[Mesa-dev] [PATCH 2/4] glsl: Replace constant-index vector array accesses with swizzles
Ian Romanick
idr at freedesktop.org
Wed Mar 27 09:30:31 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Search and replace:
][0] -> ].x
][1] -> ].y
][2] -> ].z
][3] -> ].w
Fixes piglit tests inverse-mat[234].{vert,frag}. These tests call the
inverse function with constant parameters and expect proper constant
folding to happen. My suspicion is that this patch papers over some bug
in constant propagation involving array accesses.
Either way, all of these accesses eventually get lowered to swizzles.
This cuts out the middle man (saving a trivial amount of CPU).
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Eric Anholt <eric at anholt.net>
Cc: Paul Berry <stereotype441 at gmail.com>
---
src/glsl/builtins/glsl/determinant.glsl | 62 +++++++++---------
src/glsl/builtins/glsl/inverse.glsl | 112 ++++++++++++++++----------------
2 files changed, 87 insertions(+), 87 deletions(-)
diff --git a/src/glsl/builtins/glsl/determinant.glsl b/src/glsl/builtins/glsl/determinant.glsl
index 32695a8..78751a6 100644
--- a/src/glsl/builtins/glsl/determinant.glsl
+++ b/src/glsl/builtins/glsl/determinant.glsl
@@ -24,47 +24,47 @@
#version 120
float determinant(mat2 m)
{
- return m[0][0] * m[1][1] - m[1][0] * m[0][1];
+ return m[0].x * m[1].y - m[1].x * m[0].y;
}
float determinant(mat3 m)
{
- return (+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
- + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]));
+ return (+ m[0].x * (m[1].y * m[2].z - m[1].z * m[2].y)
+ - m[0].y * (m[1].x * m[2].z - m[1].z * m[2].x)
+ + m[0].z * (m[1].x * m[2].y - m[1].y * m[2].x));
}
float determinant(mat4 m)
{
- float SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- float SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- float SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- float SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- float SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- float SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- float SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- float SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- float SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- float SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- float SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- float SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- float SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- float SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
- float SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
- float SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
- float SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
- float SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
- float SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+ float SubFactor00 = m[2].z * m[3].w - m[3].z * m[2].w;
+ float SubFactor01 = m[2].y * m[3].w - m[3].y * m[2].w;
+ float SubFactor02 = m[2].y * m[3].z - m[3].y * m[2].z;
+ float SubFactor03 = m[2].x * m[3].w - m[3].x * m[2].w;
+ float SubFactor04 = m[2].x * m[3].z - m[3].x * m[2].z;
+ float SubFactor05 = m[2].x * m[3].y - m[3].x * m[2].y;
+ float SubFactor06 = m[1].z * m[3].w - m[3].z * m[1].w;
+ float SubFactor07 = m[1].y * m[3].w - m[3].y * m[1].w;
+ float SubFactor08 = m[1].y * m[3].z - m[3].y * m[1].z;
+ float SubFactor09 = m[1].x * m[3].w - m[3].x * m[1].w;
+ float SubFactor10 = m[1].x * m[3].z - m[3].x * m[1].z;
+ float SubFactor11 = m[1].y * m[3].w - m[3].y * m[1].w;
+ float SubFactor12 = m[1].x * m[3].y - m[3].x * m[1].y;
+ float SubFactor13 = m[1].z * m[2].w - m[2].z * m[1].w;
+ float SubFactor14 = m[1].y * m[2].w - m[2].y * m[1].w;
+ float SubFactor15 = m[1].y * m[2].z - m[2].y * m[1].z;
+ float SubFactor16 = m[1].x * m[2].w - m[2].x * m[1].w;
+ float SubFactor17 = m[1].x * m[2].z - m[2].x * m[1].z;
+ float SubFactor18 = m[1].x * m[2].y - m[2].x * m[1].y;
vec4 adj_0;
- adj_0[0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
- adj_0[1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
- adj_0[2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
- adj_0[3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
+ adj_0.x = + (m[1].y * SubFactor00 - m[1].z * SubFactor01 + m[1].w * SubFactor02);
+ adj_0.y = - (m[1].x * SubFactor00 - m[1].z * SubFactor03 + m[1].w * SubFactor04);
+ adj_0.z = + (m[1].x * SubFactor01 - m[1].y * SubFactor03 + m[1].w * SubFactor05);
+ adj_0.w = - (m[1].x * SubFactor02 - m[1].y * SubFactor04 + m[1].z * SubFactor05);
- return (+ m[0][0] * adj_0[0]
- + m[0][1] * adj_0[1]
- + m[0][2] * adj_0[2]
- + m[0][3] * adj_0[3]);
+ return (+ m[0].x * adj_0.x
+ + m[0].y * adj_0.y
+ + m[0].z * adj_0.z
+ + m[0].w * adj_0.w);
}
diff --git a/src/glsl/builtins/glsl/inverse.glsl b/src/glsl/builtins/glsl/inverse.glsl
index ffb84f9..3578d98 100644
--- a/src/glsl/builtins/glsl/inverse.glsl
+++ b/src/glsl/builtins/glsl/inverse.glsl
@@ -24,82 +24,82 @@
mat2 inverse(mat2 m)
{
mat2 adj;
- adj[0][0] = m[1][1];
- adj[0][1] = -m[0][1];
- adj[1][0] = -m[1][0];
- adj[1][1] = m[0][0];
- float det = m[0][0] * m[1][1] - m[1][0] * m[0][1];
+ adj[0].x = m[1].y;
+ adj[0].y = -m[0].y;
+ adj[1].x = -m[1].x;
+ adj[1].y = m[0].x;
+ float det = m[0].x * m[1].y - m[1].x * m[0].y;
return adj / det;
}
mat3 inverse(mat3 m)
{
mat3 adj;
- adj[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
- adj[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
- adj[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
- adj[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
- adj[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
- adj[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
- adj[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
- adj[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
- adj[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
+ adj[0].x = + (m[1].y * m[2].z - m[2].y * m[1].z);
+ adj[1].x = - (m[1].x * m[2].z - m[2].x * m[1].z);
+ adj[2].x = + (m[1].x * m[2].y - m[2].x * m[1].y);
+ adj[0].y = - (m[0].y * m[2].z - m[2].y * m[0].z);
+ adj[1].y = + (m[0].x * m[2].z - m[2].x * m[0].z);
+ adj[2].y = - (m[0].x * m[2].y - m[2].x * m[0].y);
+ adj[0].z = + (m[0].y * m[1].z - m[1].y * m[0].z);
+ adj[1].z = - (m[0].x * m[1].z - m[1].x * m[0].z);
+ adj[2].z = + (m[0].x * m[1].y - m[1].x * m[0].y);
- float det = (+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
- + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]));
+ float det = (+ m[0].x * (m[1].y * m[2].z - m[1].z * m[2].y)
+ - m[0].y * (m[1].x * m[2].z - m[1].z * m[2].x)
+ + m[0].z * (m[1].x * m[2].y - m[1].y * m[2].x));
return adj / det;
}
mat4 inverse(mat4 m)
{
- float SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- float SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- float SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- float SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- float SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- float SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- float SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- float SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- float SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- float SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- float SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- float SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- float SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- float SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
- float SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
- float SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
- float SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
- float SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
- float SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+ float SubFactor00 = m[2].z * m[3].w - m[3].z * m[2].w;
+ float SubFactor01 = m[2].y * m[3].w - m[3].y * m[2].w;
+ float SubFactor02 = m[2].y * m[3].z - m[3].y * m[2].z;
+ float SubFactor03 = m[2].x * m[3].w - m[3].x * m[2].w;
+ float SubFactor04 = m[2].x * m[3].z - m[3].x * m[2].z;
+ float SubFactor05 = m[2].x * m[3].y - m[3].x * m[2].y;
+ float SubFactor06 = m[1].z * m[3].w - m[3].z * m[1].w;
+ float SubFactor07 = m[1].y * m[3].w - m[3].y * m[1].w;
+ float SubFactor08 = m[1].y * m[3].z - m[3].y * m[1].z;
+ float SubFactor09 = m[1].x * m[3].w - m[3].x * m[1].w;
+ float SubFactor10 = m[1].x * m[3].z - m[3].x * m[1].z;
+ float SubFactor11 = m[1].y * m[3].w - m[3].y * m[1].w;
+ float SubFactor12 = m[1].x * m[3].y - m[3].x * m[1].y;
+ float SubFactor13 = m[1].z * m[2].w - m[2].z * m[1].w;
+ float SubFactor14 = m[1].y * m[2].w - m[2].y * m[1].w;
+ float SubFactor15 = m[1].y * m[2].z - m[2].y * m[1].z;
+ float SubFactor16 = m[1].x * m[2].w - m[2].x * m[1].w;
+ float SubFactor17 = m[1].x * m[2].z - m[2].x * m[1].z;
+ float SubFactor18 = m[1].x * m[2].y - m[2].x * m[1].y;
mat4 adj;
- adj[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
- adj[1][0] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
- adj[2][0] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
- adj[3][0] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
+ adj[0].x = + (m[1].y * SubFactor00 - m[1].z * SubFactor01 + m[1].w * SubFactor02);
+ adj[1].x = - (m[1].x * SubFactor00 - m[1].z * SubFactor03 + m[1].w * SubFactor04);
+ adj[2].x = + (m[1].x * SubFactor01 - m[1].y * SubFactor03 + m[1].w * SubFactor05);
+ adj[3].x = - (m[1].x * SubFactor02 - m[1].y * SubFactor04 + m[1].z * SubFactor05);
- adj[0][1] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
- adj[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
- adj[2][1] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
- adj[3][1] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
+ adj[0].y = - (m[0].y * SubFactor00 - m[0].z * SubFactor01 + m[0].w * SubFactor02);
+ adj[1].y = + (m[0].x * SubFactor00 - m[0].z * SubFactor03 + m[0].w * SubFactor04);
+ adj[2].y = - (m[0].x * SubFactor01 - m[0].y * SubFactor03 + m[0].w * SubFactor05);
+ adj[3].y = + (m[0].x * SubFactor02 - m[0].y * SubFactor04 + m[0].z * SubFactor05);
- adj[0][2] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
- adj[1][2] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
- adj[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
- adj[3][2] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
+ adj[0].z = + (m[0].y * SubFactor06 - m[0].z * SubFactor07 + m[0].w * SubFactor08);
+ adj[1].z = - (m[0].x * SubFactor06 - m[0].z * SubFactor09 + m[0].w * SubFactor10);
+ adj[2].z = + (m[0].x * SubFactor11 - m[0].y * SubFactor09 + m[0].w * SubFactor12);
+ adj[3].z = - (m[0].x * SubFactor08 - m[0].y * SubFactor10 + m[0].z * SubFactor12);
- adj[0][3] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
- adj[1][3] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
- adj[2][3] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
- adj[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
+ adj[0].w = - (m[0].y * SubFactor13 - m[0].z * SubFactor14 + m[0].w * SubFactor15);
+ adj[1].w = + (m[0].x * SubFactor13 - m[0].z * SubFactor16 + m[0].w * SubFactor17);
+ adj[2].w = - (m[0].x * SubFactor14 - m[0].y * SubFactor16 + m[0].w * SubFactor18);
+ adj[3].w = + (m[0].x * SubFactor15 - m[0].y * SubFactor17 + m[0].z * SubFactor18);
- float det = (+ m[0][0] * adj[0][0]
- + m[0][1] * adj[1][0]
- + m[0][2] * adj[2][0]
- + m[0][3] * adj[3][0]);
+ float det = (+ m[0].x * adj[0].x
+ + m[0].y * adj[1].x
+ + m[0].z * adj[2].x
+ + m[0].w * adj[3].x);
return adj / det;
}
--
1.8.1.4
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