[Mesa-dev] [PATCH 1/5] mesa: refactor clamping controls, get rid of _ClampReadColor
Brian Paul
brianp at vmware.com
Fri Mar 29 08:20:51 PDT 2013
On 03/28/2013 03:24 PM, Marek Olšák wrote:
> ---
> src/mesa/main/blend.c | 28 +++++++++++++++++++++++++++-
> src/mesa/main/blend.h | 8 ++++++++
> src/mesa/main/fbobject.c | 10 ++++++++++
> src/mesa/main/framebuffer.c | 1 +
> src/mesa/main/mtypes.h | 4 +++-
> src/mesa/main/readpix.c | 5 +++--
> src/mesa/main/state.c | 29 +++--------------------------
> 7 files changed, 55 insertions(+), 30 deletions(-)
>
> diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
> index 309f1d5..876cbf2 100644
> --- a/src/mesa/main/blend.c
> +++ b/src/mesa/main/blend.c
> @@ -782,7 +782,34 @@ _mesa_ClampColor(GLenum target, GLenum clamp)
> }
> }
>
> +static GLboolean _mesa_get_clamp_color(const struct gl_framebuffer *fb,
> + GLenum clamp)
You don't need the _mesa_ prefix on static functions. And some
reformatting, so:
static GLboolean
get_clamp_color(const struct gl_framebuffer *fb, GLenum clamp)
> +{
> + if (clamp == GL_TRUE || clamp == GL_FALSE)
> + return clamp;
> +
> + ASSERT(clamp == GL_FIXED_ONLY);
> + if (!fb)
> + return GL_TRUE;
>
> + return fb->_AllColorBuffersFixedPoint;
> +}
> +
> +GLboolean _mesa_get_clamp_fragment_color(const struct gl_context *ctx)
Minor formatting nit:
GLboolean
_mesa_get_clamp_fragment_color(const struct gl_context *ctx)
> +{
> + return _mesa_get_clamp_color(ctx->DrawBuffer,
> + ctx->Color.ClampFragmentColor);
> +}
> +
> +GLboolean _mesa_get_clamp_vertex_color(const struct gl_context *ctx)
> +{
> + return _mesa_get_clamp_color(ctx->DrawBuffer, ctx->Light.ClampVertexColor);
> +}
> +
> +GLboolean _mesa_get_clamp_read_color(const struct gl_context *ctx)
> +{
> + return _mesa_get_clamp_color(ctx->ReadBuffer, ctx->Color.ClampReadColor);
> +}
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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