brianp at vmware.com
Thu Nov 7 06:42:55 PST 2013
On 11/06/2013 04:59 PM, burlen wrote:
> On 11/06/2013 12:58 PM, Brian Paul wrote:
>> On 11/06/2013 12:34 PM, burlen wrote:
>>> When I build osmesa with --with-osmesa-bits=32 I notice that I get 31
>>> bits by way of the compile line define -DDEFAULT_SOFTWARE_DEPTH_BITS=31.
>>> What's the story with the number 31? Is 31 bits really better than 32?
>> IIRC, 32 bit Z never worked properly because of float->int conversion
>> problems and such. I think I found that 31 bits worked though. It's
>> been a long time...
> I'm using OSMesa with VTK for rendering on systems that do not have
> graphics hardware. I need higher than default depth buffer with OSMesa
> to prevent z-buffer fighting artifacts in some cases when rendering in
> parallel. I found that --with-osmesa-bits=32 does the trick. however
> when building osmesa with 32 bits, most line rendering fails. Here is a
> representative image diff from our regression suite that shows an
> example of the bug
> , there are 80 other failed tests, the ones I examined were all the same.
> Experimenting with --with-osmesa-bits options, I've found that using 32
> causes the issue, while using 8 , 16 or not using it all doesn't. Do you
> have any idea about this?
I set DEFAULT_SOFTWARE_DEPTH_BITS=32 and tried a few demo programs and
they look OK so far.
Could you possibly create an apitrace of one of the failing cases?
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