[Mesa-dev] [PATCH 0/2v2] i965: Extend fast texture upload
Courtney Goeltzenleuchter
courtney at lunarg.com
Thu Nov 7 14:02:26 PST 2013
Re-posted patches with updated commit messages.
Thanks,
Courtney
On Thu, Nov 7, 2013 at 2:34 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Thu, Nov 7, 2013 at 1:22 PM, Courtney Goeltzenleuchter
> <courtney at lunarg.com> wrote:
> > This series builds on work from Frank Henigman to optimize the
> > process of uploading a texture to the GPU. This series adds support for
> > MESA_XRGB_8888 and full miptrees where were found to be common activities
> > in the Smokin' Guns game. The issue was found while profiling the app
> > but that part is not benchmarked. Smokin-Guns uses mipmap textures with
> > an internal format of GL_RGB (MESA_XRGB_8888 in the driver).
> >
> > These changes need a performance tool to run against to show how they
> > improve execution performance for specific texture formats. Using this
> > benchmark I've measured the following improvement on my Ivybridge
> > Intel(R) Xeon(R) CPU E3-1225 V2 @ 3.20GHz.
> >
> > Using 1024x1024, RGBA 8888 source, mipmap
> > internal-format Before (MB/sec) After XRGB (MB/sec) After mip
> (MB/sec)
> > GL_RGBA 628.15 627.15 615.90
> > GL_RGB 265.95 456.35 611.53
>
> Put these results into the individual commit messages.
>
> > Test shows similar pattern for 512x512 and 256x256.
>
> Wouldn't hurt to include these as well.
>
> Patch 1 (with benchmarks in the commit message) is:
>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
>
> I don't know anything about the miptree layout, so I don't feel able
> to review the second patch, but it seems plausible.
>
--
Courtney Goeltzenleuchter
LunarG
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