[Mesa-dev] [PATCH v3 05/17] glsl parser: on desktop GL require GLSL 150 for instance names

Jordan Justen jordan.l.justen at intel.com
Mon Mar 25 17:41:30 PDT 2013


Interface blocks in GLSL 150 allow an instance name to be used.

v2:
 * use state->check_version

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/glsl_parser.yy |    8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index dbc25a4..70764d6 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1953,11 +1953,9 @@ basic_interface_block:
 	    * the same language versions, we don't have to explicitly
 	    * version-check both things.
 	    */
-	   if (block->instance_name != NULL
-	       && !(state->language_version == 300 && state->es_shader)) {
-	      _mesa_glsl_error(& @1, state,
-			       "#version 300 es required for using uniform "
-			       "blocks with an instance name\n");
+	   if (block->instance_name != NULL) {
+	      state->check_version(150, 300, & @1, "interface blocks with "
+	                "an instance name are not allowed");
 	   }
 
 	   block->layout.flags.i |= $1.flags.i;
-- 
1.7.10.4



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