[Mesa-dev] [PATCH 0/8] Add DRIimage-based DRI3/Present loader

Keith Packard keithp at keithp.com
Tue Nov 5 08:40:22 PST 2013


Keith Packard <keithp at keithp.com> writes:

> This sequence first adds a a couple of new DRIimage extensions to the
> dri/common, dri/i915 and dri/i965 directories which define a
> loader-independent API for managing window system operations.
>
> The last patch adds a new DRI3000 loader using those new interfaces.

I've figured out that I can also re-use dri2CreateNewScreen2 for the
image driver bits, as long as I change that function to also look up the
image loader. That means there are *no* new dri_util functions needed.

To recap, the changes needed to support using the DRIimageExtension
interfaces for allocating buffers from the driver in the loader are:

    DRIimageDriverExtension

        A proper subset of DRIdri2DriverExtension, which uses
        the same five functions involved in creating new objects:

           /* Common DRI functions, shared with DRI2 */
           __DRIcreateNewScreen2        createNewScreen2;
           __DRIcreateNewDrawable       createNewDrawable;
           __DRIcreateNewContext        createNewContext;
           __DRIcreateContextAttribs    createContextAttribs;
           __DRIgetAPIMask              getAPIMask;
        
    DRIimageLoaderExtension

        Contains just two functions, one to allocate buffers and one to
        copy the fake front to the real front when flushing stuff.

	   /**
	    * Allocate color buffers.
	    *
	    * \param driDrawable
	    * \param width              Width of allocated buffers
	    * \param height             Height of allocated buffers
	    * \param format             one of __DRI_IMAGE_FORMAT_*
	    * \param stamp              Address of variable to be updated when
	    *                           getBuffers must be called again
	    * \param loaderPrivate      The loaderPrivate for driDrawable
	    * \param buffer_mask        Set of buffers to allocate
	    * \param buffers            Returned buffers
	    */
	   int (*getBuffers)(__DRIdrawable *driDrawable,
	                     int *width, int *height,
	                     unsigned int format,
	                     uint32_t *stamp,
	                     void *loaderPrivate,
	                     uint32_t buffer_mask,
	                     struct __DRIimageList *buffers);
	
	    /**
	     * Flush pending front-buffer rendering
	     *
	     * Any rendering that has been performed to the
	     * fake front will be flushed to the front
	     *
	     * \param driDrawable    Drawable whose front-buffer is to be flushed
	     * \param loaderPrivate  Loader's private data that was previously passed
	     *                       into __DRIdri2ExtensionRec::createNewDrawable
	     */
	    void (*flushFrontBuffer)(__DRIdrawable *driDrawable, void *loaderPrivate);

Each driver will need to have a path to use the image loader to get
color buffers using the DRIimageLoaderExtension getBuffers function.

-- 
keith.packard at intel.com
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