[Mesa-dev] [PATCH 0/5] ARB_color_buffer_float vs GL Core + refactoring
maraeo at gmail.com
Thu Mar 28 14:24:34 PDT 2013
This patch series adds the ability to disable ARB_color_buffer_float in core GL contexts, because let's be honest, the clamping controls don't make much sense with core GL and must be emulated by most drivers anyway.
There is also some cleanup in _mesa_update_state_locked and how clamping controls are updated. And finally, there is a patch which should reduce the number of shader recompilations for drivers which emulate fragment color clamping.
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