[Mesa-dev] [PATCH v2 03/15] glsl: parse in/out types for interface blocks
Kenneth Graunke
kenneth at whitecape.org
Sat Mar 23 13:55:02 PDT 2013
On 03/20/2013 05:19 PM, Eric Anholt wrote:
> Jordan Justen <jordan.l.justen at intel.com> writes:
>
>> Previously only 'uniform' was allowed for uniform blocks.
>>
>> Now, in/out can be parsed, but it will only be allowed for
>> GLSL >= 150.
>
>
>> basic_interface_block:
>> - UNIFORM NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
>> + interface_qualifier NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
>> {
>> ast_interface_block *const block = $6;
>>
>> block->block_name = $2;
>> block->declarations.push_degenerate_list_at_head(& $4->link);
>>
>> - if (!state->ARB_uniform_buffer_object_enable) {
>> - _mesa_glsl_error(& @1, state,
>> - "#version 140 / GL_ARB_uniform_buffer_object "
>> - "required for defining uniform blocks\n");
>> - } else if (state->ARB_uniform_buffer_object_warn) {
>> - _mesa_glsl_warning(& @1, state,
>> - "#version 140 / GL_ARB_uniform_buffer_object "
>> - "required for defining uniform blocks\n");
>> + if ($1.flags.q.uniform) {
>> + if (!state->ARB_uniform_buffer_object_enable) {
>> + _mesa_glsl_error(& @1, state,
>> + "#version 140 / GL_ARB_uniform_buffer_object "
>> + "required for defining uniform blocks\n");
>> + } else if (state->ARB_uniform_buffer_object_warn) {
>> + _mesa_glsl_warning(& @1, state,
>> + "#version 140 / GL_ARB_uniform_buffer_object "
>> + "required for defining uniform blocks\n");
>> + }
>> + } else {
>> + if (state->es_shader || state->language_version < 150) {
>> + _mesa_glsl_error(& @1, state,
>> + "#version 150 required for using "
>> + "interface blocks.\n");
>> + }
>> }
>>
>> /* Since block arrays require names, and both features are added in
>> @@ -1937,10 +1946,39 @@ basic_interface_block:
>> "blocks with an instance name\n");
>> }
>>
>> + unsigned interface_type_mask, interface_type_flags;
>> + struct ast_type_qualifier temp_type_qualifier;
>> +
>> + temp_type_qualifier.flags.i = 0;
>> + temp_type_qualifier.flags.q.uniform = true;
>> + temp_type_qualifier.flags.q.in = true;
>> + temp_type_qualifier.flags.q.out = true;
>> + interface_type_mask = temp_type_qualifier.flags.i;
>> + interface_type_flags = $1.flags.i & interface_type_mask;
>> + block->layout.flags.i |= interface_type_flags;
>
> Given that an interface_qualifier ($1) only has either uniform, in, or
> out set, I don't see why this masking is needed.
Agreed. If you wanted to sanity check this, you could do:
assert(q.uniform + q.in + q.out == 1);
--Ken
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