[Mesa-dev] [PATCH 1/4] glsl: Add missing bool case in glsl_type::get_scalar_type

Ian Romanick idr at freedesktop.org
Wed Mar 27 09:30:30 PDT 2013


From: Ian Romanick <ian.d.romanick at intel.com>

Since the case was missing bec4->get_scalar_type() would return bvec4,
but vec4->get_scalar_type() would return float.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/glsl_types.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 8b0a248..419761a 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -476,6 +476,8 @@ const glsl_type *glsl_type::get_scalar_type() const
       return int_type;
    case GLSL_TYPE_FLOAT:
       return float_type;
+   case GLSL_TYPE_BOOL:
+      return bool_type;
    default:
       /* Handle everything else */
       return type;
-- 
1.8.1.4



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