[Mesa-dev] [PATCH v2 1/5] i965: Move brw_vs_prog_data::outputs_written into VUE map.

Kenneth Graunke kenneth at whitecape.org
Sat Mar 23 11:02:59 PDT 2013

On 03/21/2013 05:40 PM, Paul Berry wrote:
> Future patches will allow for there to be separate VUE maps when both
> a geometry shader and a vertex shader are in use.  When this happens,
> we will want to have correspondingly separate outputs_written
> bitfields.  Moving outputs_written into the VUE map will make this
> easy.
> For consistency with the terminology used in the VUE map, the bitfield
> is renamed to "slots_valid" in the process.
> Reviewed-by: Eric Anholt <eric at anholt.net>

Other than my comments on patch 3, this series is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

I'll try and get you a tested-by soon.

Nice work, Paul.

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