[Mesa-dev] [PATCH 4/5] mesa: remove macintosh preprocessor stuff
Brian Paul
brianp at vmware.com
Mon Nov 4 16:48:36 PST 2013
IIRC, this is MacOS 9.x stuff.
---
include/GL/gl.h | 7 -------
src/mesa/math/m_clip_tmp.h | 12 ++++++------
2 files changed, 6 insertions(+), 13 deletions(-)
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 31a2813..1d21df7 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -88,10 +88,6 @@
#include <windows.h>
#endif
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import on
-#endif
-
#ifndef GLAPI
#define GLAPI extern
#endif
@@ -2169,9 +2165,6 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t
#pragma export off
#endif
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import off
-#endif
/*
* End system-specific stuff
**********************************************************************/
diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h
index 5cfcf91..45dec47 100644
--- a/src/mesa/math/m_clip_tmp.h
+++ b/src/mesa/math/m_clip_tmp.h
@@ -60,7 +60,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
const GLfloat cy = from[1];
const GLfloat cz = from[2];
const GLfloat cw = from[3];
-#if defined(macintosh) || defined(__powerpc__)
+#if defined(__powerpc__)
/* on powerpc cliptest is 17% faster in this way. */
GLuint mask;
mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
@@ -71,7 +71,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
mask |= (((cw < cz) << CLIP_FAR_SHIFT));
mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
}
-#else /* !defined(macintosh)) */
+#else
GLubyte mask = 0;
if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
@@ -81,7 +81,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
}
-#endif /* defined(macintosh) */
+#endif
clipMask[i] = mask;
if (mask) {
@@ -140,7 +140,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
const GLfloat cy = from[1];
const GLfloat cz = from[2];
const GLfloat cw = from[3];
-#if defined(macintosh) || defined(__powerpc__)
+#if defined(__powerpc__)
/* on powerpc cliptest is 17% faster in this way. */
GLuint mask;
mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
@@ -151,7 +151,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
mask |= (((cw < cz) << CLIP_FAR_SHIFT));
mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
}
-#else /* !defined(macintosh)) */
+#else
GLubyte mask = 0;
if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
@@ -161,7 +161,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
}
-#endif /* defined(macintosh) */
+#endif
clipMask[i] = mask;
if (mask) {
--
1.7.10.4
More information about the mesa-dev
mailing list