_driver_query_info(screen, i, &query) &&
+          strcmp(query.name, name) == 0) {
+         found = TRUE;
+         break;
+      }
+   }
+
+   if (!found)
+      return FALSE;
+
+   pipe_query_install(pane, pipe, query.name, query.query_type,
+                      query.max_value, query.uses_byte_units);
+   return TRUE;
+}
diff --git a/src/gallium/auxiliary/hud/hud_fps.c b/src/gallium/auxiliary/hud/hud_fps.c
new file mode 100644
index 0000000..af59222
--- /dev/null
+++ b/src/gallium/auxiliary/hud/hud_fps.c
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This file contains code for calculating framerate for displaying on the HUD.
+ */
+
+#include "hud/hud_private.h"
+#include "os/os_time.h"
+#include "util/u_memory.h"
+
+struct fps_info {
+   int frames;
+   uint64_t last_time;
+};
+
+static void
+query_fps(struct hud_graph *gr)
+{
+   struct fps_info *info = gr->query_data;
+   uint64_t now = os_time_get();
+
+   info->frames++;
+
+   if (info->last_time) {
+      if (info->last_time + gr->pane->period <= now) {
+         double fps = info->frames * 1000000 / (double)(now - info->last_time);
+         info->frames = 0;
+         info->last_time = now;
+
+         hud_graph_add_value(gr, fps);
+      }
+   }
+   else {
+      info->last_time = now;
+   }
+}
+
+void
+fps_graph_install(struct hud_pane *pane)
+{
+   struct hud_graph *gr = CALLOC_STRUCT(hud_graph);
+
+   strcpy(gr->name, "fps");
+   gr->query_data = CALLOC_STRUCT(fps_info);
+   gr->query_new_value = query_fps;
+   gr->free_query_data = free;
+
+   hud_pane_add_graph(pane, gr);
+}
diff --git a/src/gallium/auxiliary/hud/hud_private.h b/src/gallium/auxiliary/hud/hud_private.h
new file mode 100644
index 0000000..8054b23
--- /dev/null
+++ b/src/gallium/auxiliary/hud/hud_private.h
@@ -0,0 +1,91 @@
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo at gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef HUD_PRIVATE_H
+#define HUD_PRIVATE_H
+
+#include "pipe/p_context.h"
+#include "util/u_double_list.h"
+
+struct hud_graph {
+   /* initialized by common code */
+   struct list_head head;
+   struct hud_pane *pane;
+   float color[3];
+   float *vertices; /* ring buffer of vertices */
+
+   /* name and query */
+   char name[128];
+   void *query_data;
+   void (*query_new_value)(struct hud_graph *gr);
+   void (*free_query_data)(void *ptr);
+
+   /* mutable variables */
+   unsigned num_vertices;
+   unsigned index; /* vertex index being updated */
+   uint64_t current_value;
+};
+
+struct hud_pane {
+   struct list_head head;
+   unsigned x1, y1, x2, y2;
+   unsigned inner_x1;
+   unsigned inner_y1;
+   unsigned inner_x2;
+   unsigned inner_y2;
+   unsigned inner_width;
+   unsigned inner_height;
+   float yscale;
+   unsigned max_num_vertices;
+   uint64_t max_value;
+   boolean uses_byte_units;
+   uint64_t period; /* in microseconds */
+
+   struct list_head graph_list;
+   unsigned num_graphs;
+};
+
+
+/* core */
+void hud_pane_add_graph(struct hud_pane *pane, struct hud_graph *gr);
+void hud_pane_set_max_value(struct hud_pane *pane, uint64_t value);
+void hud_graph_add_value(struct hud_graph *gr, uint64_t value);
+
+/* graphs/queries */
+#define ALL_CPUS ~0 /* optionally set as cpu_index */
+
+int get_num_cpus(void);
+
+void fps_graph_install(struct hud_pane *pane);
+void cpu_graph_install(struct hud_pane *pane, unsigned cpu_index);
+void pipe_query_install(struct hud_pane *pane, struct pipe_context *pipe,
+                        const char *name, unsigned query_type, uint64_t max_value,
+                        boolean uses_byte_units);
+boolean driver_query_install(struct hud_pane *pane, struct pipe_context *pipe,
+                             const char *name);
+
+#endif
-- 
1.7.10.4



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