[Mesa-dev] [PATCH 0/3] A few fixes for the llvm geometry shaders

Zack Rusin zackr at vmware.com
Tue Mar 26 17:56:52 PDT 2013


A few cleanups, plus fixes for texture sampling for the llvm 
geometry shaders. This is on top of the previous patchset.

Zack Rusin (3):
  draw: Allocate the output buffer for output primitives
  draw/llvm: Cleanup the store debugging code
  llvmpipe/draw: Fix texture sampling in geometry shaders

 src/gallium/auxiliary/draw/draw_context.c       |    4 +-
 src/gallium/auxiliary/draw/draw_gs.c            |    3 +-
 src/gallium/auxiliary/draw/draw_llvm.c          |   96 ++++++++---------
 src/gallium/auxiliary/draw/draw_llvm.h          |   31 +++---
 src/gallium/drivers/llvmpipe/lp_context.c       |    4 +
 src/gallium/drivers/llvmpipe/lp_context.h       |    1 +
 src/gallium/drivers/llvmpipe/lp_draw_arrays.c   |    4 +
 src/gallium/drivers/llvmpipe/lp_state.h         |    8 ++
 src/gallium/drivers/llvmpipe/lp_state_sampler.c |  127 +++++++++++++++++++++++
 9 files changed, 211 insertions(+), 67 deletions(-)

-- 
1.7.10.4



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