[Mesa-dev] [PATCH 5/5] st/mesa: don't expose ARB_color_buffer_float without driver support in GL core
Brian Paul
brianp at vmware.com
Fri Mar 29 08:21:12 PDT 2013
On 03/28/2013 03:24 PM, Marek Olšák wrote:
> ---
> src/mesa/state_tracker/st_extensions.c | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 11db9d3..2d8b9ef 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -629,6 +629,7 @@ void st_init_extensions(struct st_context *st)
> ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
> }
>
> + /* ARB_color_buffer_float. */
> if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
> ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
>
> @@ -639,6 +640,16 @@ void st_init_extensions(struct st_context *st)
> if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
> st->clamp_frag_color_in_shader = TRUE;
> }
> +
> + /* For drivers which cannot do color clamping, it's better to just
> + * disable ARB_color_buffer_float in the core profile, because
> + * the clamping is deprecated there anyway. */
> + if (ctx->API == API_OPENGL_CORE&&
> + (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
> + st->clamp_vert_color_in_shader = GL_FALSE;
> + st->clamp_frag_color_in_shader = GL_FALSE;
> + ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
> + }
> }
I've read that comment and code several times but I still can't quite
parse it.
If we disable ARB_color_buffer_float, we'll never get version 3.0 (see
compute_version()) so there's no core profile.
I'm probably missing something, but could you elaborate on or clarify
the comments somehow?
Other than the formatting nits, the series looks good.
Reviewed-by: Brian Paul <brianp at vmware.com>
-Brian
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