[Mesa-dev] [PATCH 02/11] mesa: Split out the format code from update_array()
Ian Romanick
idr at freedesktop.org
Mon Nov 4 13:05:26 PST 2013
On 10/28/2013 03:33 PM, Fredrik Höglund wrote:
> Split out the code for updating the array format into a new function
> called update_array_format(). This function will be called by both
> update_array() and the new glVertexAttrib*Format() entry points in
> ARB_vertex_attrib_binding.
Other than the one nit below,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/varray.c | 144 ++++++++++++++++++++++++++++++------------------
> 1 file changed, 90 insertions(+), 54 deletions(-)
>
> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
> index 24cd324..f3cd928 100644
> --- a/src/mesa/main/varray.c
> +++ b/src/mesa/main/varray.c
> @@ -103,52 +103,33 @@ type_to_bit(const struct gl_context *ctx, GLenum type)
>
>
> /**
> - * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
> - * functions.
> + * Does error checking and updates the format in an attrib array.
> *
> - * \param func name of calling function used for error reporting
> - * \param attrib the attribute array index to update
> - * \param legalTypes bitmask of *_BIT above indicating legal datatypes
> - * \param sizeMin min allowable size value
> - * \param sizeMax max allowable size value (may also be BGRA_OR_4)
> - * \param size components per element (1, 2, 3 or 4)
> - * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
> - * \param stride stride between elements, in elements
> - * \param normalized are integer types converted to floats in [-1, 1]?
> - * \param integer integer-valued values (will not be normalized to [-1,1])
> - * \param ptr the address (or offset inside VBO) of the array data
> + * Called by update_array().
> + *
> + * \param func Name of calling function used for error reporting
> + * \param attrib The index of the attribute array
> + * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
> + * \param sizeMin Min allowable size value
> + * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
> + * \param size Components per element (1, 2, 3 or 4)
> + * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
> + * \param normalized Whether integer types are converted to floats in [-1, 1]
> + * \param integer Integer-valued values (will not be normalized to [-1, 1])
> */
> -static void
> -update_array(struct gl_context *ctx,
> - const char *func,
> - GLuint attrib, GLbitfield legalTypesMask,
> - GLint sizeMin, GLint sizeMax,
> - GLint size, GLenum type, GLsizei stride,
> - GLboolean normalized, GLboolean integer,
> - const GLvoid *ptr)
> +static GLboolean
Use bool, true, and false for things that aren't visible to the GL API.
> +update_array_format(struct gl_context *ctx,
> + const char *func,
> + GLuint attrib, GLbitfield legalTypesMask,
> + GLint sizeMin, GLint sizeMax,
> + GLint size, GLenum type,
> + GLboolean normalized, GLboolean integer)
In spite of the previous suggestion, these should stay GLboolean since
they come directly from the API.
> {
> struct gl_client_array *array;
> GLbitfield typeBit;
> - GLsizei elementSize;
> + GLuint elementSize;
> GLenum format = GL_RGBA;
>
> - /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
> - *
> - * "Client vertex arrays - all vertex array attribute pointers must
> - * refer to buffer objects (section 2.9.2). The default vertex array
> - * object (the name zero) is also deprecated. Calling
> - * VertexAttribPointer when no buffer object or no vertex array object
> - * is bound will generate an INVALID_OPERATION error..."
> - *
> - * The check for VBOs is handled below.
> - */
> - if (ctx->API == API_OPENGL_CORE
> - && (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
> - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
> - func);
> - return;
> - }
> -
> if (_mesa_is_gles(ctx)) {
> legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT);
>
> @@ -186,7 +167,7 @@ update_array(struct gl_context *ctx,
> if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
> _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
> func, _mesa_lookup_enum_by_nr(type));
> - return;
> + return GL_FALSE;
> }
>
> /* Do size parameter checking.
> @@ -219,13 +200,13 @@ update_array(struct gl_context *ctx,
> if (bgra_error) {
> _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
> func, _mesa_lookup_enum_by_nr(type));
> - return;
> + return GL_FALSE;
> }
>
> if (!normalized) {
> _mesa_error(ctx, GL_INVALID_OPERATION,
> "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
> - return;
> + return GL_FALSE;
> }
>
> format = GL_BGRA;
> @@ -233,18 +214,82 @@ update_array(struct gl_context *ctx,
> }
> else if (size < sizeMin || size > sizeMax || size > 4) {
> _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
> - return;
> + return GL_FALSE;
> }
>
> if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
> (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
> type == GL_INT_2_10_10_10_REV) && size != 4) {
> _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
> - return;
> + return GL_FALSE;
> }
>
> ASSERT(size <= 4);
>
> + elementSize = _mesa_bytes_per_vertex_attrib(size, type);
> + assert(elementSize != -1);
> +
> + array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
> + array->Size = size;
> + array->Type = type;
> + array->Format = format;
> + array->Normalized = normalized;
> + array->Integer = integer;
> + array->_ElementSize = elementSize;
> +
> + return GL_TRUE;
> +}
> +
> +
> +/**
> + * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
> + * functions.
> + *
> + * \param func name of calling function used for error reporting
> + * \param attrib the attribute array index to update
> + * \param legalTypes bitmask of *_BIT above indicating legal datatypes
> + * \param sizeMin min allowable size value
> + * \param sizeMax max allowable size value (may also be BGRA_OR_4)
> + * \param size components per element (1, 2, 3 or 4)
> + * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
> + * \param stride stride between elements, in elements
> + * \param normalized are integer types converted to floats in [-1, 1]?
> + * \param integer integer-valued values (will not be normalized to [-1,1])
> + * \param ptr the address (or offset inside VBO) of the array data
> + */
> +static void
> +update_array(struct gl_context *ctx,
> + const char *func,
> + GLuint attrib, GLbitfield legalTypesMask,
> + GLint sizeMin, GLint sizeMax,
> + GLint size, GLenum type, GLsizei stride,
> + GLboolean normalized, GLboolean integer,
> + const GLvoid *ptr)
> +{
> + struct gl_client_array *array;
> +
> + /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
> + *
> + * "Client vertex arrays - all vertex array attribute pointers must
> + * refer to buffer objects (section 2.9.2). The default vertex array
> + * object (the name zero) is also deprecated. Calling
> + * VertexAttribPointer when no buffer object or no vertex array object
> + * is bound will generate an INVALID_OPERATION error..."
> + *
> + * The check for VBOs is handled below.
> + */
> + if (ctx->API == API_OPENGL_CORE
> + && (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
> + func);
> + return;
> + }
> +
> + if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
> + size, type, normalized, integer)) {
> + return;
> + }
> +
> if (stride < 0) {
> _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
> return;
> @@ -268,19 +313,10 @@ update_array(struct gl_context *ctx,
> return;
> }
>
> - elementSize = _mesa_bytes_per_vertex_attrib(size, type);
> - assert(elementSize != -1);
> -
> array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
> - array->Size = size;
> - array->Type = type;
> - array->Format = format;
> array->Stride = stride;
> - array->StrideB = stride ? stride : elementSize;
> - array->Normalized = normalized;
> - array->Integer = integer;
> + array->StrideB = stride ? stride : array->_ElementSize;
> array->Ptr = (const GLubyte *) ptr;
> - array->_ElementSize = elementSize;
>
> _mesa_reference_buffer_object(ctx, &array->BufferObj,
> ctx->Array.ArrayBufferObj);
>
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