[Mesa-dev] [PATCH v2 04/15] glsl parser: reject VS+in & FS+out interface blocks
Kenneth Graunke
kenneth at whitecape.org
Sat Mar 23 14:02:06 PDT 2013
On 03/18/2013 04:35 PM, Jordan Justen wrote:
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/glsl/glsl_parser.yy | 14 ++++++++++++++
> 1 file changed, 14 insertions(+)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index 7adc06d..8e6b04d 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -1935,6 +1935,20 @@ basic_interface_block:
> }
> }
>
> + /* GLSLangSpec.1.50.11, 4.3.7 Interface Blocks:
> + * "It is illegal to have an input block in a vertex shader
> + * or an output block in a fragment shader"
> + */
Perhaps, for more consistency with other citations:
/* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
* "It is illegal to have an input block in a vertex shader
* or an output block in a fragment shader"
*/
> + if ((state->target == vertex_shader) && $1.flags.q.in) {
> + _mesa_glsl_error(& @1, state,
> + "in interface block is not allowed for "
Perhaps: "\"in\" interface blocks are not allowed for "
(without quotes it looks like a typo of "an interface block")
> + "a vertex shader\n");
> + } else if ((state->target == fragment_shader) && $1.flags.q.out) {
> + _mesa_glsl_error(& @1, state,
> + "out interface block is not allowed for "
"\"out\" interface blocks are not allowed for "
> + "a fragment shader\n");
> + }
> +
> /* Since block arrays require names, and both features are added in
> * the same language versions, we don't have to explicitly
> * version-check both things.
Either way, this patch is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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