[Mesa-dev] [PATCH v3 13/17] glsl linker: remove interface block instance names

Jordan Justen jordan.l.justen at intel.com
Mon Mar 25 17:41:38 PDT 2013


Convert interface blocks with instance names into flat
interface blocks without an instance name.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/glsl/Makefile.sources                 |    1 +
 src/glsl/ir_optimization.h                |    1 +
 src/glsl/linker.cpp                       |    6 +
 src/glsl/lower_named_interface_blocks.cpp |  202 +++++++++++++++++++++++++++++
 4 files changed, 210 insertions(+)
 create mode 100644 src/glsl/lower_named_interface_blocks.cpp

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index c294aa4..86ae43e 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -62,6 +62,7 @@ LIBGLSL_FILES = \
 	$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
 	$(GLSL_SRCDIR)/lower_noise.cpp \
 	$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
+	$(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
 	$(GLSL_SRCDIR)/lower_packing_builtins.cpp \
 	$(GLSL_SRCDIR)/lower_texture_projection.cpp \
 	$(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 2454bbe..c0850ce 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -105,6 +105,7 @@ void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
 void lower_packed_varyings(void *mem_ctx, unsigned location_base,
                            unsigned locations_used, ir_variable_mode mode,
                            gl_shader *shader);
+void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
 bool optimize_redundant_jumps(exec_list *instructions);
 bool optimize_split_arrays(exec_list *instructions, bool linked);
 
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 2b30d2b..31339e1 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1733,6 +1733,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       prog->LinkStatus = true;
    }
 
+
+   for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
+      if (prog->_LinkedShaders[i] != NULL)
+         lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
+   }
+
    /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
     * it before optimization because we want most of the checks to get
     * dropped thanks to constant propagation.
diff --git a/src/glsl/lower_named_interface_blocks.cpp b/src/glsl/lower_named_interface_blocks.cpp
new file mode 100644
index 0000000..2e0c322
--- /dev/null
+++ b/src/glsl/lower_named_interface_blocks.cpp
@@ -0,0 +1,202 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_named_interface_blocks.cpp
+ *
+ * This lowering pass converts all interface blocks with instance names
+ * into interface blocks without an interface name.
+ *
+ * For example, the following shader:
+ *
+ *   out block {
+ *     float block_var;
+ *   } inst_name;
+ *
+ *   main()
+ *   {
+ *     inst_name.block_var = 0.0;
+ *   }
+ *
+ * Is rewritten to:
+ *
+ *   out block {
+ *     float block_var;
+ *   };
+ *
+ *   main()
+ *   {
+ *     block_var = 0.0;
+ *   }
+ *
+ * This takes place after the shader code has already been verified with
+ * the interface name in place.
+ *
+ * The linking phase will use the interface name rather than the
+ * interface's instance name.
+ *
+ * This modification to the ir allows our currently existing dead code
+ * elimination to work with interface blocks without changes.
+ */
+
+#include "glsl_symbol_table.h"
+#include "ir.h"
+#include "ir_optimization.h"
+#include "ir_rvalue_visitor.h"
+#include "program/hash_table.h"
+
+class flatten_named_interface_blocks_declarations : public ir_rvalue_visitor
+{
+public:
+   void * const mem_ctx;
+   hash_table *interface_namespace;
+
+   flatten_named_interface_blocks_declarations(void *mem_ctx)
+      : mem_ctx(mem_ctx)
+   {
+   }
+
+   void run(exec_list *instructions);
+
+   virtual ir_visitor_status visit_leave(ir_assignment *);
+   virtual void handle_rvalue(ir_rvalue **rvalue);
+};
+
+void
+flatten_named_interface_blocks_declarations::run(exec_list *instructions)
+{
+   interface_namespace = hash_table_ctor(0, hash_table_string_hash,
+                                         hash_table_string_compare);
+
+   /* First pass: adjust instance block variables with an instance name
+    * to not have an instance name.
+    *
+    * The interface block variables are stored in the interface_namespace
+    * hash table so they can be used in the second pass.
+    */
+   foreach_list_safe(node, instructions) {
+      ir_variable *var = ((ir_instruction *) node)->as_variable();
+      if (var) {
+         if (!var->is_interface_instance())
+            continue;
+
+         /* It should be possible to handle uniforms during this pass,
+          * but, this will require changes to the other uniform block
+          * support code.
+          */
+         if (var->mode == ir_var_uniform)
+            continue;
+
+         const glsl_type *const t = var->type;
+         exec_node *insert_pos = var;
+         char *iface_field_name;
+         for (unsigned i = 0; i < t->length; i++) {
+            iface_field_name = ralloc_asprintf(mem_ctx, "%s.%s", t->name,
+                                               t->fields.structure[i].name);
+
+            ir_variable *found_var =
+               (ir_variable *) hash_table_find(interface_namespace,
+                                               iface_field_name);
+            if (!found_var) {
+               ir_variable *new_var =
+                  new(mem_ctx) ir_variable(t->fields.structure[i].type,
+                                           ralloc_strdup(mem_ctx, t->fields.structure[i].name),
+                                           (ir_variable_mode) var->mode);
+               new_var->interface_type = t;
+               hash_table_insert(interface_namespace, new_var,
+                                 iface_field_name);
+               insert_pos->insert_after(new_var);
+               insert_pos = new_var;
+            }
+         }
+         var->remove();
+         continue;
+      }
+   }
+
+   /* Second pass: visit all ir_dereference_record instances, and if they
+    * reference an interface block, then flatten the refererence out.
+    */
+   visit_list_elements(this, instructions);
+   hash_table_dtor(interface_namespace);
+   interface_namespace = NULL;
+}
+
+ir_visitor_status
+flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
+{
+   ir_dereference_record *lhs_rec = ir->lhs->as_dereference_record();
+   if (lhs_rec) {
+      ir_rvalue *lhs_rec_tmp = lhs_rec;
+      handle_rvalue(&lhs_rec_tmp);
+      if (lhs_rec_tmp != lhs_rec) {
+         ir->set_lhs(lhs_rec_tmp);
+      }
+   }
+   return rvalue_visit(ir);
+}
+
+void
+flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
+{
+   if (*rvalue == NULL)
+      return;
+
+   ir_dereference_record *ir = (*rvalue)->as_dereference_record();
+   if (ir == NULL)
+      return;
+
+   ir_variable *var = ir->variable_referenced();
+
+   if (!var->is_interface_instance())
+      return;
+
+   /* It should be possible to handle uniforms during this pass,
+    * but, this will require changes to the other uniform block
+    * support code.
+    */
+   if (var->mode == ir_var_uniform)
+      return;
+
+   if (var->interface_type != NULL) {
+      char *iface_field_name =
+         ralloc_asprintf(mem_ctx, "%s.%s", var->interface_type->name,
+                         ir->field);
+      /* Find the variable in the set of flattened interface blocks */
+      ir_variable *found_var =
+         (ir_variable *) hash_table_find(interface_namespace,
+                                         iface_field_name);
+      assert(found_var);
+      ir_dereference_variable *deref_var =
+         new(mem_ctx) ir_dereference_variable(found_var);
+      *rvalue = deref_var;
+   }
+}
+
+void
+lower_named_interface_blocks(void *mem_ctx, gl_shader *shader)
+{
+   flatten_named_interface_blocks_declarations v_decl(mem_ctx);
+   v_decl.run(shader->ir);
+}
+
-- 
1.7.10.4



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