[Mesa-dev] [PATCH 3/5] glsl: Apply the transformation "(a && a) -> a" in opt_algebraic.

Eric Anholt eric at anholt.net
Thu Nov 7 15:33:43 PST 2013


Chris Forbes <chrisf at ijw.co.nz> writes:

> Does this affect anything in shader-db?

Nope, the shader-db-affecting patches had it cited.
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