[Mesa-dev] [v2 1/6] glsl: export populate_symbol_table

Tapani Pälli tapani.palli at intel.com
Fri Nov 1 02:16:22 PDT 2013


shader cache needs this to allocate and fill gl_shader symbol table

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/linker.cpp | 2 +-
 src/glsl/linker.h   | 3 +++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 49bb142..76ee184 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -821,7 +821,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
 /**
  * Populates a shaders symbol table with all global declarations
  */
-static void
+void
 populate_symbol_table(gl_shader *sh)
 {
    sh->symbols = new(sh) glsl_symbol_table;
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 887cd33..c80c0c8 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -26,6 +26,9 @@
 #ifndef GLSL_LINKER_H
 #define GLSL_LINKER_H
 
+void
+populate_symbol_table(gl_shader *sh);
+
 extern bool
 link_function_calls(gl_shader_program *prog, gl_shader *main,
 		    gl_shader **shader_list, unsigned num_shaders);
-- 
1.8.1.4



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