[Mesa-dev] [PATCH 0/3] A few fixes for the llvm geometry shaders
Zack Rusin
zackr at vmware.com
Tue Mar 26 17:56:52 PDT 2013
A few cleanups, plus fixes for texture sampling for the llvm
geometry shaders. This is on top of the previous patchset.
Zack Rusin (3):
draw: Allocate the output buffer for output primitives
draw/llvm: Cleanup the store debugging code
llvmpipe/draw: Fix texture sampling in geometry shaders
src/gallium/auxiliary/draw/draw_context.c | 4 +-
src/gallium/auxiliary/draw/draw_gs.c | 3 +-
src/gallium/auxiliary/draw/draw_llvm.c | 96 ++++++++---------
src/gallium/auxiliary/draw/draw_llvm.h | 31 +++---
src/gallium/drivers/llvmpipe/lp_context.c | 4 +
src/gallium/drivers/llvmpipe/lp_context.h | 1 +
src/gallium/drivers/llvmpipe/lp_draw_arrays.c | 4 +
src/gallium/drivers/llvmpipe/lp_state.h | 8 ++
src/gallium/drivers/llvmpipe/lp_state_sampler.c | 127 +++++++++++++++++++++++
9 files changed, 211 insertions(+), 67 deletions(-)
--
1.7.10.4
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