[Mesa-dev] [PATCH] i965/fs: Improve performance of copy propagation dataflow using bitsets.
Kenneth Graunke
kenneth at whitecape.org
Sat Mar 23 11:16:52 PDT 2013
On 03/22/2013 02:49 PM, Eric Anholt wrote:
> Reduces compile time of l4d2's slowest shader by 17.8% +/- 1.3% (n=10).
> ---
> .../drivers/dri/i965/brw_fs_copy_propagation.cpp | 67 ++++++++++----------
> 1 file changed, 34 insertions(+), 33 deletions(-)
I could've sworn I reviewed this patch before. It must've been a
similar pass.
Once again, looks good! Nice when something so simple helps so much.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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