[Mesa-dev] [PATCH 2/5] glsl: Apply the transformation "(a || a) -> a" in opt_algebraic.
Eric Anholt
eric at anholt.net
Thu Nov 7 13:58:58 PST 2013
total instructions in shared programs: 1732385 -> 1732373 (-0.00%)
instructions in affected programs: 416 -> 404 (-2.88%)
GAINED: 0
LOST: 0
(That's 4 already-short fragment shaders in dota2)
---
src/glsl/opt_algebraic.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index a07e153..3da27e5 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -388,7 +388,6 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
break;
case ir_binop_logic_or:
- /* FINISHME: Also simplify (a || a) to (a). */
if (is_vec_zero(op_const[0])) {
return ir->operands[1];
} else if (is_vec_zero(op_const[1])) {
@@ -407,6 +406,9 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
*/
return logic_not(logic_and(op_expr[0]->operands[0],
op_expr[1]->operands[0]));
+ } else if (ir->operands[0]->equals(ir->operands[1])) {
+ /* (a || a) == a */
+ return ir->operands[0];
}
break;
--
1.8.4.rc3
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