[Mesa-dev] [PATCH 10/11] vbo: map indirect buffer and extract params if doing sw primitive restart
Chris Forbes
chrisf at ijw.co.nz
Mon Nov 4 01:09:51 PST 2013
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/vbo/vbo_primitive_restart.c | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
diff --git a/src/mesa/vbo/vbo_primitive_restart.c b/src/mesa/vbo/vbo_primitive_restart.c
index 48d04e1..ffe0c41 100644
--- a/src/mesa/vbo/vbo_primitive_restart.c
+++ b/src/mesa/vbo/vbo_primitive_restart.c
@@ -180,6 +180,33 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
void *ptr;
+ /* If there is an indirect buffer, map it and extract the draw params */
+ if (indirect && prims[0].is_indirect) {
+ struct _mesa_prim new_prim = *prims;
+ struct _mesa_index_buffer new_ib = *ib;
+ const uint32_t *indirect_params;
+ ctx->Driver.MapBufferRange(ctx, 0, indirect->Size, GL_MAP_READ_BIT,
+ (struct gl_buffer_object *)indirect);
+
+ assert(nr_prims == 1);
+ indirect_params = (const uint32_t *) ADD_POINTERS(indirect->Pointer,
+ new_prim.indirect_offset);
+
+ new_prim.is_indirect = 0;
+ new_prim.count = indirect_params[0];
+ new_prim.num_instances = indirect_params[1];
+ new_prim.start = indirect_params[2];
+ new_prim.basevertex = indirect_params[3];
+ new_prim.base_instance = indirect_params[4];
+
+ new_ib.count = new_prim.count;
+
+ prims = &new_prim;
+ ib = &new_ib;
+
+ ctx->Driver.UnmapBuffer(ctx, (struct gl_buffer_object *)indirect);
+ }
+
/* Find the sub-primitives. These are regions in the index buffer which
* are split based on the primitive restart index value.
*/
--
1.8.4.2
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