[Mesa-dev] [PATCH 4/4] radeonsi: add instance divisor support
Michel Dänzer
michel at daenzer.net
Wed Mar 27 04:25:45 PDT 2013
On Mit, 2013-03-27 at 12:02 +0100, Christian König wrote:
> Am 26.03.2013 18:03, schrieb Michel Dänzer:
> > On Die, 2013-03-26 at 17:37 +0100, Christian König wrote:
> >> Am 26.03.2013 15:56, schrieb Michel Dänzer:
> >>> On Die, 2013-03-26 at 14:51 +0100, Christian König wrote:
> >>>> From: Christian König <christian.koenig at amd.com>
> >>>>
> >>>> Signed-off-by: Christian König <christian.koenig at amd.com>
> >>>> [...]
> >>>> diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.h b/src/gallium/drivers/radeonsi/radeonsi_shader.h
> >>>> index 9dae742..e09f297 100644
> >>>> --- a/src/gallium/drivers/radeonsi/radeonsi_shader.h
> >>>> +++ b/src/gallium/drivers/radeonsi/radeonsi_shader.h
> >>>> @@ -111,13 +111,18 @@ struct si_shader {
> >>>> unsigned nr_cbufs;
> >>>> };
> >>>>
> >>>> -struct si_shader_key {
> >>>> - unsigned export_16bpc:8;
> >>>> - unsigned nr_cbufs:4;
> >>>> - unsigned color_two_side:1;
> >>>> - unsigned alpha_func:3;
> >>>> - unsigned flatshade:1;
> >>>> - float alpha_ref;
> >>>> +union si_shader_key {
> >>>> + struct {
> >>>> + unsigned export_16bpc:8;
> >>>> + unsigned nr_cbufs:4;
> >>>> + unsigned color_two_side:1;
> >>>> + unsigned alpha_func:3;
> >>>> + unsigned flatshade:1;
> >>>> + float alpha_ref;
> >>>> + } ps;
> >>>> + struct {
> >>>> + unsigned instance_divisors[PIPE_MAX_ATTRIBS];
> >>>> + } vs;
> >>>> };
> >>> This grows the shader key from 8 to 128 bytes. I don't suppose the
> >>> instance divisors could be encoded in a more compact way? E.g. loading
> >>> the divisor values from constants and only tracking which elements use a
> >>> divisor in a bitmask in the key.
> >> Considered that also, and I have two problems with that approach:
> >> 1. While immediates are converted to shifts & muls, dividing even by a
> >> constant in the shader isn't cheap.
> > Is that really significant? How much work would it be to come up with a
> > worst case test and measure the difference?
>
> Well no idea how to measure that on SI,
I'd guess something like: With otherwise trivial vertex and pixel
shaders, draw huge numbers of triangles generating one pixel each, and
measure how long it takes.
> but when I implemented the same feature on R600 the difference between
> using reciprocal and mul compared to mulhi where quite significant.
I don't see anything about this in the r600g shader key though. What's
the difference?
> >> How about storing only a byte for the instance_divisor? That limit's the
> >> divisor to a modulo of 256, but I don't think that would be so extremly bad.
> > I have no idea what the impact of that would be. What happens if an app
> > tries to use a divisor >= 256?
>
> It probably would select the wrong shader :(
>
> >> That would reduce the key to 32 bytes instead.
> > Still seems kind of big.
>
> Ok how about the following compromise: First we use a short for the
> instance divisor, that makes the key 32 bytes in size and should leave
> enough room for larger instance divisors, and second we don't copy the
> key around so much any more.
This still won't work correctly for some legal divisor values, right? So
I'm afraid this is a flawed compromise, as it doesn't really address the
key size issues (potentially huge number of shader variants, cycles
spent in memcmp, memory usage) either. If those can't be addressed, it
should at least handle all legal values correctly.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Debian, X and DRI developer
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