[Mesa-dev] [v2 6/6] mesa: OES_get_program_binary functionality
Erik Faye-Lund
kusmabite at gmail.com
Fri Nov 1 06:31:31 PDT 2013
On Fri, Nov 1, 2013 at 1:08 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> On 11/01/2013 12:38 PM, Erik Faye-Lund wrote:
>>
>> On Fri, Nov 1, 2013 at 11:35 AM, Tapani Pälli <tapani.palli at intel.com>
>> wrote:
>>>
>>> On 11/01/2013 12:21 PM, Erik Faye-Lund wrote:
>>>>
>>>> On Fri, Nov 1, 2013 at 10:16 AM, Tapani Pälli <tapani.palli at intel.com>
>>>> wrote:
>>>>>
>>>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>>>> ---
>>>>> src/mesa/main/shaderapi.c | 46
>>>>> +++++++++++++++++++++++++++++++++++++++-------
>>>>> 1 file changed, 39 insertions(+), 7 deletions(-)
>>>>>
>>>>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>>>>> index 7da860d..67aee6b 100644
>>>>> --- a/src/mesa/main/shaderapi.c
>>>>> +++ b/src/mesa/main/shaderapi.c
>>>>> @@ -57,6 +57,8 @@
>>>>> #include "../glsl/ir.h"
>>>>> #include "../glsl/ir_uniform.h"
>>>>> #include "../glsl/program.h"
>>>>> +#include "../glsl/ir_cache.h"
>>>>> +#include "git_sha1.h"
>>>>>
>>>>> /** Define this to enable shader substitution (see below) */
>>>>> #define SHADER_SUBST 0
>>>>> @@ -212,7 +214,6 @@ attach_shader(struct gl_context *ctx, GLuint
>>>>> program,
>>>>> GLuint shader)
>>>>> struct gl_shader_program *shProg;
>>>>> struct gl_shader *sh;
>>>>> GLuint i, n;
>>>>> -
>>>>> const bool same_type_disallowed = _mesa_is_gles(ctx);
>>>>>
>>>>> shProg = _mesa_lookup_shader_program_err(ctx, program,
>>>>> "glAttachShader");
>>>>> @@ -1630,8 +1631,26 @@ _mesa_GetProgramBinary(GLuint program, GLsizei
>>>>> bufSize, GLsizei *length,
>>>>> if (length != NULL)
>>>>> *length = 0;
>>>>>
>>>>> - (void) binaryFormat;
>>>>> - (void) binary;
>>>>> + size_t size = 0;
>>>>> + char *data = _mesa_program_serialize(shProg, &size, MESA_GIT_SHA1);
>>>>> +
>>>>> + /* we have more data that can fit to user given buffer */
>>>>> + if (size > bufSize) {
>>>>> + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
>>>>> + if (data)
>>>>> + free(data);
>>>>> + return;
>>>>> + }
>>>>> +
>>>>> + if (data) {
>>>>> + memcpy(binary, data, size);
>>>>> + free(data);
>>>>> + }
>>>>> +
>>>>> + if (length != NULL)
>>>>> + *length = size;
>>>>> +
>>>>> + *binaryFormat = 0;
>>>>> }
>>>>>
>>>>> void GLAPIENTRY
>>>>> @@ -1645,10 +1664,23 @@ _mesa_ProgramBinary(GLuint program, GLenum
>>>>> binaryFormat,
>>>>> if (!shProg)
>>>>> return;
>>>>>
>>>>> - (void) binaryFormat;
>>>>> - (void) binary;
>>>>> - (void) length;
>>>>> - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
>>>>> + if (length <= 0)
>>>>> + return;
>>>>> +
>>>>> + /* free possible existing data and initialize structure */
>>>>> + _mesa_free_shader_program_data(ctx, shProg);
>>>>> + _mesa_init_shader_program(ctx, shProg);
>>>>> +
>>>>> + /* fill structure from a binary blob */
>>>>> + if (_mesa_program_deserialize(shProg, binary, length,
>>>>> MESA_GIT_SHA1))
>>>>> {
>>>>
>>>>
>>>> Won't using the git-sha1 as a compatibility-criteria cause issues for
>>>> developers with local changes? I'm not so worried about this for
>>>> OES_get_program_binary itself, but once the shader-cache is in place
>>>> it sounds like a potential source of difficult to track down
>>>> misbehavior...
>>>
>>>
>>> I agree it might be too aggressive criteria but it is hard to come up
>>> with
>>> better and as simple.
>>
>> That's not my objection. My objection is that this might give
>> headaches for people with local modifications to the glsl-compiler.
>> Local modifications does not affect the git-sha1.
>
>
> For the automatic shader cache this headache could be helped a bit with a
> environment variable or drirc setting that can be used during development.
> On the other hand an automatic cache must work in a transparent way so it
> should be always able to recover when it fails, so one should only see it as
> 'slower than usual' (since recompilation/relink required) sort of behaviour.
> The WIP of the automatic cache I sent some time earlier also marked
> (renamed) these 'problematic' cached shaders so that they can be detected on
> further runs and cache can ignore those.
>
> I agree that it might become problematic, on the other hand it is also easy
> to just wipe ~/.cache/mesa and disable cache.
That won't help for programs that maintain their own (explicit)
shader-cache, which was the intention of introducing binary shaders to
OpenGL ES in the first place.
> Not sure if Nvidia or
> Imagination try to handles these cases with their cache implementations.
I would assume they simply piggie-backed on their binary-shader
support. But I somehow doubt they have such a "lazy" approach to
binary shaders as this series attempts. I worked on
ARM_mali_shader_binary for the Mali-200 drivers myself, and our
approach was quite different from this, and surely much more robust.
To be honest, I find the whole idea of serializing the IR quite
repelling, as it goes against almost every intention of the extension.
Add to that mesa's IR not at all being stable, well.... yeah, that's a
super-highway to disaster.
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