[Mesa-dev] Gen6+ transform feedback fully in hardware

Eric Anholt eric at anholt.net
Tue May 21 13:07:18 PDT 2013


Kenneth Graunke <kenneth at whitecape.org> writes:

> This series deletes all the software primitive counting used to compute
> transform feedback buffer offsets, and generally cleans up all of that
> code.  Now that we require hardware contexts on Gen6+, we can just
> initialize the counters to 0 and let the hardware do the counting for us.
>
> This means that we get hardware primitive restart in the majority of cases,
> which should be a lot more efficient.  It also means we're prepared for
> geometry shaders.

Reviewed-by: Eric Anholt <eric at anholt.net>
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